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Thread: For new expansion

  1. #81
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    -Enchant Scrolls: these would work as consumable items to grant the player a special ability once per scroll, these abilities would only work in pve zones. There would be 2 type of scrolls for each class Blue scrolls that grant a utility ability and Red scrolls that grant a damage ability.
    Warrior:
    Sturdy Shelter: summons a zone (as big as clock ability) where damage will be reduced by 30% and will apply a self regen effect depending on the main stats, the higher the player's main stats the higher the regen (this regen will apply depending on each player's main stats, not only the ability user's main stats). Lasts 5 seconds. CD: 50 seconds.
    Magma Blast: cracks in the floor will appear beneath the user, these cracks will burst after 2 seconds since their spawn, they'll deal heavy aoe damage with a 90% chance to inflict burn damage for 2 seconds, this damage will spread between enemies when they get close to each other, as well as a 50%chance to stun enemies for 2 seconds. Lasts 5 seconds. CD: 60 seconds.
    Rogue:
    Assassin's Cloth: spawns a veil surrounding nearby allies that grants 30% ms, dodge, crit and a health leech effect per damage dealt (this hp leech depends on the player's main stats and the damage dealt while the ability is active). Lasts 5 seconds. CD: 50 seconds.
    Infectious Touch: the player will be Imbued with a dark green glow, this glow will grant an "infectious" effect to all of the player's abilities. Enemies affected by this effect will have their damage, ms, dodge, armor reduced by a 30%, when the ability ends all the enemies affected by this effect will explode dealing heavy aoe dmg to nearby enemies. Lasts 5 seconds. CD 60 seconds.
    Mage:
    Warp Jumper: spawns 2 warp zones in random locations in a range as big as zhulong's aura, players that step in this zones instantly teleport into the other zone, players that go through these warps will receive a 30% ms and crit boost along with a mana regen that will depend on the player's main stats (these boosts can only be obtained once during the ability duration). Lasts 5 seconds. CD 50 seconds.
    Hallowed Runes: 6 different runes will randomly appear on the floor in a range twice as big as zhulong aura, these runes effects will differ depending on their color and shape (shapes could be taken from the Nordic alphabet since these letters been used for several items (auras, banners, etc) Snare (unable to crit) , Burn (dot spreading dmg) , Slow, Curse, Charm, Stun (3seconds) . When the ability ends the runes will explode dealing heavy aoe dmg to nearby enemies. Lasts 5 seconds. CD: 60 seconds.
    *Note* would be a good and more explicit way to show the range/wideness of an ability by using "x" number of tiles at the end of the ability description.
    *Note* these scrolls would be obtainable through Vardan Valley token vendor or the New expansion Token vendor.
    New stuff added to the "New Features" section.

  2. #82
    Senior Member Fearrr's Avatar
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    I like both 8 PT Raid Maps Kraken's Nest and Sea of Monsters! Both look and sound like they would be a lot of fun. If Sts does not have any Raid Map ideas yet I hope they check this out! I miss 8 PT Hydra. I think I was in DM when it was still going on good times 😂

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  4. #83
    Senior Member flashio's Avatar
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    Quote Originally Posted by Fearrr View Post
    I like both 8 PT Raid Maps Kraken's Nest and Sea of Monsters! Both look and sound like they would be a lot of fun. If Sts does not have any Raid Map ideas yet I hope they check this out! I miss 8 PT Hydra. I think I was in DM when it was still going on good times ��
    Maps that allow more than 4 players to run at the same time are quite the fun to play, hope sts can add any of these or at least serve as inspiration ✌�� xD

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  6. #84
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    Boss Sais: when boss's hp reaches "x" %s, it will push players, dealing heavy damage and reducing their ms by 50%,to the borders of the boss room and set an specific path to follow back to the boss, if the players step away the path or don't make it to the end of the path in time, insta-death will apply.
    New stuff added to the "Boss Mechanics" section

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    What about an arcane legends application for pc users it will be way better tbh


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  8. #86
    Senior Member flashio's Avatar
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    Quote Originally Posted by idkAl View Post
    What about an arcane legends application for pc users it will be way better tbh


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    U can alrdy play Arcane Legends on pc, idk what u're talking about

  9. #87
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    Duel Betting System: when sending duel, the player who sends it (challenger) can bet "x" item/gold amount, the player who receives the challenge (challenged) can choose whether to accept the duel or not, when going in the duel area before the fight starts a window will show up so the challenged can bet "y" item/Gold amount, once this bet has been confirmed by both parts the duel starts, whoever wins the duel gets the whole bet.
    New stuff added to the "New Features" section.

