I do no agree with the exact method of 'fixing' this, but I completely agree with the idea. If you're continuously doing combat quests, you should be able to do them, more-or-less, until you no longer feel like doing them. I feel like a random chance to get free energy is not a good answer, simply because its not consistent. One person could get +3 energy every time, whereas someone else could get +0 energy every time. If you want to stick with the random, perhaps you will get +1, +2, or +3 energy at the end of each combat quest. Make it something like 65% for +1, 30% for +2, and 5% for +3. That way, if you want to play the game (clicking twice and watching a 2 sec cutscene is not playing), you can play the game.
I would have to say, that I prefer the energy system to stay, but to make it more accessible. I like the idea that you can still progress without have to really focus any attention to the game, which is an excellent concept for a mobile game. Not many people can take 30min out of every 2 hours, but who doesn't have a minute or two every 2 hours?
EDIT: Another possibility would perhaps to make it so combat quests cost no energy, but give half as much exp.
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