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Thread: For new expansion

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    Default For new expansion

    Probably late for this to be implemented, but it could be added at mid of expansion just as planar tombs or planar arena were.

    Solo content:
    "Eel's summit":
    A map designed in 2 ways.
    1st. Player goes solo, the boss drops gold.
    2nd. Player go in a party together, the moment 3+players step in the map the boss drop will be changed into actual loot instead of gold.
    Once enter the map a single straight path will show that leads to the boss room, this path will have contain desturctibles that will loot gold depending on how much gl the player has, nonetheless these desturctibles will explode when getting hit dealing heavy damage to its nearing (mobs/players/destructible), this heavy dmg has a chance to cause poison status to the player for the whole run unless it's removed with a skill or arcane ability. So watch out, u may wanna skip these if u want to survive the boss battle.
    When the first player reaches the boss room spikes will rise up blocking the path back (players outside the boss room but right close to the spikes will still get loot) but be careful, you many want to go along your party since the boss is tough.
    The "Giant eel" will strike with an electric shock dealing aoe dmg with a high chance of stun, this Boss will have the "strong wave" mechanic along it's own attack pattern, whenever the boss receives a critical hit it will be weakened being more vulnerable, but once it's weakened status wears out it will enrage for 10 seconds (or until it takes another critical hit), getting a x2 dmg boost.
    Drops:
    Solo mode will loot an amount of gold in relation to the amount of gl the players has when the boss is defeated, along with tokens depending on the clearing time.
    Group mode will have a very slight chance to loot "eelosh" the heroic eel pet a recipe to craft mythic weapons (shield, daggs, gun)and the vanity elusive vanity helm shocking eel head which has a lightning effect, and higher chance to loot epic-legendary gear (no proc).
    "Foamy cave":
    A dungeon that will be available every 2 hrs.
    The player must enter this map alone (once the player enters the map will close so nobody can join this player). Run this map defeating crustaceans and mollusks until their boss spawns, "Pincer, the one eyed crab", beat him in a battle, filled with foam pools that will slow you, for a chance to loot his dangerous claw made into vanity weapons (glaive, shield, bow, daggs, staff, gun) and an array of crabby like furnishing.
    Dungeon that will work as a gold sink "Fangtooth's booty":
    The player will pay 100k(or 50k not sure yet xD) per entry.
    After beating fangtooth it'll drop a chest, this chest will contain rare-epic gear and will have a chance to loot "dorsal fin" backpack (this backpack will have a black colour with a slight green glow).
    When fangtooth returns to its cave 3 treasure chests will spawn but the player can only open 1. These chests will drop from 0-1m gold or a vanity wips that can be liquidated for 10m(this vanity wisp will be a miniature glowing fangtooth).
    "Undersea tombs":
    The map will start once the player leaves the starting area.
    There will be 10 different maps that will be randomly selected.
    It'll be a timed map only,with a seasonal lb badge (a blue tomb entrance would be cool) and title (Tomb Diver).
    The maps will be single paths with several enemies and objects to destroy and a Boss at the end.
    Drops:
    New expansion locks (Boss).
    Epic-legend ring/amulets (no proc) (mobs).
    Tomb Chest (contains epic gear, new legend helm/armor (would look like an abyssal fish darkish purple and small blurred gold dots), New pet (abyssal fish pet), guaranteed crate token) (Boss).
    Gold 500g-10kg regardless of gold loot (Boss).
    "Wild tides":
    1 room map where a massive amount of enemies start spawning once the player reaches the center of the room.
    Mobs will spawn nonstop right after another enemy is killed or every 5 seconds up to a max of 100mobs.
    Every 10 seconds the player will get pushed to a random direction and receive damage based on its primary stats
    Low chance to loot New Expansion lock/legend helm/legend armor.
    Rare chance for a special hulk mob to spawn, this mob can l drop mythic artifact L81/Campaing Elite Chest/High amount of gold.
    1month seasonal lb
    3 brackets (each bracket will grant badge to it's respective top 10 overall)
    1000-1399/1400-1799/1800+
    The score will differ depending on how fast the dungeon is cleared, hulk mob will grant extra points which amount will differ as well depending on how long it takes to be killed.
    *%Elite dmg/%Boss dmg won't work on this dungeon*

    Endgame content:
    Wave map "Temple of the deeps" (up to wave 100):
    Boss(bosses will spawn on different order, boss 100 can appear on wave 10 with scaled stats) encounter waves: 10,30,50,70,80,90,100.
    Boss will drop gold/lix chest/random jwl(standard-excellent)gear(epic-set).
    Mini Boss encounter waves: 20,40,60,79,89,95,99
    Mini Boss will drop smaller gold amount/Elite runner chest/gear(common-legendary).
    Rare Boss encounter waves(it will be a regular mob with a yellow circle below it): 15,25,35,45,55,65,75,85,92,100
    Rare Boss, not always shows up, it has a small chance to spawn in the waves said above, will drop random jwl(fortified-noble)/gear(legendary-arcane)/arcane shard/vanity(back/wisp/weapon).
    Once the temple is cleared whole party will get:
    A bonus gold amount based on the time taken to clear the temple.
    A bonus item legendary(only obtainable here) /mythic/arcane.
    A token amount based on the time taken to clear temple.
    *The arcane items will be added to the loot table 1month after they're 1st introduced in game.*
    New arena "Flooded chamber":
    Once all the players are in the starting zone the timer starts (2minutes), the map will start flooding as time goes on (30seconds slow players, 1minute slow+1sec stun(stacks up to 5 times, on 5th stack player gets stunned), 1minute 30seconds slow+1sec stun+dot, 2minutes instant death by drown).
    Clear this map to loot an arena chest (chest will drop 10-200k) and a chance to loot wisp vanity item (water vortex below character with bubbles floating up) OR recipe to craft lvl81 mythic helm.
    *Mythic helm proc: chance on taking dmg to a buff that boosts primary stats +30, stuns and deals dot to nearby enemies*
    Special map "Shoal ambush":
    This room would open by playing other "special" maps from the expansion (like the ones posted in this thread "eel's summit" or "kraken's nest"). After clearing the last map from the expansion a path to a room will open for 30 seconds. Once everyone steps on the starting circle of the room a shoal of fish mobs will start spawning for 2 minutes non-stop, these mobs would have different colors and each one would have different effects on hit (stun, dot, slow, dmg reduction). There's a chance that super rare gold colored mobs spawn (these mobs will drop a gold amount depending on the player gold loot and will have a chance to loot a new vanity wisp "Big Shoal" this wisp will show a water vortex below the character and have fishes swimming around the character, and a new furnishing item "swirling anemone" this item will have bubbles coming up from it and when the player touches it fishes will jump out.
    "Aquatic circuit":
    Race based dungeon, with 5 random circuits to race on, each circuit will have a 30days LB with badge for top 10.
    Carts to ride will be unlocked as the player advances on the expansion ranks (as long as new ranks in between the current 2 ones at 5kpts and 150kpts).
    Each cart will have a different effect (Constant speed boost, 2 time use speed boost, freeze shoot to slow adversaries, etc).
    Will be a 10 players race with different loots depending on the spot the player places.
    1: 10k-100k, material (legend-arcane),item (egg/gear/vanity/furnish)
    2: 8k-80k, material (epic-arcane), item (egg/gear/vanity/furnish)
    3: 6k-60k, material (rare-arcane), item (egg/gear/vanity/furnish)
    4-5: 5k-50k, material (rare-mythic) item (egg/gear)
    6-10: 5k-30k, material (rare-legendary), (gear)

