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    Senior Member XchilangopwnX's Avatar
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    Default Chilango's Assassination Build(s)

    OBSOLETE GUIDE

    Returned hoping to see some good action for the anniversary of DL 3/21/13

    Level 31 has been my final build. I am retiring from DL today 11/2/12. Thanks all of you for the great support.

    I thank each person that takes the time to read my guide.
    Thank you for all the continuous support and thanks for reading!


    Quote Originally Posted by Swede:618268
    Attack increases critical hit chance, a little bit of damage and give a slight bonus to your hit points.

    Damage is a straight increase in damage per second.
    Quote Originally Posted by Swede:618443
    Same thing for your Powers, Attack increases their crit chance and damage slightly, Damage increases their damage a lot.


    My Builds Only Serve As Templates
    Change it to however it will fit your style of play.

    Thanks for reading!

    CHILANGO
    /\/(*,..,*)\/\

    Please don't respec unless it is under your understanding that this may or may not improve your PvP Killing Ability.

    (I mean that you won't ALWAYS win but my kdr has stayed positive with the use of these builds)

    Content

    Endgame Build
    1) Level 36 Build

    Twink Builds
    2) Level 5 Build
    3) Level 7 Build
    4) Level 10 Build
    5) Level 15 Build
    6) Level 20 Build
    7) Level 21 Build
    8) Level 26 Build
    9) Level 31 Build

    Order of Information:
    Gear
    Skills
    Attack Pattern
    Tips

    -Level 36

    Gear
    Viper Twins 36
    Tonicity
    Dispatching
    Tonicity
    Obsidian Crystal

    Skills
    Active Skills

    1 Fatal Burst
    2 Vermin Swarm
    1 Leap
    1 Brimstone
    Passive
    0 Sanguinary Wrath
    2 Blood Shield
    6 Vampiric Strength
    2 Vampiric Vitality

    Attack Pattern
    Charge Fatal Burst
    Tap Vermin Swarm
    Charge Brimstone
    Get close to tap Leap (or charged)

    Fast Melee attacks
    Dead

    Tips
    Maintain a good distance from Fire Aura users. Kite them as much so you avoid getting burned.
    Help out your Flag Carrier!

    Think about what your comrades are doing don't just do. Use strategy! Look on the map where your comrades are at to decide what the best choice of action is. Look at who is killing who which will tell you who is respawning. (Health) Think with your heads not your impulses.

    Enjoy

    -Level 5

    Gear

    Plat Option
    Premium Character Pack
    Comes with four Legendary gems and a Legendary weapon.

    Weapon Level 5 Legendary Spirit Clubs of Hardiness
    Gems:
    ([Buy what you can (Legendary, Rare, etc.) in these categories]
    Onslaught
    Onslaught
    Hardiness
    Armor

    Skills

    1 Unholy Force
    1 Shadow Dance
    1 HellBlade (Fatal Burst can be substitute, your choice)

    Attack Pattern

    1. Charge HellBlade
    2. Tap Shadow Dance
    3. Tap Unholy Force
    *Regular attacks should be mixed into the process in between skills (ex. Tap Shadow Dance quickly tap a regular attack before Unholy Force)
    4. Finish off opponent with Regular Attacks
    5. Tap HellBlade if opponent still alive
    6. Search for a heart

    Tips

    Well my only tip is, "May the odds be ever in your favor."

    -Level 7 (Twink)

    Gear

    Legendary (Greens or Common can substitute)
    Following types.
    Offense. Offense. Bulwark. Bulwark. Bulwark.
    Plat premium character pack.
    Plat weapon pack.

    Skills

    1 Unholy Force
    1 Shadow Dance
    1 Unholy Blessing
    1 Hellblade

    Attack Pattern

    1. Use buff Unholy Blessing (preferably charged)
    2. Charge Shadow Dance
    4. Tap Hellblade
    5. Tap Unholy Force

    Tips

    Get hearts after battles to always stay with full HP.

    -Level 10 (Twink)

    Gear
    Legendary Weapon of your choice with Legendary Gems
    May purchase Premium Character Starting Pack.
    May Purchase Platinum Weapon Packs for a shot at the popular Legendary Weapons.

