The Problem that Rogues and Mages are tanky enough to solo run is the main reason why tanks are not needed. In my opinion one of the main reasons for tanky Rogues and Mages are the Potions. Our holy potions... It's not just about the mob damage. Who cares when you lose half your hp by 1 hit, when you can spam potions to keep yourself alive? The mobs are dealing an insane amount of damage equal to other Mmorpgs.

If you want to make the maps hard, teamworkbased, and role supporting, you better decrease the damage output of mobs - but disable potions. This way you need to avoid damage at anytime, and you would be thankful for a tanky Warrior(they need more aggro pull), a healing and stunning mage, and a rogue to get more damage done.

Of course you need hard enemies, else it's just about killing them before dying. Don't decrease the dmg to much, because then you can survive with your own heal skill. A decreased damage output for mobs would also give warriors time to save teammates when they suddenly get the aggro. Without the use of potions, any damage is dangerous, and without a tank you'll die fast even with less op mobs.

Or just decrease the heal amount of potions, or give them some cooldown, to prevent spamming.

That's only a raw idea, I just wanted to show that it's not all about dmg and hp. There are many other instruments that can be used to controll the gameplay. Thanks for your time!


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