    Crypts
    New tombs with 3 levels "Coral labyrinth":
    Level 1: short "easier" map, splits in 2 directions that connect, halfway to make a path to Boss room.
    Level 2: short map, single path that splits in 3 Boss rooms at the end.
    Level 3: long "harder" map, splits in 3 directions(1 dead end, 1 mini Boss room, 1 Boss room).
    Loots:
    New rare pet "umi" the seahorse (rare drop from mobs/Boss)
    New epic pet "wave" the seahorse (rare drop from mini Boss)
    New expansion locks (rare drop from Mini Boss/Boss)
    Rare-Epic gear.
    Quests:
    A questline will be unlocked when the player speak with an NPC at the tombs's entrance.
    Once the main questline is completed, 2 daily quests will be unlocked.
    Once the questline is completed, the player will receive: 100aps, title [Coral's Explorer].

    *New legendary pet "stream" the battle seahorse will be rewarded after killing the last boss of the new expansion maps on elite mode*.

    Elite mode "Coral labyrinth":
    All 3 levels have same difficulty and map display, nonetheless every level will have enhanced stats and a special Boss will have a chance to spawn after killing the main Boss.
    Loots:
    Mobs have a very slight chance to loot legendary ring/amulet with proc.
    Mini bosses have a slight chance to loot legendary artifact with proc.
    Bosses have a slight chance to loot "eyepop" the mythic crab.
    Special Boss has a higher chance to loot both legendary artifact and "eyepop",along with a guaranteed "watery tomb chest" which can loot epic-legendary gear (no proc),arc shard and/or a recipe to craft vanity "coral smasher "(hammer), "coral shivs" (daggs), "coral conjurer" (staff), these vanities have a chance to proc when attacking:
    Hammer will cause a tremor around the character with cracks on the seafloor from where bubbles will come up.
    Daggs will summon a coral pink whirlpool around the character, leaving behind the character a trace of coral branches.
    Staff will summon a coral pink wave as big as the zhulong aura, coral branches will be left on the floor.

    Vendors:
    New token vendor(tokens obtainable through daily quest from new expansion maps/crypts maps).
    Vendor items:
    Recipe to craft New arcane pet "hydro" the war seahorse (Need 1Arc.Shard,2Arc.fossil,4 Boss essences (rare drop from each boss on elite mode), 3 submarine ingots).
    Jwl sack.
    50 token sack.
    Legendary weapon (maul, staff, bow) with proc:
    *Maul procs on dealing dmg, will summon a protective bubble under your allies giving them a 20%dmg reduction (stackable) and 10%haste.
    *Staff procs on dealing dmg, will summon a water twister zone that pulls, slows and deals dot to enemies that step onto the zone (can proc several times).
    *Bow procs on dealing dmg, will poison enemies, with a chance to freeze enemies for 0.5secs with every tick, reduce dmg and armor by 20%.
    Vanity backpack (coral branch).
    Token vendor (eel's summit/temple of the deeps) (tokens obtainable through clearing eel's summit and temple of the deeps).
    Vendor items:
    Aqua piece(used to craft "submarine ingot")
    Mythic weapon (maul, staff, bow) with upgraded procs from their legendary version:
    *Maul summons protective bubble that grants your allies 20%ms (stackable), 20%dmg reduction (stackable), 15%Haste, regens 300hp per sec and removes impairing effects.
    *Staff summons water twister zone that pulls, slows, deals dot, reduces armor by 40%.
    *Bow poisons enemies, higher chance to freeze for 0.5secs,reduces dmg, armor, crit by 25% and leeches enemy life with every tick by 20%.
    Deluxe jwl sack (superb-exquisite).
    Vanity helm.
    Vanity armor.
    House location "summit" (will grant 5%Elite Damage and 5%Boss Damage).
    House location "playful beach" (will grant 5%Primary Stats).
    Crate token vendor:
    Arcane shard, Dagon, Seirian, Iridyas, Hotbar, Crafting Slot;
    Mythic belt L81 with proc: chance on taking dmg to summon a watery spirit that will regen your allies 300hp/sec and grants 5%haste for 8seconds.
    Token vendor (vale tokens and new expansion tokens obtainable through daily quests and crypts map).
    Vendor items:
    New skin colors.
    New hairstyles/colors.
    New faces.
    Auto open furniture slots.
    Auto open crafting slots.
    Auto open 1 pull lock. (maybe adding an array of previous locks to get some lost items back in the game such as immortal weapons, Glintstone weapons, mythic weapons L31, L36, L41, cryoworm amulets, etc. Thought of this kind of lock after the whole drama about Glint being less and less common and getting harder to obtain. Ofc this lock would be expensive (token-wise) and the drop rates for these kind of items should be pretty slow so the actual rarity of the items isn't affect so much but actually have a chance to obtain them.