  10. #88
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    + 1 detailed and awesome. Like all of it. Game would be so much better if some or all of this would be implemented soon.


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  12. #89
    Senior Member flashio's Avatar
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    Quote Originally Posted by Luckycharmx View Post
    + 1 detailed and awesome. Like all of it. Game would be so much better if some or all of this would be implemented soon.


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    Tysm for the support really hope to see some of these ideas being implemented in the game

  13. #90
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    Quote Originally Posted by flashio View Post
    A 6 players map "The Northern Summit":
    Straight line path that takes to the boss room (as big as Deep Marsh's boss room).
    3 bosses will appear at front and both sides (big shark "Jaw the White", leviathan "Naga the Doom", jormundgard "Jorm the Mischief")
    Each boss attack mechanics will deal AoE dmg covering 70%of the room, this attacks will hurt nearby bosses as well but in exchange they'll have their dmg boosted by 10% every time they receive dmg from another boss.
    When each boss reaches 50%hp their damage will increase by 20% and will summon 1 minion each, these minions will have very high hp and taunt but low damage and armor, bosses will keep attacking while minions are on the field. When minions are defeated they'll leave a puddle reducing player's ms and crit by 20%.
    Each boss will drop either 1 item/Gold(based on gl)/1 Material. Each boss's drop will depends on what the 1st boss has dropped, so if 1st boss drops an item, the other 2 can drop gold or material.
    Loots:
    "Jaw the White": New Expansion Lock, Set rarity ring, furnishing "Milennial Jaws", Set rarity helm chest recipe, Gold Loot based Gold.
    "Naga the Doom": New Expansion Lock, Set rarity amulet, furnishing "Milennial Scales", Set rarity armor chest recipe, Gold Loot based Gold.
    "Jorm the Mischief": New Expansion Lock, Set rarity belt, furnishing "Milennial Fins", Set rarity weapon chest recipe, Gold Loot based Gold.
    *NOTE* each set rarity chest will grant an item depending on the class of the character that opens it.
    Edit, new stuff added to the "Raid" section.

  14. #91
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    Please consider adding more impact to the role of Rogue. Gold loot farming maps are taken over by mages and warriors. Mages doing 2x the rogues damage with neat procs . Coming from a Rogue having 13k hp , 11k damage and 6.5k armour, 172bd% .

  15. #92
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    Guildhall minigames: through a guild furniture (available at spendsalot npc for 5m), both guild master and officers can create a series of mini games so all the guild members can have some fun at Guildhall. To activate these mini games the player that activates them must spend "x" amount of gold (depending on how many mini games are activated). When getting into the mini game, the players entering the mini game (2-8) will be warped into a new zone depending on the game (race, ring fight, the it, pet dash).
    race: just as the current racing event.
    ring fight: players will try to push guildies out of the ring until the last one remains standing (ring will close slowly so the game doesn't get too long).
    the it: 1 player will be "the it" trying to touch guildies and get em on his side so they help the it catch all the players.
    pet dash: players will play as their current summoned pet in a fruit gathering race, whoever gather the most fruits along the race wins.
    New stuff added to the "New features" section.

  16. #93
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    Arcane amulet L81: passive effect that makes enemies that deal damage to the amulet user to be slowed progressively, when the enemy is affected by the slow effect an empty blue circle will appear beneath it, this circle will be filled as the enemy keeps dealing damage to the amulet user, the more the circle fills the slower the enemy gets, resulting in a 1.5 second stun when the circle completely fills (0.5seconds in PvP).
    Chance on dealing damage to push enemies away, poison them for 5 seconds and grant the user 20% haste.
    *Note: a bubble like effect surrounding the player will appear when wearing the amulet.
    The circle will start emptying after 1 second if the enemy doesn't deal any further damage (after 2.5 seconds in PvP)*. (New Expansion Locked Chest).
    New stuff added to the "Gear" section.
    Last edited by flashio; 08-28-2021 at 08:29 AM.

