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Thread: For new expansion

  1. #21
    Senior Member flashio's Avatar
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    Quote Originally Posted by Alghost View Post
    Just love the way STS looked at this thread and said “Wow nice ideas, you know what. We’re just going to put this up right on the fridge so everyone can see”.
    Idk what u mean xD

  2. #22
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    >Raid:
    An 8 player map (kraken's nest)
    5 kraken eggs will have to be broken under 2minutes or they will hatch, unleashing the kraken's broods. Each of this eggs will have different colors and of course different effects, (stun, dot, slow, health leech, curse) they will spread these effects with aoe attacks so watch out or whole party will die!
    Once the eggs have hatched the kraken will wake up in 2 minutes after hearing the cry of her precious babies.
    If the eggs are broken before they hatch the kraken will wake up enraged but broods won't bother you to kill their mother.
    The map will be a wide area with the kraken mouth in the center of the map pulling every 5 seconds so make sure to wear a haste set to escape quickly. This pattern will be active until the kraken awakes.
    Once the kraken wakes up her tentacles will surround the map dealing area dmg with a chance to inflict heavy bleed. The kraken's head will show up as well throwing poisons stings that will deal dot, slow and reduce crit chance by 50%.
    Edit, added new stuff

  3. #23
    Senior Member flashio's Avatar
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    Bump. Leave your thoughts/feedback

  4. #24
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    Bump. Since expansion has yet long to come, there may be still time left to have any of the ideas implemented, so leave your opinions.

  5. #25
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    New auction/offer house: Once player reaches L81 a npc will show up next to the current auction npc, talk to the new npc to lis an item for 48hrs with an auto buy price and a starting price, players will be able to place offers, once the time has ran out the item will be automatically sold to the player who placed the highest offer. *Notes: Only players with lvl 81+will be able to use this feature. In order to place an offer the player must have exact amount of gold, or more, the player wants to offer. The moment the players who placed an offer doesn't have the exact amount of gold the player offered, the offer will be removed (a notification will be sent to the player when this happens). When item gets sold, a notification will be sent to the seller. No tax will be charged to the seller when listing an item, only once the item gets sold since the price isn't settled until the time runs out. Both players (buyer/seller) are free to retire their item/offer whenever they want as long time hasn't ran out.*
    Edit, new stuff added to the new features section

  6. #26
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    Token vendor (vale tokens and new expansion tokens obtainable through daily quests and crypts map).
    Vendor items:
    New skin colors.
    New hairstyles/colors.
    New faces.
    Edit, new stuff added to the "vendors" section.

  7. #27
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    Dungeon that will work as a gold sink (fangtooth's booty):
    The player will pay 100k(or 50k not sure yet xD) per entry.
    After beating fangtooth it'll drop a chest, this chest will contain rare-epic gear and will have a chance to loot "dorsal fin" backpack (this backpack will have a black colour with a slight green glow).
    When fangtooth returns to its cave 3 treasure chests will spawn but the player can only open 1. These chests will drop from 0-1m gold or a vanity wips that can be liquidated for 10m(this vanity wisp will be a miniature glowing fangtooth).
    Edit, new stuff added to the solo content section.

  8. #28
    Senior Member leohate123's Avatar
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    Interesting idea. +1 for this. just need polishing.
    Rogue 76

  9. #29
    Senior Member flashio's Avatar
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    Quote Originally Posted by leohate123 View Post
    Interesting idea. +1 for this. just need polishing.
    I'm open to constructive feedback to polish things up

  10. #30
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    -Map inspect: Just as we can check what items can we loot in "x" chest, this feature would show the player exactly what items can be looted from a certain map, the window to display the information would be same just as the one that shows when the player clicks the "i" button.
    Edit. Added new stuff to the New features section "Map inspect".

  11. #31
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    -Housing mini-games: these mini-games would be available to play by collecting tomes (just like the Cursed tome item), these tomes would contain each a different game, they could be rare drop from old elites.
    I.e: Elite nordr drops "Iced tome", this tome will let the player play as "Grimnr" and will fight against Nordr bosses as the game goes on, the more bosses the player beats higher the points obtained. When the games finish a random elite campaign chest will drop, the odds of getting an elite gold campaign chest will be higher as the player gets higher amounts of points.
    Edit. Added new stuff to the New features section.