    New features:
    *ALREADY IMPLEMENTED*-Spectator mode on regular pvp/honor pvp/duel: This feature would let the player have a general view of the battlefield OR choose a specific player to follow during the whole fight. A button "spectator" will show next to the player's name in the Friend/Party/Guild windows. This would help players to learn how to pvp, what skills use on the right time, etc.
    -Trial Cave: This feature will let the player test "X" equipment (1 equipment per try). Once the player enters the cave an npc will ask the player what equipment may wanna test and a search bar will show where the player will write the name of an equipment along with the lvl the player wanna use (as long as that equipment has such lvl).
    -New auction/offer house: Once player reaches L81 a npc will show up next to the current auction npc, talk to the new npc to lis an item for 48hrs with an auto buy price and a starting price, players will be able to place offers, once the time has ran out the item will be automatically sold to the player who placed the highest offer. *Notes: Only players with lvl 81+will be able to use this feature. In order to place an offer the player must have exact amount of gold, or more, the player wants to offer. The moment the players who placed an offer doesn't have the exact amount of gold the player offered, the offer will be removed (a notification will be sent to the player when this happens). When item gets sold, a notification will be sent to the seller. No tax will be charged to the seller when listing an item, only once the item gets sold since the price isn't settled until the time runs out. Both players (buyer/seller) are free to retire their item/offer whenever they want as long time hasn't ran out.*
    -Map inspect: Just as we can check what items can we loot in "x" chest, this feature would show the player exactly what items can be looted from a certain map, the window to display the information would be same just as the one that shows when the player clicks the "i" button.
    -Housing mini-games: these mini-games would be available to play by collecting tomes (just like the Cursed tome item), these tomes would contain each a different game, they could be rare drop from old elites.
    I.e: Elite nordr drops "Iced tome", this tome will let the player play as "Grimnr" and will fight against Nordr bosses as the game goes on, the more bosses the player beats higher the points obtained. When the games finish a random elite campaign chest will drop, the odds of getting an elite gold campaign chest will be higher as the player gets higher amounts of points.
    -Mail Gift: this would let players send both gold and items through house mail.
    -Present Box: a box purchasable through store (5/10/20plats depending on their size), this box can be filled by players with several goodies depending on their size, present boxes can stack just like any normal chest, they'll stack with their respective size boxes.
    -Gathering system: both, character and pet, would have a gathering range around it as big as the Ebon armor proc aura or the zhulong aura, whenever an item is within the gathering range it is automatically introduced to the inventory, this would make farming way more efficient. On wave maps items could go directly into the inventory once the wave finishes.
    -Arcane Ability Aiming: this feature would allow the players to aim certain pet arcane abilities(aa). The aa button would work as a joystick with such aas.
    Area buff/debuff effects (Werewiger, Guenivere, etc): the aura would be thrown to an specific place and it would stay in that position for the duration of the aa.
    Pulling effects (Bemine, Fritters, etc): the pulling area would be thrown to an specific place and mobs within the aa range would get pulled into that position.
    Damage dealing effects (Munch Mouth, Toor, etc): the damaging area would be thrown to an specific place and hurt enemies within the aa range. (for aa that shoot speficically from the pet itself such as Blinky, Antonio, etc, only the direction it shoots will be modified with this feature).
    -Enchant Scrolls: these would work as consumable items to grant the player a special ability once per scroll, these abilities would only work in pve zones. There would be 2 type of scrolls for each class Blue scrolls that grant a utility ability and Red scrolls that grant a damage ability.
    Warrior:
    Sturdy Shelter: summons a zone (as big as clock ability) where damage will be reduced by 30% and will apply a self regen effect depending on the main stats, the higher the player's main stats the higher the regen (this regen will apply depending on each player's main stats, not only the ability user's main stats). Lasts 5 seconds. CD: 50 seconds.
    Magma Blast: cracks in the floor will appear beneath the user, these cracks will burst after 2 seconds since their spawn, they'll deal heavy aoe damage with a 90% chance to inflict burn damage for 2 seconds, this damage will spread between enemies when they get close to each other, as well as a 50%chance to stun enemies for 2 seconds. Lasts 5 seconds. CD: 60 seconds.
    Rogue:
    Assassin's Cloth: spawns a veil surrounding nearby allies that grants 30% ms, dodge, crit and a health leech effect per damage dealt (this hp leech depends on the player's main stats and the damage dealt while the ability is active). Lasts 5 seconds. CD: 50 seconds.
    Infectious Touch: the player will be Imbued with a dark green glow, this glow will grant an "infectious" effect to all of the player's abilities. Enemies affected by this effect will have their damage, ms, dodge, armor reduced by a 30%, when the ability ends all the enemies affected by this effect will explode dealing heavy aoe dmg to nearby enemies. Lasts 5 seconds. CD 60 seconds.
    Mage:
    Warp Jumper: spawns 2 warp zones in random locations in a range as big as zhulong's aura, players that step in this zones instantly teleport into the other zone, players that go through these warps will receive a 30% ms and crit boost along with a mana regen that will depend on the player's main stats (these boosts can only be obtained once during the ability duration). Lasts 5 seconds. CD 50 seconds.
    Hallowed Runes: 6 different runes will randomly appear on the floor in a range twice as big as zhulong aura, these runes effects will differ depending on their color and shape (shapes could be taken from the Nordic alphabet since these letters been used for several items (auras, banners, etc) Snare (unable to crit) , Burn (dot spreading dmg) , Slow, Curse, Charm, Stun (3seconds) . When the ability ends the runes will explode dealing heavy aoe dmg to nearby enemies. Lasts 5 seconds. CD: 60 seconds.
    *Note* would be a good and more explicit way to show the range/wideness of an ability by using "x" number of tiles at the end of the ability description.
    *Note* these scrolls would be obtainable through Vardan Valley token vendor or the New expansion Token vendor.
    Duel Betting System: when sending duel, the player who sends it (challenger) can bet "x" item/gold amount, the player who receives the challenge (challenged) can choose whether to accept the duel or not, when going in the duel area before the fight starts a window will show up so the challenged can bet "y" item/Gold amount, once this bet has been confirmed by both parts the duel starts, whoever wins the duel gets the whole bet.
    Guildhall minigames: through a guild furniture (available at spendsalot npc for 5m), both guild master and officers can create a series of mini games so all the guild members can have some fun at Guildhall. To activate these mini games the player that activates them must spend "x" amount of gold (depending on how many mini games are activated). When getting into the mini game, the players entering the mini game (2-8) will be warped into a new zone depending on the game (race, ring fight, the it, pet dash).
    race: just as the current racing event.
    ring fight: players will try to push guildies out of the ring until the last one remains standing (ring will close slowly so the game doesn't get too long).
    the it: 1 player will be "the it" trying to touch guildies and get em on his side so they help the it catch all the players.
    pet dash: players will play as their current summoned pet in a fruit gathering race, whoever gather the most fruits along the race wins.
    Pet motion: in some maps there will be a "small" hole where only our pets can crawl in (unless we play as a mage :P). When the player gets close to the hole a tap option will appear where if u tap a small window will pop up, asking if we want our pet to investigate, in case we select "yes", the player will play as the pet in a special mini-map where we can get special loots, of course mobs will try to get in our way and a rare stronger mob may appear with some extra loots, so make sure to go into this adventure with your strongest companion.
    Guild Raids: These raids will be available for all Guilds.
    There will be 10 different level bosses, to unlock L2+ gm or officers must buy an item "Leveling stone" for 50 platinum.
    Guild raid bosses have an insane amount of hp.
    There will be a waiting room of 6-8(more than 8 would cause too much lag for the raid to be enjoyable), once 6+ players are in the waiting room a window will pop up, asking whether start the fight or not. If a player dies during the run, s/he can't revive, once everyone has died, the fight ends and a score is granted based on the amount of damage dealt to the boss, this score will place the group in a LB and rewards will be awarded depending on the spot the player places in (if the player participates with different groups of players, only the highest score will be counted).
    When the boss is defeated, if the "Leveling stone" has been already bought, the next level boss will be unlocked. The Guild Raid lasts 12hours each boss, if a new level boss is unlocked, the timer will reset back to 12hours until the boss is defeated (the higher level the boss is, the better the rewards it grants when the Guild Raid comes to an end), if the time runs out and the boss hasn't been defeated, rewards will be considerably lower.
    This would be a good chance to add platinum as rewards (at least for the highest level boss and it wouldn't be nothing too crazy, 2 if boss was not defeated, 5 if it was).
    These guild raid will take place twice a month. *NOTE* IDEA FROM @DEWDEWWWWW.

