Page 6 of 6 FirstFirst ... 456
Results 101 to 104 of 104

Thread: For new expansion

  1. #101
    Senior Member flashio's Avatar
    Join Date
    Sep 2013
    Location
    Spain
    Posts
    1,695
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    559
    Thanked in
    273 Posts

    Default

    Quote Originally Posted by flashio View Post
    Guild Raids: These raids will be available for all Guilds.
    There will be 10 different level bosses, to unlock L2+ gm or officers must buy an item "Leveling stone" for 50 platinum.
    Guild raid bosses have an insane amount of hp.
    There will be a waiting room of 6-8(more than 8 would cause too much lag for the raid to be enjoyable), once 6+ players are in the waiting room a window will pop up, asking whether start the fight or not. If a player dies during the run, s/he can't revive, once everyone has died, the fight ends and a score is granted based on the amount of damage dealt to the boss, this score will place the group in a LB and rewards will be awarded depending on the spot the player places in (if the player participates with different groups of players, only the highest score will be counted).
    When the boss is defeated, if the "Leveling stone" has been already bought, the next level boss will be unlocked. The Guild Raid lasts 12hours each boss, if a new level boss is unlocked, the timer will reset back to 12hours until the boss is defeated (the higher level the boss is, the better the rewards it grants when the Guild Raid comes to an end), if the time runs out and the boss hasn't been defeated, rewards will be considerably lower.
    This would be a good chance to add platinum as rewards (at least for the highest level boss and it wouldn't be nothing too crazy, 2 if boss was not defeated, 5 if it was).
    These guild raid will take place twice a month. *NOTE* IDEA FROM @DEWDEWWWWW.
    New stuff added to the "New features" section "Guild Raids".
    Main idea by @DEWDEWWWWW
    Last edited by flashio; 09-13-2021 at 02:34 PM.

  2. #102
    Senior Member flashio's Avatar
    Join Date
    Sep 2013
    Location
    Spain
    Posts
    1,695
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    559
    Thanked in
    273 Posts

    Default

    Quote Originally Posted by flashio View Post
    Arcane Hammer L81: chance on attack to cast a +50 str boost, 50%dmg boost and a 3%hp regen per second and create water streams that will push enemies away dealing massive AoE dmg with a small chance to stun enemies for 3 seconds (0.8 seconds in PvP) (Charged attacks have a higher chance to proc) (Charged attacks have a higher chance to stun). Depending on the amount of enemies pushed away, the user will receive a dmg reduction boost:
    1-3: 20% (10% in PvP).
    4-8: 30% (20% in PvP).
    Proc time: 10 seconds. Cooldown: 5 seconds.
    Arcane shield L81: chance on attack to cast a +50 str boost, 20%hp and summon 1-3 whirlpools (around the character) that will pull enemies in range, deal massive progressive DoT, with a chance to stun enemies for 2 seconds (0.3 in pvp) and taunt all the pulled enemies (stun chance will increase with every tick from whirlpool) (charged attacks have a higher chance to proc). Depending on the amount of enemies pulled a reflecting shield will protect the user:
    1-3: 500% (200% in PvP).
    4-8: 1000% (300% in PvP).
    9+: 1500% (500% in PvP tho I think there's no mode where this can happen).
    Proc time: 8 seconds. Cooldown: 4seconds
    Arcane Gun L81: chance on attack to cast a +50 int, to apply a progressive massive DoT with a higher chance to stun as it gets damaged and cast a boost on the party that will grant allies a 30%dmg boost (20% in PvP), 20%dmg reduction/ms/bd (15%in PvP) (Charged attacks have a higher chance to proc) (DoT effect can be stacked up to 4 times within the first proc time) (Next proc won't activate until the last DoT effect has finished its cooldown).
    Proc time: 10 seconds. Cooldown 5seconds.
    Arcane Staff L81: chance on attack to pull enemies in and freeze them for 2 seconds (0.3 seconds in PvP) and cast a 15% haste boost to allies along with a damaging zone below the allies that will poison enemies that get in contact with the zone (this poison can be stacked if inflicted by different zones) (charged attacks have a higher chance to proc) (charged attacks will grant an extra 20% dmg boost and +50 primary stats to all the allies).
    Proc time: 7 seconds. Cooldown: 3seconds.
    Arcane Daggs L81: chance on attack to apply a +50dex boost and to summon a pool that will slow enemies by 50% (30% in PvP), reduce their dmg/crit by 30% (20%in PvP) and apply a spreading DoT. Once pools disappear enemies inflected by the Dot will explode dealing heavy dmg to close enemies. (up to 3 pools can be stacked) (charged attacks have a higher chance to proc) (Next proc won't activate until the last pool has finished it's cooldown)
    Proc time 7 seconds. Cooldown: 4 seconds.
    Arcane Bow L81: chance on attack to cast a +50 dex and 20%dps boost along with a chance to shoot 3 arrows at once, enemies hit will receive a 30% armor debuff (10% in PvP) and will get their hp reduced by a 10% of their current hp per second (3% in PvP). (charged attacks have a higher chance to proc) (charged attacks have a chance to shoot 5 arrows instead of 3 along with an extra 30%dmg (20% in PvP) and 20%damage reduction (15% in PvP) debuffs).
    Proc time: 5 seconds. Cooldown: 3 seconds.
    New stuff added to the "Gear" section.
    Last edited by flashio; 09-19-2021 at 07:37 PM.