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    I really wanna see these ideas in the game soon when the expansion comes out :<<

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  19. #95
    Senior Member flashio's Avatar
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    Quote Originally Posted by menreiki.hayagan11 View Post
    I really wanna see these ideas in the game soon when the expansion comes out :<<

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    So do I

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  21. #96
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    Quote Originally Posted by flashio View Post
    Set rarity gear L81:
    Northern Seas Set:
    3/3: +30Primary stats, 10%Dmg/ED/MS/Crit, +500HP/Mana, +300Armor, 5%Haste, 15%Gold Loot.
    Chance on attack to summon a wave that pushes away up to 3 enemies and slows them for 2 seconds (0.3 seconds in PvP)
    6/6: +50Primary stats,+30All stats, 20%Dmg/Ms/Crit, 25%Ed/Bd, +1.5kHp/Mana, +800armor, 10%Haste, 25%Gold Loot.
    Chance on non-charged attacks to summon a wave that pushes away up to 5 enemies and slows them for 5 seconds (1 second in PvP)
    Chance on charged attacks to pull up to 3 enemies, deal dot and reduce their armor by 5%.
    *Note: all the set rarity items required to complete the set can be obtained by farming the "Northern summit" raid dungeon*. (New Expansion Raid "Northern Summit") (ring/amulet/belt boss loots, armor/helm/weapon through crafting) (recipe to craft the items can be obtained as boss loot)
    New stuff added to the "Gear" section.

  22. #97
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    Quote Originally Posted by flashio View Post
    Auto open furniture slots.
    Auto open crafting slots.
    Auto open 1 pull lock. (maybe adding an array of previous locks to get some lost items back in the game such as immortal weapons, Glintstone weapons, mythic weapons L31, L36, L41, cryoworm amulets, etc. Thought of this kind of lock after the whole drama about Glint being less and less common and getting harder to obtain. Ofc this lock would be expensive (token-wise) and the drop rates for these kind of items should be pretty slow so the actual rarity of the items isn't affect so much but actually have a chance to obtain them.
    New stuff added to the "vendors" section

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  24. #98
    Senior Member flashio's Avatar
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    Quote Originally Posted by flashio View Post
    Pet motion: in some maps there will be a "small" hole where only our pets can crawl in (unless we play as a mage :P). When the player gets close to the hole a tap option will appear where if u tap a small window will pop up, asking if we want our pet to investigate, in case we select "yes", the player will play as the pet in a special mini-map where we can get special loots, of course mobs will try to get in our way and a rare stronger mob may appear with some extra loots, so make sure to go into this adventure with your strongest companion.
    New stuff added to the "New features" section.

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  26. #99
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    Quote Originally Posted by flashio View Post
    Octopus:
    Tentacole (Arcane).
    Passive: aura (as big as zhulong's) 3%hp/mana regen (every 2 seconds), 5%Haste. Enemies that step into the aura get their dps reduced by 5% and slowed by 10%. Hits up to 3 enemies with 50% chance of reducing their dmg/ms/armor by 35% and cause bleed (bleed can trigger the debuffs)
    HB: +60 primary stats, +55 str dex int, 10%hp, 10%hp regen, 10%haste, 10%dmg reduction (stack), 20%dmg (stack).
    AA: for 7 seconds (1 wave per second) a wave that pushes and damages enemies is released from the pet. Once the wave effect wears out, a buffing shield will surround the allies granting buffs depending on the amount of hits the wave dealt (all buffs stack). 30 seconds cd.
    10: 10%Dmg reduction, 10%dmg, 10%ms.
    20: 15%dmg reduction, 15%dmg, 15%ms, 10%hp.
    30: 20%dmg reduction, 20%dmg, 20%ms, 10%hp, 10% chance to banish enemies that attack you.
    40: 30%dmg reduction, 30%dmg, 30%ms, 15%hp, 15% chance to banish enemies that attack you, 15%haste.
    New stuff added to the "Pets" section.

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  28. #100
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    Great Thread.

    MAGE OF DEVIANT MISFITSKGKGKFK

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