    Achievements:
    Defeat "Pincer, the one eyed crab" using only helm, armor and necklace. 200aps, title [Crab's Doom].
    Clear the "Coral labyrinth" questline. 100aps, title [Coral's Explorer].
    Obtain all 4 seahorse pets (umi, wave, stream, hydro). 100aps, title [Rider Of The Sea].
    Clear "Eel's summit" dungeon with 4 players using no weapon (nobody can die!). 300aps, furnishing "eel's head".
    Clear "Eel's summit" solo, healing only with your skills (no pet/potions allowed). 250aps, furnishing "eel's electric tail".
    Defeat 50 hulk mobs on "Wild tides". 50aps.
    Defeat 200 hulk mobs on "Wild tides".100aps, Hulk mob vanity helm recipe.
    Defeat 500 hulk mobs on "Wild tides". 200aps, Hulk mob vanity armor recipe. *NOTE* more than 1 hulk mob can spawn per map.
    Clear "Kraken's nest" once all 5 kraken eggs have hatched and the kraken itself has appeared.150aps, title [Tentacooler]. *NOTE* all 6 kraken enemies must be alive together.
    Obtain location "Summit". 50aps.
    Obtain location "Playful Beach". 50aps.
    Clear "Foamy cave" under 3 minutes. 50aps.
    Clear "Foamy cave" under 1 minute. 100aps, title [Scubba thief].
    Kill Skratch/Duggar/Dozer/Arbuketh/Orrick/Ashera/Lich/Voryana/Jadis/Goretusk once they have enraged on "Sea of monsters" map. 300aps, title [Monster tamer], furnishing "raging crystal".
    Get married. 0aps, title [Just married], furnishing "ring case" (case opens when touched showing the engagement rings used for the marriage, the rings will change depending on the ring used).
    Be married for 1year. 0aps, title [Merry weds].
    Be married for 2years. 0aps, title [Silver wedding], furnishing "silver ring case".
    Be married for 3years. 0aps, title [Golden wedding], furnishing "gold ring case".

    Raid:
    An 8 player map "Kraken's nest":
    5 kraken eggs will have to be broken under 2minutes or they will hatch, unleashing the kraken's broods. Each of this eggs will have different colors and of course different effects, (stun, dot, slow, health leech, curse) they will spread these effects with aoe attacks so watch out or whole party will die!
    Once the eggs have hatched the kraken will wake up in 2 minutes after hearing the cry of her precious babies.
    If the eggs are broken before they hatch the kraken will wake up enraged but broods won't bother you to kill their mother.
    The map will be a wide area with the kraken mouth in the center of the map pulling every 5 seconds so make sure to wear a haste set to escape quickly. This pattern will be active until the kraken awakes.
    Once the kraken wakes up her tentacles will surround the map dealing area dmg with a chance to inflict heavy bleed. The kraken's head will show up as well throwing poisons stings that will deal dot, slow and reduce crit chance by 50%.
    An 8 players big open map "Sea of monsters":
    5 runs per day OR 100k lix from npc (30mins)
    10 random bosses from all around arlor will spawn all at once and will be scaled at L81 (event bosses included) (Cryostar, Rendtail, Ice Guards, Paracelsus won't spawn since they're bosses that don't move from a single place)
    Each boss will have a chance to loot New Expansion Elite Chests (Copper/Silver/Gold).
    Last boss standing will rage increasing his range, speed, dps and dmg.
    Only L81 characters are able to enter this map.
    Last boss standing will have a chance to loot 1-3Crate tokens/Legend ring, amulet (with proc)/New Expansion Lock/Epic gear. (just 1 of the said loots will drop unless using double Boss loot lix).
    A 6 players map "The Northern Summit":
    Straight line path that takes to the boss room (as big as Deep Marsh's boss room).
    3 bosses will appear at front and both sides (big shark "Jaw the White", leviathan "Naga the Doom", jormundgard "Jorm the Mischief")
    Each boss attack mechanics will deal AoE dmg covering 70%of the room, this attacks will hurt nearby bosses as well but in exchange they'll have their dmg boosted by 10% every time they receive dmg from another boss.
    When each boss reaches 50%hp their damage will increase by 20% and will summon 1 minion each, these minions will have very high hp and taunt but low damage and armor, bosses will keep attacking while minions are on the field. When minions are defeated they'll leave a puddle reducing player's ms and crit by 20%.
    Each boss will drop either 1 item/Gold(based on gl)/1 Material. Each boss's drop will depends on what the 1st boss has dropped, so if 1st boss drops an item, the other 2 can drop gold or material.
    Loots:
    "Jaw the White": New Expansion Lock, Set rarity ring, furnishing "Milennial Jaws", Set rarity helm chest recipe, Gold Loot based Gold.
    "Naga the Doom": New Expansion Lock, Set rarity amulet, furnishing "Milennial Scales", Set rarity armor chest recipe, Gold Loot based Gold.
    "Jorm the Mischief": New Expansion Lock, Set rarity belt, furnishing "Milennial Fins", Set rarity weapon chest recipe, Gold Loot based Gold.
    *NOTE* each set rarity chest will grant an item depending on the class of the character that opens it.

    Pets:
    Seahorse:
    Umi(Rare).
    Passive: strikes a single enemy pushing it away and slowing it.
    HB: +10primary stats, +15 str dex int, 5%hp regen, 5%ms.
    AA: unleash ranged attack dealing dmg to enemies, slows them and grants allies within range +10primary stats. 10 seconds cd.
    Wave(Epic).
    Passive: strikes a single enemy pushing it away and slowing it.
    HB: +20primary stats, +15 str dex int, 5%hp regen, 5%ms, 10%mana ignore.
    AA: unleash ranged attack dealing dmg to enemies, slow them, grants allies within range +15primary stats and 5%mana ignore. 15 seconds cd.
    Stream(Legendary).
    Passive: strikes a single enemy pushing it away, slowing it and applies bleed.
    HB: +30primary stats, +15 str dex int, 10%dmg (stacking), 7%hp regen, 10%ms (stacking), 15%mana ignore.
    AA: unleash ranged attack dealing dmg to enemies, slows them, pulls enemies, grants allies within range +15primary stats, 5%mana ignore and 5%haste. 20 seconds cd.
    Hydro(Arcane).
    Passive: strikes a single enemy pushing it away, slowing it, applies bleed with 20%chance to reduce armor by 30% per tick.
    HB: +55primary stats, +30 str dex int, 20%dmg (stacking), 10%hp regen,
    15%ms(stacking), 20%dmg reduction (stacking), 20%mana ignore.
    AA: unleash ranged attack dealing dmg to enemies, slows them, pulls enemies, reduces crit by 15%,grants allies within range +20primary stats, 15%mana ignore, 15%haste, 20%dmg reduction (stacking). 30 seconds cd.
    Crab:
    Eyepop(mythic).
    Passive: when attacking summons an aura below the pet that grants 5% extra elite/Boss damage to the allies that stay within the aura range, strikes up to 3 enemies, 15% chance to reduce armor by 30% and 20%chance to apply toxin that can spread between enemies.
    HB: +50primary stats, +10 str dex int, 10%damage(stacking), 30%elite damage, 20%boss damage, 10%crit. AA: deal massive damage to a single enemy with a 90% of getting affected by sparkle effect that can spread to nearby enemies, this effect lasts 5 seconds, this effect slows enemies and has a chance to stun the main target, reducing the debuff as time goes on (80%, 60%,40%, 20%,10% ms debuff and chance of getting stunned). 25 seconds cd.
    Eel:
    Eelosh(Heroic).
    Passive: stings up to 2 enemies reducing their dodge, crit, damage by 25%, each hit can stack up to 8 times, on the 8th hit the enemy will get stunned for 2 seconds (0.8 seconds in pvp) and will be unable to land critical hits for 4 seconds (2 seconds in pvp). A water pool will randomly spawn near Eelosh, this pool will either, snare the enemy that steps on it for 1 second (0.3 seconds in pvp) and will make em unable to score critical hits for 1.5 seconds (1 second in pvp), or boost the ally that steps on it granting 5% ms and dodge. This pool will disappear once a player or mob/Boss steps on it or after 3 seconds since it's spawning. Only 1 pool will be active at the same time.
    HB: +65primary stats, +25 str dex int, 25%damage (stacking), 25%ms (stacking), 20%crit, 15%dodge, 8%hp/mana regen, 10%haste.
    AA: summons a pool (as big as zhulong aura) that lasts 7 seconds, this pool will debuff enemies that step on it reducing their ms and hit chance by 30%, if enemies stay 2 seconds in the pool they'll get stunned for 2seconds (0.5 seconds in pvp) and will buff allies that stay in the pool boosting their ms and dodge by 20% and a 10k hp shield (this shield will activate once allies step in the pool, once this shield has been reduced to 0hp another shield can't be acquired by leaving and entering the pool, the shield will last either until the pool disappears or until its hp reaches 0). 25 seconds cd.
    Octopus:
    Tentacole (Arcane).
    Passive: aura (as big as zhulong's) 3%hp/mana regen (every 2 seconds), 5%Haste. Enemies that step into the aura get their dps reduced by 5% and slowed by 10%. Hits up to 3 enemies with 50% chance of reducing their dmg/ms/armor by 35% and cause bleed (bleed can trigger the debuffs)
    HB: +60 primary stats, +55 str dex int, 10%hp, 10%hp regen, 10%haste, 10%dmg reduction (stack), 20%dmg (stack).
    AA: for 7 seconds (1 wave per second) a wave that pushes and damages enemies is released from the pet. Once the wave effect wears out, a buffing shield will surround the allies granting buffs depending on the amount of hits the wave dealt (all buffs stack). 30 seconds cd.
    10: 10%Dmg reduction, 10%dmg, 10%ms.
    20: 15%dmg reduction, 15%dmg, 15%ms, 10%hp.
    30: 20%dmg reduction, 20%dmg, 20%ms, 10%hp, 10% chance to banish enemies that attack you.
    40: 30%dmg reduction, 30%dmg, 30%ms, 15%hp, 15% chance to banish enemies that attack you, 15%haste.