    Following Types.
    Fitness. Fortitude. Aggression. Aggression. Aggression.
    Exclude one aggression (and use plat weapon) if a weapon plat pack is purchased.

    Skills
    1 Unholy Force
    1 Fatal Burst
    1 Shadow Dance
    1 Hell blades
    1 Blood Shield

    Attack Pattern

    1. Charge Fatal Burst
    2. Tap Shadow Dance
    3. Tap Unholy Force
    4. Tap Hell blades
    5. Rapidly tap Regular attack.
    6. Hell blades cool down should be over now finish it if your opponent is not dead by now
    7. Rinse and Repeat. (After finding g a heart of course)

    Tips

    Not much to advise besides always pick enemies one by one. Groups can end up killing you. Strike like an assassin!

    -Level 15 (Twink)

    Gear
    Premium Character Gems (Purchasable after tutorial is completed)
    Non plat gems- Buy green gems that are cheap since you will move on to 20 fast (I assume)
    Following Types of gems.
    Attack/Attack/Defense/Vitality
    Weapon:
    Level 14 Legendary Skulltrimmers of Well-being

    Skills

    1 Point in Unholy Force
    1 Point in Shadow Dance
    1 Point in Hell Blade
    2 Points in Fatal Burst
    1 Point in Sanguinary Wrath
    1 Point in Blood Shield
    1 Point in Vampiric Strength

    Attack Pattern

    1. Charge Fatal Burst
    2. Once you spot a target get in range and release Fatal Burst
    3. Tap Hell Blade
    4. Tap Shadow Dance
    5. Tap Unholy Force
    (At this point if you have killed your target you will see them fly and fall ^_^)
    6. Evaluate if your target is alive or not
    7. If dead continue to step 11
    8. Regular attacks
    9. Tap Hell Blade(As soon as Cool down finishes)
    10. Tap Unholy Force
    11. Evaluate your Blood status if low search for a heart if 3/4 or greater Rinse and Repeat on a new target

    Tips
    (When Versus Good Players):
    *Do not take the risk of going after enemies with your health lower than 95% (Yes basically Full)
    *The way to rack up kills is to go after easy prey. (Predator style). Go after people that aren't in a group. Groups are not easy to kill and it is a 75% chance of dying.
    *If you are going against a level 20 you will die; Level 20s have access to Vermin Swarm a powerful damage over time (DOT) skill.

    -Level 20
    THANKS TO STS BETTER NONPLAT GEAR STATS NOW
    Gear
    Plat packs will do good. 15-25 plat.

    NONPLAT- Legendary (Pink) Level 20 Assault Soulcleavers (STILL BEST) or any weapon of Assault

    Gems: All level 20 Legendary Gems (If it is over your budget then Green gems will suffice)
    Wear the following types of gems.

    Blood Gem of Vitality
    Shadow Gem of Assault
    Moon Gem of Vitality
    Beast Gem of Vitality

    Skills (Will respec if coming from level 15 build)
    1 Unholy Force
    1 Fatal Burst
    1 Curse
    1 Vermin Swarm
    1 Hell Blades
    1 Leap
    2 Vampiric Strength
    1 Blood Shield
    1 Vampiric Vitality

    Attack Pattern
    1. Charge Fatal Burst
    2. Tap Vermin Swarm
    3. Tap Leap
    4. Tap Hellblades
    5. FIND A HEART

    Tips
    Stats:
    Attack should be >115,
    Defense should be >110
    Health should be > 1000,
    Damage > 55
    You will have these stats if you follow this build word for word!

    -Level 21

    Gear

    With the new 21 loot gear it is time for an upgrade.

    Legendary Gems are expensive.

    Use any weapon of BANE
    Blood Gem of Grit
    Shadow Gem of Bane
    Moon Gem of Grit
    Beast Gem of Grit

    Skills

    Follow the Level 20 Build

    Skill Pattern

    Follow the Level 20 Build

    To leave, for now, with a bang I suggest this new pattern for 20-21:

    Charge Vermin Swarm
    Back up after releasing on opponent
    Charge Fatal Burst
    Release and close in
    Tap Leap
    Tap Hell blade
    Regular slashes hit Leap as cool down finishes....and...waaallaaaaa. Dead opponent usually successful 3/5 times (for me of course)
    *results may vary

    Tips

    Enjoy your higher stats now

    ***With the new Death Match arena starting out with Vermin Swarm when attacking a group may be beneficial to your team. Just depends on the situation.