  12. #32
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    Special map (Shoal ambush):
    This room would open by playing other "special" maps from the expansion (like the ones posted in this thread "eel's summit" or "kraken's nest"). After clearing the last map from the expansion a path to a room will open for 30 seconds. Once everyone steps on the starting circle of the room a shoal of fish mobs will start spawning for 2 minutes non-stop, these mobs would have different colors and each one would have different effects on hit (stun, dot, slow, dmg reduction). There's a chance that super rare gold colored mobs spawn (these mobs will drop a gold amount depending on the player gold loot and will have a chance to loot a new vanity wisp "Big Shoal" this wisp will show a water vortex below the character and have fishes swimming around the character, and a new furnishing item "swirling anemone" this item will have bubbles coming up from it and when the player touches it fishes will jump out.
    Edit. Added new stuff to Endgame content section "shoal ambush"

  13. #33
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    Quote Originally Posted by flashio View Post
    Edit. Added new stuff to Endgame content section "shoal ambush"
    aren't you tired? we all know devs will ignore it

  14. #34
    Senior Member flashio's Avatar
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    Quote Originally Posted by synoptix View Post
    aren't you tired? we all know devs will ignore it
    I'll keep posting as long as I think of new stuff, whether devs decide to ignore or simply not add it into the game, this may help them to create some new content and since that new content is made so players enjoy it I don't see a point to stop posting new ideas, feedback or suggestions to have a better experience with the gameplay.

  15. #35
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    >Pets:
    Umi. Passive: strikes a single enemy pushing it away and slowing it. HB: +10primary stats, +15 str dex int, 5%hp regen, 5%ms. AA: unleash ranged attack dealing dmg to enemies, slows them and grants allies within range +10primary stats.
    Wave. Passive: strikes a single enemy pushing it away and slowing it. HB: +20primary stats, +15 str dex int, 5%hp regen, 5%ms, 10%mana ignore. AA: unleash ranged attack dealing dmg to enemies, slow them, grants allies within range +15primary stats and 5%mana ignore.
    Stream. Passive: strikes a single enemy pushing it away, slowing it and applies bleed. HB: +30primary stats, +15 str dex int, 10%dmg (stacking), 7%hp regen, 10%ms (stacking), 15%mana ignore. AA: unleash ranged attack dealing dmg to enemies, slows them, pulls enemies, grants allies within range +15primary stats, 5%mana ignore and 5%haste.
    Hydro. Passive: strikes a single enemy pushing it away, slowing it, applies bleed with 20%chance to reduce armor by 30% per tick. HB: +55primary stats, +30 str dex int, 20%dmg (stacking), 10%hp regen,
    15%ms(stacking), 20%dmg reduction (stacking), 20%mana ignore. AA: unleash ranged attack dealing dmg to enemies, slosw them, pulls enemies, reduces crit by 15%,grants allies within range +20primary stats, 15%mana ignore, 15%haste, 20%dmg reduction (stacking)
    Edit, added new section "pets".

  16. #36
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    Quote Originally Posted by flashio View Post
    House location "summit" (will grant 5%Elite Damage and 5%Boss Damage).
    House location "playful beach" (will grant 5%Primary Stats).
    Edit, added new stuff to "vendors" section.