    Gear:
    Mythic belt L81 with proc: chance on taking dmg to summon a watery spirit that will regen your allies 300hp/sec and grants 5%haste for 8seconds. (Crate token vendor).
    Legendary weapon (maul, staff, bow) with proc:
    *Maul procs on dealing dmg, will summon a protective bubble under your allies giving them a 20%dmg reduction (stackable) and 10%haste. (Campaign token vendor).
    *Staff procs on dealing dmg, will summon a water twister zone that pulls, slows and deals dot to enemies that step onto the zone (can proc several times). (Campaign token vendor).
    *Bow procs on dealing dmg, will poison enemies, with a chance to freeze enemies for 0.5secs with every tick, reduce dmg and armor by 20%. (Campaign token vendor).
    Mythic weapon (maul, staff, bow) with upgraded procs from their legendary version:
    *Maul summons protective bubble that grants your allies 20%ms (stackable), 20%dmg reduction (stackable), 15%Haste, regens 300hp per sec and removes impairing effects. ("Eel's summit"/"Temple of the deeps" token vendor).
    *Staff summons water twister zone that pulls, slows, deals dot, reduces armor by 40%. ("Eel's summit"/"Temple of the deeps" token vendor).
    *Bow poisons enemies, higher chance to freeze for 0.5secs,reduces dmg, armor, crit by 25% and leeches enemy life with every tick by 20%. ("Eel's summit"/"Temple of the deeps" token vendor).
    Mythic helm L81 with proc: chance on taking dmg to apply a buff that boosts primary stats +30, stuns and deals dot to nearby enemies. (Craftable; recipe lootable on arena chest from "Flooded chamber").
    Arcane weapon (2H sword, gun, daggers):
    *2H Sword: (procs on dealing dmg) summons a water clone that will taunt enemies, reflect 80% of the dmg taken and heal allies within range by 10%of the dmg taken (clone will have 15k hp and will disappear after 10seconds or when it's hp goes down to 0, up to 3 clones can be summoned at the same time, once 3 clones have been summoned proc will enter in cooldown (15 seconds), damage reflection in pvp will be reduced to a 20%). (Campaign Lock/Campaign Elite Gold Chest).
    *Gun: every time an enemy gets hitted by the gun it gets marked and the player receives a protective shield that grants 5%dmg reduction (stacking) that stacks up to 10 times, when the stack gets to 10 all the marked enemies explode receiving 2k-10k dmg per tick for 5 seconds (this explosion dmg can spread to nearby enemies) shield from player will be removed, in exchange its attack will slow, reduce damage and crit by 25% and will have a chance to banish (buff will last 8seconds, banish won't apply on pvp or to bosses). (Campaign Locs/Campaign Elite Gold Chest).
    *Daggers: chance on taking damage to deploy up to 6 traps that will slow by 50% ,have a 50% to stun, hp leech by 20%.when the proc activates the player gets a protective shield that reduces dmg taken by 30% and regen 10%of player max hp per second (protective shield will be active for 4 seconds, traps will disappear after 6seconds). (Campaign Lock/Campaign Elite Gold Chest).
    Mythic Artifact L81 with proc:Chance on dealing damage to summon an orb (this orb will stay in the same place for the proc duration) with different effects depending on the colour, hp leech (the leech will depend on how high the main stats are, from 5% to 15%), burn dmg(can spread between enemies, the dmg will depend on how high the main stats are, from 200hp to 500hp), slow(stack up to 5 times to stun, the stun time will depend on how high the main stats are, from 0.3sec to 0.8sec). The orb will have 5k hp, it'll disappear once it's hp goes down to 0 or the proc time runs out (8sec). (Campaign Elite Gold Chest). (Hulk mob from "Wild tides" map)
    Legend Helm/Armor: when wearing both player will get a set bonus (just like icescale gear does) of +30primary stats and a chance on receiving dmg to cast a protective aura that will regen 300 mana and hp for 5 seconds. (New Expansion Elite Maps Mobs).
    Legendary weapons with proc (Glaive/Shield, Gun/Staff, Bow/Daggers) using this weapons along legendary set will grant player a 5% hp/mana/dmg/crit/ms buff:
    *Glaive: every time it swings a charged attack it'll inflict 30% Toxin DoT that has a 50%chance to spread, 10%chance to stun for 3secs (0.8sec on pvp), taunt enemies inflicted and a 3%chance to banish with every tick (banish wont work on bosses or pvp) . (the %s can't stack). (New Expansion Elite Maps Bosses).
    *Shield: every time it swings a changed attack it'll leech 15% of the damage dealt and slow the enemy by 50% with a 30%chance to stun for 2secs (1sec on pvp). (New Expansion Elite Maps Bosses).
    *Gun: every time it shots a charged attack it'll poison enemies, poisoned enemies will have a 30%dmg /crit/ms reduction, this poison has a 40%chance to spread, enemies poisoned through spreading will get a 1k DoT for 5secs instead of the debuffs (15%debuff and 400 DoT on pvp) . (New Expansion Elite Maps Bosses).
    *Staff: every time it shots a charged attack it'll slow enemies on range with a 50% to freeze them for 4secs (20% to freeze for 0.8sec on pvp), the player will receive a 10%dmg boost per enemy frozen (freezing 5 enemies won't result on a 50%dmg boost but a 10% of the resulting dmg value every time it gets buffed). (New Expansion Elite Maps Bosses).
    *Bow: every time it shots a charged attack the enemy will explode receiving a 30% extra dmg of the initial dmg dealt and a 100%crit reduction, nearby enemies will receive 10%burn dmg and 10%dmg reduction that can spread (30%crit reduction on pvp). (New Expansion Elite Maps Bosses).
    *Daggers:every time it lands a charged attack the enemy will get heavy bleed that has a 15% chance to stun and a 8% to banish (banish won't work on bosses or pvp) , charged attack will debuff enemies with a 15%dmg/crit/ms/armor reduction and 30%hp/mana Burn (10%debuff and 15%hp/mana burn on pvp). (New Expansion Elite Maps Bosses).
    Mythic ring L81: chance on taking damage to reflect 50% of the received dmg to the player that dealt dmg, 30%chance to stun for 2seconds (0.5seconds on pvp) when dealing dmg. (New Expansion Raid "Kraken's nest").
    Arcane ring L81: passive effect that activates when playing along different classes;
    Warrior: 5%hp, hp regen 300hp/5seconds, +30Str.
    Rogue: 10%crit, 10%dodge, +30Dex.
    Mage: 5%mana, 10%dmg reduction, +30Int.
    *Note: the passive effect will be activate once the second player in party has joined the map, depending on what class that character is, the passive will be different.
    If playing solo the passive will activate depending on the player's class.
    All bonus effects stack*
    Chance on dealing dmg to cast a curse effect on nearby enemies (up to 3).(New Expansion Locked Chests).
    Legendary ring L81: chance on taking damage to explode dealing AoE dmg to nearby enemies, this dmg has a 30%chance to deal heavy bleed. (New Expansion Raid "Sea of monsters").
    Legendary amulet L81: chance on dealing damage to cast an aura around the character that will taunt nearby enemies and reduce their damage by 20%. (New Expansion Raid "Sea of monsters").
    Legendary ring L81: chance on dealing damage to cast a water like aura that will slow enemies nearby and make them unable to score critical hits for 4secs(2secs in pvp). (Elite mode crypt "Coral labyrinth" ).
    Legendary amulet L81: chance in taking damage to receive 20%ms(stacking), 15%dodge and 10%haste for 5secs. (Elite mode crypt "Coral labyrinth" ).
    Legendary artifact L81: passive effect that will make the character collect damage as it gets hurt, a bar below the hp/mana bar will appear when equipping this artifact, once the bar is completely filled, the accumulated damage will be dealt to the 3 closest enemies, this damage will be multiplied by 3 (x1.5 in pvp) and will be delivered in random amounts.
    *Note: the amount of damage the proc deals will differ depending on the primary stats, the higher your primary stat the more damage you can accumulate*.(Elite mode crypt "Coral labyrinth").