    Level 26 Build

    Gear
    Legendary Viper Twins Level 26
    Legendary Bloodgem of Safety
    Legendary Kreigberg Gem
    Legendary Moongem of Haleness
    Legendary Solstice Fire Jewel

    Level 26 Helix Cap Weapon
    Legendary Bloodgem of Safety
    Legendary Kriegberg Gem
    Legendary Moongem of Haleness
    Legendary Solsitice Fire Jewel

    Skills
    Active Skills
    Level 1 Fatal Burst
    Level 1 Vermin Swarm
    Level 1 Hellblades
    Level 1 Leap
    Passive Skill
    From left to right they should be like this:
    1142(at 26 either invest in Attack passive or in the 4th Point of the Damage Passive and then at 26 upgrade the one you didn't at 25).
    So, 1 attack passive, 1 defense passive, 4 damage passive, 1 vitality passive.

    Attack Combination

    Charge FB
    Release As Far Away, while still hitting your target, As Possible. (Creates a mini stun b/c of the effect)
    Tap VS
    Tap Hellblades
    Tap Leap (near opponent)
    Weapon Attack (Tap super fast!)
    If enemy is still alive, FINISH WITH LEAP (Once CD finishes)

    Tips

    If you encounter a FA user do the same attack pattern but charge Vermin Swarm and then continue with the same combination as is stated. The defense this level 26 build has will allow you to survive if you slash fast and finish off with Hellblades or Leap.

    -Level 31

    Gear
    Viper Twins Level 31 (Offer the most HP boost)
    Blood Crystal of Mettle
    Kriegberg Stone of Onset (if possible of course get Raid)
    Moon Crystal of Mettle
    Obsidian Crystal

    Skills
    Active Skills

    1 Fatal Burst
    2 Vermin Swarm
    1 Leap
    1 Hellblade
    Passive
    1 Sanguinary Wrath
    2 Blood Shield
    5 Vampiric Strength
    1 Vampiric Vitality

    Attack Pattern
    Charge Fatal Burst
    Charge Vermin Swarm
    Get close to tap Leap
    Tap Hellblade
    Fast Melee attacks
    Finish off with Leap or Hellblade

    Tips
    Maintain a good distance from Fire Aura users. Kite them as much so you avoid getting burned.
    Help out your Flag Carrier!
    Enjoy

    -Level 5

    Gear

    Plat Option
    Premium Character Pack
    Comes with four Legendary gems and a Legendary weapon.

    Weapon Level 5 Legendary Spirit Clubs of Hardiness
    Gems:
    ([Buy what you can (Legendary, Rare, etc.) in these categories]
    Onslaught
    Onslaught
    Hardiness
    Armor

    Skills

    1 Unholy Force
    1 Shadow Dance
    1 HellBlade (Fatal Burst can be substitute, your choice)

    Attack Pattern

    1. Charge HellBlade
    2. Tap Shadow Dance
    3. Tap Unholy Force
    *Regular attacks should be mixed into the process in between skills (ex. Tap Shadow Dance quickly tap a regular attack before Unholy Force)
    4. Finish off opponent with Regular Attacks
    5. Tap HellBlade if opponent still alive
    6. Search for a heart

    Tips

    Well my only tip is, "May the odds be ever in your favor."

    ALTERNATE BUILD

    This is the FA Build that I tested my Build against.
    Credit to "Between" since he was my opponent that helped me test.
    This is what I assume "Between" had from what I observed.

    1 Unholy Blessing
    1 Fatal Burst
    1 Shadow Dance
    1 Fire Aura

    The Combination They Used Is This (I am assuming as I have no factual data besides fighting them)

    Charged Unholy Blessing
    execute way before actual combat
    Charged Fire Aura
    execute way before actual combat
    Tap Shadow Dance
    Tap Leap
    Weapon Attack and watch FA quickly dispose of the enemy

    This is a NUKE Build IN MY OPINION
    This build does work, but I could counter this build with my build as tested before.