  3. #103
    Senior Member flashio's Avatar
    Join Date
    Sep 2013
    Location
    Spain
    Posts
    1,695
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    559
    Thanked in
    273 Posts

    Default

    Quote Originally Posted by flashio View Post
    Arcane Armor L81:
    Warrior: Chance on taking damage to apply a 3%dmg reduction/hp/armor/hp regen buff. Chance on dealing damage to apply a 10%dmg/crit/dps/str buff. All effects stack. Both sides of the proc can stack up to 10 times, when any of the procs reaches the 10th stack a wave of aoe dmg will be unleashed with a high chance to stun enemiesfor 3 seconds, pull all enemies hit by the wave as well as apply a 50%dmg reduction shield for 5 seconds. No CD.
    Mage: Chance on taking dmg to apply a 10%dmg/crit/dps/int buff. Chance on dealing dmg to apply a 3%dmg reduction/hp/armor/hp regen buff. All effects stack. Both sides of the proc can stack up to 10 times, when any of the procs reaches the 10th stack a pull zone will appear under the character (as big as zhulong aura) that will pull in all the enemies in range for 5 seconds, when enemies get to the center of the pull they'll be inflicted with heavy posing that will continue to spread until the enemy is dead (if no close enemies to spread the poison this will last 8seconds (5 in PvP)). No CD.
    Rogue: Chance on taking dmg to apply a 10%dmg/crit/dps/dex buff. Chance on dealing dmg to apply a 3%dmg reduction/hp/armor/hp regen buff. All effects stack. Both sides of the proc can stack up to 10 times, when any of the procs reaches the 10th stack a swarm of arrows will be deployed following the clock needle's direction, any enemy hit by these arrows will get its dmg/crit/armor reduced by 35% (20% in PvP). No CD.
    All: passive effect: whenever a DoT is applied, this effect will act as a hp leech (when leech 10 hits, a small red pool will be deployed and explode when an enemy steps on it banishing the enemy (heavy dmg in pvp instead of banish)).
    New stuff added to the "Gear" section.

  4. #104
    Senior Member flashio's Avatar
    Join Date
    Sep 2013
    Location
    Spain
    Posts
    1,695
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    559
    Thanked in
    273 Posts

    Default

    Quote Originally Posted by flashio View Post
    "Aquatic circuit":
    Race based dungeon, with 5 random circuits to race on, each circuit will have a 30days LB with badge for top 10.
    Carts to ride will be unlocked as the player advances on the expansion ranks (as long as new ranks in between the current 2 ones at 5kpts and 150kpts).
    Each cart will have a different effect (Constant speed boost, 2 time use speed boost, freeze shoot to slow adversaries, etc).
    Will be a 10 players race with different loots depending on the spot the player places.
    1: 10k-100k, material (legend-arcane),item (egg/gear/vanity/furnish)
    2: 8k-80k, material (epic-arcane), item (egg/gear/vanity/furnish)
    3: 6k-60k, material (rare-arcane), item (egg/gear/vanity/furnish)
    4-5: 5k-50k, material (rare-mythic) item (egg/gear)
    6-10: 5k-30k, material (rare-legendary), (gear)
    New stuff added to the "Endgame" section.

Similar Threads

  1. Expansion maybe?
    By Buchmeister in forum PL General Discussion
    Replies: 30
    Last Post: 12-27-2016, 06:53 PM
  2. Underhul Expansion vs. Arlorian Twilight Expansion
    By Kaziscate in forum AL General Discussion
    Replies: 5
    Last Post: 10-08-2016, 12:25 PM
  3. Newly Arrived Expansion VS Previous Expansion
    By Mrvili in forum AL General Discussion
    Replies: 19
    Last Post: 04-05-2016, 11:57 PM
  4. expansion
    By MightyMicah in forum SL Suggestions and Feedback
    Replies: 6
    Last Post: 11-15-2011, 05:18 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •