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  Click here to go to the first Dev post in this thread.   Thread: Official Dark Legends Feedback Thread - Energy Mechanic (increased drop rates coming)

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    Spacetime Studios Dev Justg's Avatar
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    Default Official Dark Legends Feedback Thread - Energy Mechanic (increased drop rates coming)

    Hey folks,

    We realize that the Energy mechanic is controversial, but it is designed to do many things, and is core to this game.

    Part of the design is to pace the game, and part of it is to bring you back to towne to socialize between tearing humans to shreds.

    That being said, we know you'd like more, so tomorrow morning we will be increasing the drop rate of energy 5X in the 3D dungeons.

    We'd like to continue the energy discussion here, and thank you for keeping it constructive.

    - g

    PS: We'd also love your feedback on what else to do in towne while you recharge: http://www.spacetimestudios.com/show...trict-feedback).
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    While it sounds like an improvement and taking steps in the right direction, these buffs self apply and just come at the wrong time often enough. I had one energy drop for me, it droped at the same time I leveled, so I had max energy and it was worthless. Same with other buffs if your out of energy they just get wasted. All buffed up with no place to go. I don't think this little bit will quell the storm that's brewing over energy.

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    Woot!


    Also, have you considered the time you need to wait for some quests to finish? Why do I have to wait 3 hours to complete action and get reward and advance?

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    How about if there was mini games in town (I am partial to a casino but could be something else) where you can gamble gold for a chance at winning energy? Perhaps an Igor could hook you up to his lightning rod to inject more life into you but if you loose he zaps you instead :P

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    Nice-ish, i'm not quite sure how often that would be considering i have gotten 2 energy drops since i started playing (a 1 energy drop, then a 2 energy drop a little while later). It's a good idea but i don't think people will calm their voices until something more is done, this seems more like a band-aid than anything.

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    Default Official Dark Legends Feedback Thread - Energy Mechanic (increased drop rates coming)

    What about maybe making energy pots that arent tradable for later use but cap the amount you can save, like 10 or 15 points, or even just 5. You could make it so that anenergy drop would always go to the bar automagically, but if the bar is full thats when youd get the item, bound to that character.

    Would that preserve the dynamic?

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    Wait does that mean it's 100% to drop energy in some places, because some places you can drop energy 20%+ of the time.


    Otherwise I think this will be a great update and I'm looking forward to it.

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    I do no agree with the exact method of 'fixing' this, but I completely agree with the idea. If you're continuously doing combat quests, you should be able to do them, more-or-less, until you no longer feel like doing them. I feel like a random chance to get free energy is not a good answer, simply because its not consistent. One person could get +3 energy every time, whereas someone else could get +0 energy every time. If you want to stick with the random, perhaps you will get +1, +2, or +3 energy at the end of each combat quest. Make it something like 65% for +1, 30% for +2, and 5% for +3. That way, if you want to play the game (clicking twice and watching a 2 sec cutscene is not playing), you can play the game.

    I would have to say, that I prefer the energy system to stay, but to make it more accessible. I like the idea that you can still progress without have to really focus any attention to the game, which is an excellent concept for a mobile game. Not many people can take 30min out of every 2 hours, but who doesn't have a minute or two every 2 hours?

    EDIT: Another possibility would perhaps to make it so combat quests cost no energy, but give half as much exp.
    Last edited by Cjon; 04-12-2012 at 07:39 PM.

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    Maybe increase players energy max as they level?

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    its not the energy mechanic itself that I have a problem with, its the extraordinary amount of time needed to complete some of the cutscenes along with the high energy cost, and slow regen rate. I'm not a PVP player and I never will be, so suggesting that I go try PVP is a non starter. What I did today was start a 3 hour cut scene, logged out and went back to PL. So essentially what happened was . . .I didn't fight any battles, I didn't burn any blood packs and more importantly from a financial perspective I didn't have to purchase any blood packs, nor did I spend plat to speed up a timer since I was out of energy, both of which I would have done had the energy been available,

    Other than the above, issues, you guys have created an awesome game. Like I've said before, you have created games that are enjoyed by people from many countries and by many age groups. I have some suggestions on things to do in town but that will have to wait until tomorrow,
    IGN - LyrrLynn. Guild Master of Xplicit.

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    i would like to collect, and use my energy when im able to...kind of like collecting batteries and use them later...sometimes friends need help and special friends who deserve it...i want to go out and help them
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    The energy thing I understand to increase a social communication between players. Will there ever be an increase to the amount of energy you can have. Even if its an increase of 1 every other lvl or something. Awesome game tho thx for the time put in it.

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    There is a big thing you are missing with the energy issue. Friends . If you are going to emulate this type of system in the game, you need to allow us to get our friends to help us. Every single one of those "energy" games, does it to help you make friends and form community. Now maybe you planned this as part of the guild mechanic and wanted to watch us squirm the first weekend and see who would really remain loyal. If so I say bravo to my fellow sadists lol. If not, well...here ya go.
    I still say the worst part is not energy by a long shot, but the rediculous wait times for plot quests or cutaways.

    Please do no reply with how having no energy "forces" you to go to town to socialize. There is a huge difference between community and everyone having a shared issue to bit...complain, about.

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    I like the energy mechanic, but we do need a pool of blood or a fountain of blood where we can heal up with energy. 25 energy capacity is quite low, we could increase that a bit further.

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    Increasing the energy pool as you level is a cool idea, as is some type of (unfortunate) wandering humans in the street where you can refill health.

    We're definitely listening to you guys, please keep up the constructive feedback!

    - g
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    i dont like the ridiculously long waiting period but i dont mind the energy it should just get increased as we level that way we will have enough to do all those 8 energy quests

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    Quote Originally Posted by Justg View Post
    Increasing the energy pool as you level is a cool idea, as is some type of (unfortunate) wandering humans in the street where you can refill health.

    We're definitely listening to you guys, please keep up the constructive feedback!

    - g
    Another idea would be to have a passive skill that makes the energy refill a bit faster. The catch would be that choosing that skill would sacrifice another of the combat skill so people would have to choose wisely.

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    I think as ppl level up they see that energy is very important in this game...my alts are close to level with each other, my alts do tons of missions where as my main does missions that involve tons of combat. It would be nice to choose a path so-to-speak a "perk"

    (The Waiter/Time Path) = like if you love leveling fast and not doing combat then you get bit more energy to compensate for missions

    (The Warriors Path) = strictly a combat person where energy would cost less and less XP but more chances at loot and actually fighting
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    Default Official Dark Legends Feedback Thread - Energy Mechanic (increased drop rates coming)

    I seriously like the random infortunate human thing!!!! That would give folks reason to hang out in sanctuary and maje some healthy competition!

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    Quote Originally Posted by Dartagnian View Post
    I seriously like the random infortunate human thing!!!! That would give folks reason to hang out in sanctuary and maje some healthy competition!
    i can see it now..... a guy running around like a "droid event" screaming at the top of his lungs.....the game is called "take a swing"...take a swing at the dude for free energy lol
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