    Thanks to all those that read and support me.


    Updates:
    4/15/12 Thread Created
    4/18/12 Minor fixes
    4/20/12 Level 20 "Beta" build introduced.
    4/21/12 Added Skills Used Category
    4/25/12 Updated level 20 Build
    4/27/12 Edited errors
    4/29/12 Minor fixes.
    5/2/12 UPDATED 20 BUILD gear and a tip
    5/7/12 NEW LEVEL 5 Twink Build
    5/14/12 Level 20 Edit
    5/16/12 Level 7&10 New level 20 pattern
    5/26/12 New Non plat Gear level 21
    5/29/12 New skill pattern posted on 21 build
    7/6/12 Level 26 Build
    9/21/12 Level 31 Build
    3/31/13 Level 36 Build
    Last edited by XchilangopwnX; 01-25-2014 at 09:17 AM.

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  3. #2
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    Good guide so far. It helped me with combos looking forward to seeing what you come up with for lvl 20 build.

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    Senior Member XchilangopwnX's Avatar
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    Quote Originally Posted by Xettacross:623116
    Good guide so far. It helped me with combos looking forward to seeing what you come up with for lvl 20 bui**L**d.
    Thank you ^_^ I am very glad I helped you out. I have 650 xp right now on level 19 so soon I will be working with level 20.
    Last edited by XchilangopwnX; 04-18-2012 at 06:17 AM.

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    How do you tell your opponents level until they Vermin Swarm you?

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    Senior Member XchilangopwnX's Avatar
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    Quote Originally Posted by Ripper McGee:623307
    How do you tell your opponents level until they Vermin Swarm you?
    I have no exact info but now since they have worked out the glitches about any levels joining and have scaled it to +or-5 levels it should be more just now. But I was trying to point out that it is sort of impossible to beat a 20+ player at 15. Once they VS you, you are able to leave or simply avoid an encounter with them. Play it smart ^_^

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    Quote Originally Posted by XchilangopwnX View Post
    I have no exact info but now since they have worked out the glitches about any levels joining and have scaled it to +or-5 levels it should be more just now. But I was trying to point out that it is sort of impossible to beat a 20+ player at 15. Once they VS you, you are able to leave or simply avoid an encounter with them. Play it smart ^_^
    That patch didn't work. As of this morning, I was PvPing at level 14 with level 20s...

    Edit - just fought, I'm 15 (now), there was a 6 on my team...
    Last edited by Ripper McGee; 04-18-2012 at 04:19 PM.

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    Senior Member birdmasta's Avatar
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    Quote Originally Posted by XchilangopwnX View Post
    I have no exact info but now since they have worked out the glitches about any levels joining and have scaled it to +or-5 levels it should be more just now. But I was trying to point out that it is sort of impossible to beat a 20+ player at 15. Once they VS you, you are able to leave or simply avoid an encounter with them. Play it smart ^_^
    i am lvl 15 and am able to beat a 20. hehe its all because of my secret combo

    PL: Fear

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    Member kharmel's Avatar
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    Default True,you may be able to kill lvl 20 even though youre level 15.

    Quote Originally Posted by birdmasta View Post
    i am lvl 15 and am able to beat a 20. hehe its all because of my secret combo
    Everybody at lvl 15 can kill lvl 20.But not full health. And your secret combo?? impossible,4 skills to use and you have a secret combo..1 swarm and leap almost if not kill you.Or the lvl 20 you beat is played by an infant.No offense though.

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    Senior Member XchilangopwnX's Avatar
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    Quote Originally Posted by Ripper McGee:623630
    That patch didn't work. As of this morning, I was PvPing at level 14 with level 20s...
    Edit - just fought, I'm 15 (now), there was a 6 on my team...
    Well I don't know what is going on because I tried to join a friend (level 15) and it said I didn't meet level requirements. I have no clue how the rooms are scaled (like how the +-5 level works) since the rooms are not hosted they are randomly made. Need dev feedback if there haven't been any clarifications yet.

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    So it turns out that I misunderstood the system a little bit. It's based on the level of the first player that enters the map and then anyone that's 5 levels below or above that player can join. That's feels a bit loose to me, so I'm going to change it to only allow players 3 levels lower or higher than the first player to enter. That way at least the lowest a level 20 player will get to play with is 14, not 10.

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    Senior Member Beanmachine's Avatar
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    Quote Originally Posted by Swede View Post
    So it turns out that I misunderstood the system a little bit. It's based on the level of the first player that enters the map and then anyone that's 5 levels below or above that player can join. That's feels a bit loose to me, so I'm going to change it to only allow players 3 levels lower or higher than the first player to enter. That way at least the lowest a level 20 player will get to play with is 14, not 10.
    If that happens to be implemented, could you guys do something with the 3 people minimum rule in a CTF map? It's awfully boring sitting there waiting for people to join. Either remove it or add a side game to play while waiting.

    Proud Member of AEO (PL) and Sparkling Pwnies (SL)!

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    Senior Member XchilangopwnX's Avatar
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    Quote Originally Posted by Swede:623815
    So it turns out that I misunderstood the system a little bit. It's based on the level of the first player that enters the map and then anyone that's 5 levels below or above that player can join. That's feels a bit loose to me, so I'm going to change it to only allow players 3 levels lower or higher than the first player to enter. That way at least the lowest a level 20 player will get to play with is 14, not 10.
    Great ^_^ Thank you Swede for the clarification. +-3 levels seems just right

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    Senior Member XchilangopwnX's Avatar
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    Introduced a Level 20 Build I am testing. So far 2:1 ratio with the little I have used it.

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    Great guide, Chilangi!!

    I've been trying to figure out what I'm doing wrong in PvP. I wrote down the values of the level 20 green and pink gems and weapons. I'm also thinking about respecing.

    I don't really play with a system in mind. Maybe that's my issue. Either way, this is exactly what I was looking for! Thanks again! ^.^

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    Chilango, even. HOMG I kin speel. -.-;

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    Senior Member XchilangopwnX's Avatar
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    Quote Originally Posted by Beanmachine:625295
    Quote Originally Posted by Swede View Post
    So it turns out that I misunderstood the system a little bit. It's based on the level of the first player that enters the map and then anyone that's 5 levels below or above that player can join. That's feels a bit loose to me, so I'm going to change it to only allow players 3 levels lower or higher than the first player to enter. That way at least the lowest a level 20 player will get to play with is 14, not 10.
    If that happens to be implemented, could you guys do something with the 3 people minimum rule in a CTF map? It's awfully boring sitting there waiting for people to join. Either remove it or add a side game to play while waiting.
    I don't recommend the removal of the system possibly a mini side game but what would you play in that small space?

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    Senior Member XchilangopwnX's Avatar
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    Quote Originally Posted by Lylaise:625445
    Great guide, Chilangi!!

    I've been trying to figure out what I'm doing wrong in PvP. I wrote down the values of the level 20 green and pink gems and weapons. I'm also thinking about respecing.

    I don't really play with a system in mind. Maybe that's my issue. Either way, this is exactly what I was looking for! Thanks again! ^.^
    Thank you ^_^ and You are very welcome. I am glad some people are finding this helpful

    You could possibly keep your build but inspect what goes wrong with your skill execution you may even find a better pattern ^_^ Test different executions and buy cheap alternates of gems to test what stats you prefer. i.e. Green version of a protection gem or Assault etc. To see which pinks would be best to invest in.

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    Nice! However you're missing important aspects I.E. Gem configuration. Each gem I've found out has a set purpose as in, Redoubt/Vigor is a Tank gem as it gives maximum HP and Defence, Barrage/Offensive is a DPS gem since it gives low HP and maximum attack, Either way a good gem will give you HP so you can get HP-Regan since the health aspect backed up by defence beaten down is your sole base of HP Regeneration, Attack and damage is critical. So to break down the simplicity of it.

    more Defence - Health = Harder to kill and faster HP Regeneration rate (Tank) - High health no damage
    more Attack - Damage = Easier to kill and more critical on skills/Auto attack (DPS Glass cannon) High damage no health

    However keep in mind that 'Tank' spec is also a bad decision due to all skills/spells use blood so the more health you have you can last longer but charged ability's take more health in general. So it's not always advised to go with that in PvP due to by the time you pop your skills you can't auto attack them to finish the job off.

