Quote Originally Posted by flashio View Post
>Gear:
Mythic belt L81 with proc: chance on taking dmg to summon a watery spirit that will regen your allies 300hp/sec and grants 5%haste for 8seconds.
Legendary weapon (maul, staff, bow) with proc:
*Maul procs on dealing dmg, will summon a protective bubble under your allies giving them a 20%dmg reduction (stackable) and 10%haste.
*Staff procs on dealing dmg, will summon a water twister zone that pulls, slows and deals dot to enemies that step onto the zone (can proc several times).
*Bow procs on dealing dmg, will poison enemies, with a chance to freeze enemies for 0.5secs with every tick, reduce dmg and armor by 20%.
Mythic weapon (maul, staff, bow) with upgraded procs from their legendary version:
*Maul summons protective bubble that grants your allies 20%ms (stackable), 20%dmg reduction (stackable), 15%Haste, regens 300hp per sec and removes impairing effects.
*Staff summons water twister zone that pulls, slows, deals dot, reduces armor by 40%.
*Bow poisons enemies, higher chance to freeze for 0.5secs,reduces dmg, armor, crit by 25% and leeches enemy life with every tick by 20%.
Mythic helm L81 with proc: chance on taking dmg to a buff that boosts primary stats +30, stuns and deals dot to nearby enemies.
Arcane weapon (2H sword, gun, daggers):
*2H Sword: (procs on dealing dmg) summons a water clone that will taunt enemies, reflect 80% of the dmg taken and heal allies within range by 10%of the dmg taken (clone will have 15k hp and will disappear after 10seconds or when it's hp goes down to 0, up to 3 clones can be summoned at the same time, once 3 clones have been summoned proc will enter in cooldown (15 seconds), damage reflection in pvp will be reduced to a 20%).
*Gun: every time an enemy gets hitted by the gun it gets marked and the player receives a protective shield that grants 5%dmg reduction (stacking) that stacks up to 10 times, when the stack gets to 10 all the marked enemies explode receiving 2k-10k dmg per tick for 5 seconds (this explosion dmg can spread to nearby enemies) shield from player will be removed, in exchange its attack will slow, reduce damage and crit by 25% and will have a chance to banish (buff will last 8seconds, banish won't apply on pvp or to bosses).
*Daggers: chance on taking damage to deploy up to 6 traps that will slow by 50% ,have a 50% to stun, hp leech by 20%.when the proc activates the player gets a protective shield that reduces dmg taken by 30% and regen 10%of player max hp per second (protective shield will be active for 4 seconds, traps will disappear after 6seconds).
Edit, added new stuff "Gear".