    Mythic Shield L81: chance on attack to proc a shockwave that will push enemies away dealing tremendous damage and taunting nearby enemies, the players heals back a 30% of the damage dealt by the proc. Charged attacks will have a higher chance to proc along with an added effect of pulling taunted enemies and stunning them for 3 seconds (0.5 in pvp). (Craftable; recipe lootable from Eel's summit).
    Mythic Daggs L81: chance on attack to proc a shadow clone that will pierce through the 3 closest mobs dealing heaving damage and making them unable to deal critical hits for 5 seconds (2 seconds in pvp). Charged attacks will have a higher chance to proc along with an added effect that will summon 2 extra shadow clones, these shadow clones will pierce through the 5 closest enemies dealing tremendous damage stunning them for 3 seconds (0.3 in pvp), once the shadow clones disappear they leave behind a healing pack each that will heal the allies that stepson them by 50% the dmg dealt by the clone. (Crafrable; recipe lootable from Eel's summit).
    Mythic gun L81: chance on attack to shoot 3 homing bullets that will hit follow and hit the closest enemies for 2 seconds, these bullets will increase in size as they hit enemies, when these bullets disappear they explode dealing extra damage, stunning enemies in range for 2 seconds (0.3 in pvp) and inflicting them with mana burn for 3 seconds. Charged attacks will have a higher chance to pro along with an added effect that adds 1 homing bullet, this bullet will have an increased speed from the other 3 bullets as well as a higher damage output, it follow and hit enemies for 5 seconds and once the bullet disappears it will stun enemies in range for 3 seconds (0.8 in pvp) inflict mana burn and pull enemies. (Craftable; recipe lootable from Eel's summit).
    Arcane amulet L81: passive effect that makes enemies that deal damage to the amulet user to be slowed progressively, when the enemy is affected by the slow effect an empty blue circle will appear beneath it, this circle will be filled as the enemy keeps dealing damage to the amulet user, the more the circle fills the slower the enemy gets, resulting in a 1.5 second stun when the circle completely fills (0.5seconds in PvP).
    Chance on dealing damage to push enemies away, poison them for 5 seconds and grant the user 20% haste.
    *Note: a bubble like effect surrounding the player will appear when wearing the amulet.
    The circle will start emptying after 1 second if the enemy doesn't deal any further damage (after 2.5 seconds in PvP)*. (New Expansion Locked Chest).
    Set rarity gear L81:
    Northern Seas Set:
    3/3: +30Primary stats, 10%Dmg/ED/MS/Crit, +500HP/Mana, +300Armor, 5%Haste, 15%Gold Loot.
    Chance on attack to summon a wave that pushes away up to 3 enemies and slows them for 2 seconds (0.3 seconds in PvP)
    6/6: +50Primary stats,+30All stats, 20%Dmg/Ms/Crit, 25%Ed/Bd, +1.5kHp/Mana, +800armor, 10%Haste, 25%Gold Loot.
    Chance on non-charged attacks to summon a wave that pushes away up to 5 enemies and slows them for 5 seconds (1 second in PvP).
    Chance on charged attacks to pull up to 3 enemies, deal dot and reduce their armor by 5%.
    *Note: all the set rarity items required to complete the set can be obtained by farming the "Northern summit" raid dungeon*. (New Expansion Raid "Northern Summit") (ring/amulet/belt boss loots, armor/helm/weapon through crafting) (recipe to craft the items can be obtained as boss loot).
    Arcane Hammer L81: chance on attack to cast a +50 str boost, 50%dmg boost and a 3%hp regen per second and create water streams that will push enemies away dealing massive AoE dmg with a small chance to stun enemies for 3 seconds (0.8 seconds in PvP) (Charged attacks have a higher chance to proc) (Charged attacks have a higher chance to stun). Depending on the amount of enemies pushed away, the user will receive a dmg reduction boost:
    1-3: 20% (10% in PvP).
    4-8: 30% (20% in PvP).
    Proc time: 10 seconds. Cooldown: 5 seconds.
    Arcane shield L81: chance on attack to cast a +50 str boost, 20%hp and summon 1-3 whirlpools (around the character) that will pull enemies in range, deal massive progressive DoT, with a chance to stun enemies for 2 seconds (0.3 in pvp) and taunt all the pulled enemies (stun chance will increase with every tick from whirlpool) (charged attacks have a higher chance to proc). Depending on the amount of enemies pulled a reflecting shield will protect the user:
    1-3: 500% (200% in PvP).
    4-8: 1000% (300% in PvP).
    9+: 1500% (500% in PvP tho I think there's no mode where this can happen).
    Proc time: 8 seconds. Cooldown: 4seconds
    Arcane Gun L81: chance on attack to cast a +50 int, to apply a progressive massive DoT with a higher chance to stun as it gets damaged and cast a boost on the party that will grant allies a 30%dmg boost (20% in PvP), 20%dmg reduction/ms/bd (15%in PvP) (Charged attacks have a higher chance to proc) (DoT effect can be stacked up to 4 times within the first proc time) (Next proc won't activate until the last DoT effect has finished its cooldown).
    Proc time: 10 seconds. Cooldown 5seconds.
    Arcane Staff L81: chance on attack to pull enemies in and freeze them for 2 seconds (0.3 seconds in PvP) and cast a 15% haste boost to allies along with a damaging zone below the allies that will poison enemies that get in contact with the zone (this poison can be stacked if inflicted by different zones) (charged attacks have a higher chance to proc) (charged attacks will grant an extra 20% dmg boost and +50 primary stats to all the allies).
    Proc time: 7 seconds. Cooldown: 3seconds.
    Arcane Daggs L81: chance on attack to apply a +50dex boost and to summon a pool that will slow enemies by 50% (30% in PvP), reduce their dmg/crit by 30% (20%in PvP) and apply a spreading DoT. Once pools disappear enemies inflected by the Dot will explode dealing heavy dmg to close enemies. (up to 3 pools can be stacked) (charged attacks have a higher chance to proc) (Next proc won't activate until the last pool has finished it's cooldown)
    Proc time 7 seconds. Cooldown: 4 seconds.
    Arcane Bow L81: chance on attack to cast a +50 dex and 20%dps boost along with a chance to shoot 3 arrows at once, enemies hit will receive a 30% armor debuff (10% in PvP) and will get their hp reduced by a 10% of their current hp per second (3% in PvP). (charged attacks have a higher chance to proc) (charged attacks have a chance to shoot 5 arrows instead of 3 along with an extra 30%dmg (20% in PvP) and 20%damage reduction (15% in PvP) debuffs).
    Proc time: 5 seconds. Cooldown: 3 seconds.
    Arcane Armor L81:
    Warrior: Chance on taking damage to apply a 3%dmg reduction/hp/armor/hp regen buff. Chance on dealing damage to apply a 10%dmg/crit/dps/str buff. All effects stack. Both sides of the proc can stack up to 10 times, when any of the procs reaches the 10th stack a wave of aoe dmg will be unleashed with a high chance to stun enemiesfor 3 seconds, pull all enemies hit by the wave as well as apply a 50%dmg reduction shield for 5 seconds. No CD.
    Mage: Chance on taking dmg to apply a 10%dmg/crit/dps/int buff. Chance on dealing dmg to apply a 3%dmg reduction/hp/armor/hp regen buff. All effects stack. Both sides of the proc can stack up to 10 times, when any of the procs reaches the 10th stack a pull zone will appear under the character (as big as zhulong aura) that will pull in all the enemies in range for 5 seconds, when enemies get to the center of the pull they'll be inflicted with heavy posing that will continue to spread until the enemy is dead (if no close enemies to spread the poison this will last 8seconds (5 in PvP)). No CD.
    Rogue: Chance on taking dmg to apply a 10%dmg/crit/dps/dex buff. Chance on dealing dmg to apply a 3%dmg reduction/hp/armor/hp regen buff. All effects stack. Both sides of the proc can stack up to 10 times, when any of the procs reaches the 10th stack a swarm of arrows will be deployed following the clock needle's direction, any enemy hit by these arrows will get its dmg/crit/armor reduced by 35% (20% in PvP). No CD.
    All: passive effect: whenever a DoT is applied, this effect will act as a hp leech (when leech 10 hits, a small red pool will be deployed and explode when an enemy steps on it banishing the enemy (heavy dmg in pvp instead of banish)).

    Boss Mechanics
    Heavy Bounce: once boss reaches a certain % it will jump off 3 times, it will remain on the air for 2 seconds and will have 5 different damage area showing in the map, the boss will fall back in any of these 5 areas, dealing heavy area damage, stunning and causing feeble (unable to deal critical hits) for 5 seconds.
    Strong Wave: whenever the boss takes 10%+ damage it will unleash a water wave pushing away the players in range, this wave will slow and feeble players for 8seconds.
    Chaos: will activate 2 times at max. This mode will last 10seconds after it activates. "Chaos" will activate randomly. When "Chaos" is active the boss will turn purplish, causing it to bleed 2%hp per second nonetheless this bleeding will leave poison pools wherever the boss goes (pools will feeble and slow players that step in), Boss will reflect 20% of the damage received per hit while "Chaos" is active and players will get its damage reduced by 30%.
    Shadow Clone: when boss's hp reaches 25%, it will unleash 4 of his 'shadow clone'. Their attributes will be like 75% from the original one. While he used the shadow clone skill, the original boss will get an armor increase and 30%damagd reduction, but it won't do anything. Only the shadow clones will attack the players. And there will be a timer, if the players fail to kill the boss before the timer ends, all shadow clone will be detonate, dealing 2000% damage to all players.*NOTE* IDEA FROM @SOYEONARA.
    Boss Sais: when boss's hp reaches "x" %s, it will push players, dealing heavy damage and reducing their ms by 50%,to the borders of the boss room and set an specific path to follow back to the boss, if the players step away the path or don't make it to the end of the path in time, insta-death will apply.