    Also the DPS build is also tricky as the trick is to mostly charge your skills so they hit harder and you crit harder, usually you'll pop your high cooldown/long charges first then finish up with a fast cool down/quick charge so it'll be:
    Fatal Burst > Unholy Force > Hell Blades > Shadow Dance
    Rinse, repeat or by that time as you have high attack(Base critical) they should be dead. If not you can just charge up your auto attack and smack the. Usually by this time they're either dead for me or trying to run off and as Hell Blades have a nice distance to them you can tap it and pick them off.

    Level 20's however swap out Fatal for Vermin as it's a stun charge DoT skill and it usually get's the job done better than Fatal's stun and Curses.
    +1 thanks to poster ^_^ looking forward to seeing updates.

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    Senior Member Zerious's Avatar
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    for the lvl 15 i'd prefer charging shadow dance into UHS then Fatal burst hell blade taps to chase down. if they are still close, UHS at a decent rank will have already recharged to use again.

    but that's just me
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    Quote Originally Posted by Shuri:625552
    Nice! However you're missing important aspects I.E. Gem configuration. Each gem I've found out has a set purpose as in, Redoubt/Vigor is a Tank gem as it gives maximum HP and Defence, Barrage/Offensive is a DPS gem since it gives low HP and maximum attack, Either way a good gem will give you HP so you can get HP-Regan since the health aspect backed up by defence beaten down is your sole base of HP Regeneration, Attack and damage is critical. So to break down the simplicity of it.

    more Defence - Health = Harder to kill and faster HP Regeneration rate (Tank) - High health no damage
    more Attack - Damage = Easier to kill and more critical on skills/Auto attack (DPS Glass cannon) High damage no health

    However keep in mind that 'Tank' spec is also a bad decision due to all skills/spells use blood so the more health you have you can last longer but charged ability's take more health in general. So it's not always advised to go with that in PvP due to by the time you pop your skills you can't auto attack them to finish the job off.

    Also the DPS build is also tricky as the trick is to mostly charge your skills so they hit harder and you crit harder, usually you'll pop your high cooldown/long charges first then finish up with a fast cool down/quick charge so it'll be:
    Fatal Burst > Unholy Force > Hell Blades > Shadow Dance
    Rinse, repeat or by that time as you have high attack(Base critical) they should be dead. If not you can just charge up your auto attack and smack the. Usually by this time they're either dead for me or trying to run off and as Hell Blades have a nice distance to them you can tap it and pick them off.

    Level 20's however swap out Fatal for Vermin as it's a stun charge DoT skill and it usually get's the job done better than Fatal's stun and Curses.
    +1 thanks to poster ^_^ looking forward to seeing updates.
    Wow thanks that is an awesome break down of the stats and gems bro. I would integrate some of your info into a side part of my guide if that is OK with you.
    As for the Fatal and Vermin, Vermin is by far a better skill but combined with Fatal they do very good damage. As of specializing in either a tank build or pure dps. For now it seems that combining them into a hybrid build of both is better. Good attack but low HP and Def will make you easy meat for a mob of enemies. While both Dmg with Semi Tank you may die but take someone out with you that's the way I go about it.

    Quote Originally Posted by Zerious:625610
    for the lvl 15 i'd prefer charging shadow dance into UHS then Fatal burst hell blade taps to chase down. if they are still close, UHS at a decent rank will have already recharged to use again.

    but that's just me
    I did this too but Fatal takes a while to kick in so I figured if you do Fatal while it "bakes" you can inflict damage with Shadow, Blades, and Unholy. Of course my builds are controversial and they serve to give an idea of possible skill usage. So if your way works out best YAY! Don't do it otherwise for my sake

    By the way you wouldn't mind if I use your info to add this into another skill pattern of my guide would you?
    Last edited by XchilangopwnX; 04-21-2012 at 08:33 AM.

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