  17. #37
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    >Gear:
    Mythic belt L81 with proc: chance on taking dmg to summon a watery spirit that will regen your allies 300hp/sec and grants 5%haste for 8seconds.
    Legendary weapon (maul, staff, bow) with proc:
    *Maul procs on dealing dmg, will summon a protective bubble under your allies giving them a 20%dmg reduction (stackable) and 10%haste.
    *Staff procs on dealing dmg, will summon a water twister zone that pulls, slows and deals dot to enemies that step onto the zone (can proc several times).
    *Bow procs on dealing dmg, will poison enemies, with a chance to freeze enemies for 0.5secs with every tick, reduce dmg and armor by 20%.
    Mythic weapon (maul, staff, bow) with upgraded procs from their legendary version:
    *Maul summons protective bubble that grants your allies 20%ms (stackable), 20%dmg reduction (stackable), 15%Haste, regens 300hp per sec and removes impairing effects.
    *Staff summons water twister zone that pulls, slows, deals dot, reduces armor by 40%.
    *Bow poisons enemies, higher chance to freeze for 0.5secs,reduces dmg, armor, crit by 25% and leeches enemy life with every tick by 20%.
    Mythic helm L81 with proc: chance on taking dmg to a buff that boosts primary stats +30, stuns and deals dot to nearby enemies.
    Arcane weapon (2H sword, gun, daggers):
    *2H Sword: (procs on dealing dmg) summons a water clone that will taunt enemies, reflect 80% of the dmg taken and heal allies within range by 10%of the dmg taken (clone will have 15k hp and will disappear after 10seconds or when it's hp goes down to 0, up to 3 clones can be summoned at the same time, once 3 clones have been summoned proc will enter in cooldown (15 seconds), damage reflection in pvp will be reduced to a 20%).
    *Gun: every time an enemy gets hitted by the gun it gets marked and the player receives a protective shield that grants 5%dmg reduction (stacking) that stacks up to 10 times, when the stack gets to 10 all the marked enemies explode receiving 2k-10k dmg per tick for 5 seconds (this explosion dmg can spread to nearby enemies) shield from player will be removed, in exchange its attack will slow, reduce damage and crit by 25% and will have a chance to banish (buff will last 8seconds, banish won't apply on pvp or to bosses).
    *Daggers: chance on taking damage to deploy up to 6 traps that will slow by 50% ,have a 50% to stun, hp leech by 20%.when the proc activates the player gets a protective shield that reduces dmg taken by 30% and regen 10%of player max hp per second (protective shield will be active for 4 seconds, traps will disappear after 6seconds).
    Edit, added new stuff "Gear".

  18. #38
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    Quote Originally Posted by flashio View Post
    >Gear:
    Mythic belt L81 with proc: chance on taking dmg to summon a watery spirit that will regen your allies 300hp/sec and grants 5%haste for 8seconds. (Crate token vendor).
    Legendary weapon (maul, staff, bow) with proc:
    *Maul procs on dealing dmg, will summon a protective bubble under your allies giving them a 20%dmg reduction (stackable) and 10%haste. (Campaign token vendor).
    *Staff procs on dealing dmg, will summon a water twister zone that pulls, slows and deals dot to enemies that step onto the zone (can proc several times). (Campaign token vendor).
    *Bow procs on dealing dmg, will poison enemies, with a chance to freeze enemies for 0.5secs with every tick, reduce dmg and armor by 20%. (Campaign token vendor).
    Mythic weapon (maul, staff, bow) with upgraded procs from their legendary version:
    *Maul summons protective bubble that grants your allies 20%ms (stackable), 20%dmg reduction (stackable), 15%Haste, regens 300hp per sec and removes impairing effects. (Eel's summit/Temple of the deeps token vendor).
    *Staff summons water twister zone that pulls, slows, deals dot, reduces armor by 40%. (Eel's summit/Temple of the deeps token vendor).
    *Bow poisons enemies, higher chance to freeze for 0.5secs,reduces dmg, armor, crit by 25% and leeches enemy life with every tick by 20%. (Eel's summit/Temple of the deeps token vendor).
    Mythic helm L81 with proc: chance on taking dmg to a buff that boosts primary stats +30, stuns and deals dot to nearby enemies. (Craftable; recipe lootable on arena chest from "flooded chamber").
    Arcane weapon (2H sword, gun, daggers):
    *2H Sword: (procs on dealing dmg) summons a water clone that will taunt enemies, reflect 80% of the dmg taken and heal allies within range by 10%of the dmg taken (clone will have 15k hp and will disappear after 10seconds or when it's hp goes down to 0, up to 3 clones can be summoned at the same time, once 3 clones have been summoned proc will enter in cooldown (15 seconds), damage reflection in pvp will be reduced to a 20%). (Campaign Lock/Campaign Elite Gold Chest).
    *Gun: every time an enemy gets hitted by the gun it gets marked and the player receives a protective shield that grants 5%dmg reduction (stacking) that stacks up to 10 times, when the stack gets to 10 all the marked enemies explode receiving 2k-10k dmg per tick for 5 seconds (this explosion dmg can spread to nearby enemies) shield from player will be removed, in exchange its attack will slow, reduce damage and crit by 25% and will have a chance to banish (buff will last 8seconds, banish won't apply on pvp or to bosses). (Campaign Locs/Campaign Elite Gold Chest).
    *Daggers: chance on taking damage to deploy up to 6 traps that will slow by 50% ,have a 50% to stun, hp leech by 20%.when the proc activates the player gets a protective shield that reduces dmg taken by 30% and regen 10%of player max hp per second (protective shield will be active for 4 seconds, traps will disappear after 6seconds). (Campaign Lock/Campaign Elite Gold Chest).
    *Mythic Artifact L81 with proc:Chance on dealing damage to summon an orb (this orb will stay in the same place for the proc duration) with different effects depending on the colour, red hp leech (the leech will depend on how high the main stats are, from 5% to 15%), orange burn dmg (can spread between enemies, the dmg will depend on how high the main stats are, from 200hp to 500hp), purple slow (stack up to 5 times to stun, the stun time will depend on how high the main stats are, from 0.3sec to 0.8sec). The orb will have 5k hp, it'll disappear once it's hp goes down to 0 or the proc time runs out (8sec). (Campaign Elite Gold Chest)
    Edit, added Mythic artifact L81 + ways to get the items on "Gear" section