    Thx to Nugget, Legolasn and Issult for contributing in the development of some of these ideas
    Last edited by flashio; 10-11-2021 at 03:39 PM.

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    now this is nice +1

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    Senior Member Oakmaiden's Avatar
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    I stopped reading when I saw “wave map”...


    I’m rubber and you’re glue, what bounces off me, sticks on you..

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    Senior Member flashio's Avatar
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    Quote Originally Posted by Oakmaiden View Post
    I stopped reading when I saw “wave map”...
    This is just an extra endgame content, like planar tombs and planar arena were on their release, I'm sure it would be a good addition when everyone has squeezed all the available content from the expansion, also having an actual aim to reach makes run more enjoyable at least imo unlike endless waves such as evg.

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    +1 Nice Idea!
    Dragons are overall

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    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    >Crypts:
    New tombs with 3 levels (Coral labyrinth):
    Level 1: short "easier" map, splits in 2 directions that connect, halfway to make a path to Boss room.
    Level 2: short map, single path that splits in 3 Boss rooms at the end.
    Level 3: long "harder" map, splits in 3 directions(1 dead end, 1 mini Boss room, 1 Boss room).
    Loots:
    New rare pet "umi" the seahorse (rare drop from mobs/Boss)
    New epic pet "wave" the seahorse (rare drop from mini Boss)
    New expansion locks (rare drop from Mini Boss/Boss)
    Rare-Epic gear.
    Quests:
    A questline will be unlocked when the player speak with an NPC at the tombs's entrance.
    Once the main questline is completed, 2 daily quests will be unlocked.
    Once the questline is completed, the player will receive: 100aps, new legendary pet "stream" the battle seahorse.
    Added new stuff.
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    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    Once the questline is completed, the player will receive: 100aps, title [Coral's Explorer].
    >New legendary pet "stream" the battle seahorse will be rewarded after killing the last boss of the new expansion maps on elite mode.
    Edit, changed the rewards from completing the crypts questline.
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    Quote Originally Posted by flashio View Post
    Vendors:
    New token vendor(tokens obtainable through daily quest from new expansion maps/crypts maps).
    Vendor items:
    Recipe to craft New arcane pet "hydro" the war seahorse (Need 1Arc.Shard,2Arc.fossil,4 Boss essences (rare drop from each boss on elite mode), 3 submarine ingots).
    Jwl sack.
    50 token sack.
    Legendary weapon (maul, staff, bow) with proc:
    *Maul procs on dealing dmg, will summon a protective bubble under your allies giving them a 20%dmg reduction (stackable) and 10%haste.
    *Staff procs on dealing dmg, will summon a water twister zone that pulls, slows and deals dot to enemies that step onto the zone (can proc several times).
    *Bow procs on dealing dmg, will poison enemies, with a chance to freeze enemies for 0.5secs with every tick, reduce dmg and armor by 20%.
    Vanity backpack (coral branch).
    Token vendor (eel's summit/temple of the deeps) (tokens obtainable through clearing eel's summit and temple of the deeps).
    Vendor items:
    Aqua piece(used to craft "submarine ingot")
    Mythic weapon (maul, staff, bow) with upgraded procs from their mythic version:
    *Maul summons protective bubble that grants your allies 20%ms (stackable), 20%dmg reduction (stackable), 15%Haste, regens 300hp per sec and removes impairing effects.
    *Staff summons water twister zone that pulls, slows, deals dot, reduces armor by 40%.
    *Bow poisons enemies, higher chance to freeze for 0.5secs,reduces dmg, armor, crit by 25% and leeches enemy life with every tick by 20%.
    Deluxe jwl sack (superb-exquisite).
    Vanity helm.
    Vanity armor.
    Crate token vendor:
    Arcane shard, Dagon, Seirian, Iridyas, Hotbar, Crafting Slot;
    Mythic belt L81 with proc: chance on taking dmg to summon a watery spirit that will regen your allies 300hp/sec for and grant 5%haste for 8seconds.
    >Once the four seahorse pets are obtained (umi, wave, stream and hydro) the player will receive 100aps and title [Rider Of The Sea].
    Edit, added new stuff.
    I know crate vendor probably doesn't have all that people is really looking for but I think upgrading every token vendor would be better rather than making a single token vendor with all the current/newer content.
    Last edited by flashio; 01-26-2021 at 07:19 PM.
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    Quote Originally Posted by flashio View Post
    A dungeon that will be available every 2 hrs (foamy cave):
    The player must enter this map alone (once the player enters the map will close so nobody can join this player). Run this map defeating crustaceans and mollusks until their boss spawns, "Pincer, the one eyed crab", beat him in a battle, filled with foam pools that will slow you, for a chance to loot his dangerous claw made into vanity weapons (glaive, shield, bow, daggs, staff, gun) and an array of crabby like furnishing.
    Edit. Added new stuff into the solo content section.
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    We all got dreams 😴😴

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    Quote Originally Posted by Mythocrisis View Post
    We all got dreams ����
    Never know when a dev will come by some thread in the suggestions section and say "hey this could be a good idea to have in game, let's develop it".
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    i would like to suggest that sts should give like a very op buff to stats, movespeed, haste, etc on solo map to make it enjoyable, we all know it gets boring time to time when soloing. game dying anyways so we frequently need to solo maps.

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    Quote Originally Posted by Badzauberer View Post
    i would like to suggest that sts should give like a very op buff to stats, movespeed, haste, etc on solo map to make it enjoyable, we all know it gets boring time to time when soloing. game dying anyways so we frequently need to solo maps.
    or make like a "cheer park" map like on pubg but its a dungeon and all we got from it is pve kills(doesnt want people spend too much time there) we got the chance to try arcane weapons, pets, etc. for example bb hooks, i bet many players havent had chance to try it on, see how it procs etc.

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    Quote Originally Posted by Badzauberer View Post
    i would like to suggest that sts should give like a very op buff to stats, movespeed, haste, etc on solo map to make it enjoyable, we all know it gets boring time to time when soloing. game dying anyways so we frequently need to solo maps.
    Solo maps would be scaled so player is able to clear them but they're still "challenging"
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    Quote Originally Posted by Badzauberer View Post
    or make like a "cheer park" map like on pubg but its a dungeon and all we got from it is pve kills(doesnt want people spend too much time there) we got the chance to try arcane weapons, pets, etc. for example bb hooks, i bet many players havent had chance to try it on, see how it procs etc.
    Alrdy have hauntlet as a map exclusively to farm pve kills.
    But a map where u can test new/old weapons would be interesting, tho player shouldn't t get any pve kills on that map imo.
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    Quote Originally Posted by flashio View Post
    >New features:
    Spectator mode on regular pvp/honor pvp/duel: This feature would let the player have a general view of the battlefield OR choose a specific player to follow during the whole fight. A button "spectator" will show next to the player's name in the Friend/Party/Guild windows. This would help players to learn how to pvp, what skills use on the right time, etc.
    Trrial cave: This feature will let the player test "X" equipment (1 equipment per try). Once the player enters the cave an npc will ask the player what equipment may wanna test and a search bar will show where the player will write the name of an equipment along with the lvl the player wanna use (as long as that equipment has such lvl).
    Edit. New stuff added.
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    Quote Originally Posted by flashio View Post
    Alrdy have hauntlet as a map exclusively to farm pve kills.
    But a map where u can test new/old weapons would be interesting, tho player shouldn't t get any pve kills on that map imo.
    im pretty sure hauntlet is boring and it only gives 61 kills. when farming it doesnt feel like playing mmorpg at all due to a lot of remaping needs to be done.

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    Quote Originally Posted by flashio View Post
    >Achievements:
    Defeat "Pincer, the one eyed crab" using only helm, armor and necklace. 200aps, title [Crab's Doom].
    Clear the "Coral labyrinth" questline. 100aps, title [Coral's Explorer].
    Obtain all 4 seahorse pets (umi, wave, stream, hydro). 100aps, title [Rider Of The Sea].
    Clear "eel's summit" dungeon with 4 players using no weapon (nobody can die!). 300aps, furnishing eel's head.
    Clear "eel's summit" solo, healing only with your skills (no pet/potions allowed). 250aps, furnishing eel's electric tail.
    Edit. Added new stuff. Since I had so much fun clearing hydra/Orrick pantless aps I thought these could be a good addition.
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    Just love the way STS looked at this thread and said “Wow nice ideas, you know what. We’re just going to put this up right on the fridge so everyone can see”.
    Last edited by Alghost; 01-29-2021 at 11:20 PM.

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    Quote Originally Posted by flashio View Post
    New arena(flooded chamber):
    Once all the players are in the starting zone the timer starts (2minutes), the map will start flooding as time goes on (30seconds slow players, 1minute slow+1sec stun(stacks up to 5 times, on 5th stack player gets stunned), 1minute 30seconds slow+1sec stun+dot, 2minutes instant death by drown).
    Clear this map to loot an arena chest (chest will drop 10-200k) and a chance to loot wisp vanity item (water vortex below character with bubbles floating up) OR recipe to craft lvl81 mythic helm.
    *Mythic helm proc: chance on taking dmg to a buff that boosts primary stats +30, stuns and deals dot to nearby enemies*
    Edit. New stuff added to Endgame section "flooded chamber"
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