  19. #39
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    *Legend Helm/Armor: when wearing both player will get a set bonus (just like icescale gear does) of +30primary stats and a chance on receiving dmg to cast a protective aura that will regen 300 mana and hp for 5 seconds. (New Expansion Elite Maps Mobs).
    Legendary weapons with proc (Glaive/Shield, Gun/Staff, Bow/Daggers) using this weapons along legendary set will grant player a 5% hp/mana/dmg/crit/ms buff:
    *Glaive: every time it swings a charged attack it'll inflict 30% Toxin DoT that has a 50%chance to spread, 10%chance to stun for 3secs (0.8sec on pvp), taunt enemies inflicted and a 3%chance to banish with every tick (banish wont work on bosses or pvp) . (the %s can't stack). (New Expansion Elite Maps Bosses).
    *Shield: every time it swings a changed attack it'll leech 15% of the damage dealt and slow the enemy by 50% with a 30%chance to stun for 2secs (1sec on pvp). (New Expansion Elite Maps Bosses).
    *Gun: every time it shots a charged attack it'll poison enemies, poisoned enemies will have a 30%dmg /crit/ms reduction, this poison has a 40%chance to spread, enemies poisoned through spreading will get a 1k DoT for 5secs instead of the debuffs (15%debuff and 400 DoT on pvp) . (New Expansion Elite Maps Bosses).
    *Staff: every time it shots a charged attack it'll slow enemies on range with a 50% to freeze them for 4secs (20% to freeze for 0.8sec on pvp), the player will receive a 10%dmg boost per enemy frozen (freezing 5 enemies won't result on a 50%dmg boost but a 10% of the resulting dmg value every time it gets buffed). (New Expansion Elite Maps Bosses).
    *Bow: every time it shots a charged attack the enemy will explode receiving a 30% extra dmg of the initial dmg dealt and a 100%crit reduction, nearby enemies will receive 10%burn dmg and 10%dmg reduction that can spread (30%crit reduction on pvp). (New Expansion Elite Maps Bosses).
    *Daggers:every time it lands a charged attack the enemy will get heavy bleed that has a 15% chance to stun and a 8% to banish (banish won't work on bosses or pvp) , charged attack will debuff enemies with a 15%dmg/crit/ms/armor reduction and 30%hp/mana Burn (10%debuff and 15%hp/mana burn on pvp). (New Expansion Elite Maps Bosses).
    Added new stuff to the "Gear" section

  20. #40
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    Quote Originally Posted by flashio View Post
    -Mail Gift: this would let players send both gold and items through house mail.
    -Present Box: a box purchasable through store (5/10/20plats depending on their size), this box can be filled by players with several goodies depending on their size, present boxes can stack just like any normal chest, they'll stack with their respective size boxes.
    New stuff added to the "New features" section

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