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Thread: The Thread o' the Future: By the Legends Guild

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    A simple way to explain this is that Enchantresses should have a decreased cooldown for heal, they should be allowed to spam their heal skill. As well they should get +1 mana regen per 20 points in INT to balance this out 5 mana regen with 100 points should decrease the use of potions.

    As well Warriors should get the same benefit with STR, every 20 points in STR gives you +1 health regen. This would help make them more useful.

    Archers can stay the same as they won't get any +regen bonuses without using equips.

    I personally feel mages mainly use mana, and the regen rate currently SUCKS unless you have godly regen equips.

    STR should also increase your armor every 10 points = 1 armor.

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    We use mana as our resource and hp as our well, health.

    Now at the moment we can spam potions as fast as physically possible.

    Just do the math... (infinite resources if your unable)
    So wheres the fun.

    Now to my actual post:
    I think resource handling should count as a players skill to, he should know when to use potions, he should also know when is the best time to use his restore skill.
    Restore skills should be buffed by a lot, increased health pools (both npcs and players)
    Restoring resources shouldn't rely/depend on potions, they should be dependent on skills, that you should choose to use wisely, not just spam your best attack that takes 100 mana and has no cooldown (and spam pots).

    This is my way of thinking.
    Last edited by Shebee; 04-18-2010 at 03:35 PM.

  3. #43
    Guardian of Alterra King Richie's Avatar
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    I completley agree a bout the pots like if u put a cool down on at least health pots that will make it so more important to have a healing based enchantress in ur group !!!! PLEASE LISTEN TO US PLEASE !!!!

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    With 5 heal skill, damage hits the warrior tanks with skills rolling too fast to heal them, they supplement with pots or die
    with more hps, Alot more
    and bigger heals, Alot bigger
    you could have fights where healing is a strategy, but right now heals don't take someone to full, have cooldowns and mob hits for over 50% multiple times before cooldown... Dead tank

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    Quote Originally Posted by Aegis View Post
    With 5 heal skill, damage hits the warrior tanks with skills rolling too fast to heal them, they supplement with pots or die
    with more hps, Alot more
    and bigger heals, Alot bigger
    you could have fights where healing is a strategy, but right now heals don't take someone to full, have cooldowns and mob hits for over 50% multiple times before cooldown... Dead tank
    What about implementing an AoE hot, or AoE damage reduction buff (temporary).
    And direct heals, or maybe a cone that shoots out of your face and heals members infront of you. (Just kidding, but seriously though)

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    Forum Adept Reaper's Avatar
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    lol, a cone FTW
    NO MATTER WHAT, I AM PROUD TO HAVE OWNED THE FIRST EVER GUILD

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    Senior Member Dizko's Avatar
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    +1 Cone lol.

  8. #48
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    Cone o' Heal ^_^ I do support the idea of Enchantresses getting more healing abilities
    Goregrind - Warrior - Alterra
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    Quote Originally Posted by Hurs View Post
    @Ck,

    Please do not confuse our request for a "ZAMG WE ARE H4RDC0RE" one. This is NOT because we are looking for more of a challenge, but it is because the Enchantress, as a healer, is out of a role. Almost every Enchantress is being forced into a damage role because of the way that potions work at this time. The reason why you may not be experiencing potion spamming yet might be because of your stage in the game, or because the amount of sheer DPS is overriding the need for healing. Anyway, hope that cleared some things up for you.

    Love,

    Hurs

    P.S: My armour looks too awesome, I couldn't downgrade even if I wanted to :P
    Actually, this isn't clearing things up at all. By adding a cooldown on potions, what would this exactly do to help? What would be the point of playing an Enchantress at all by making it even harder to do anything at all with this class? Every single thing the Enchantress is good at requires Mana, whether it is doing damage or healing. The Enchantress is the weakest of the three classes health-wise as well, so not being able to restore your health when there are 30 mobs coming straight at you.. Yeah.. not much point to the Enchantress with what you're suggesting. I can understand that there's no real need for a pure healer when other characters can just pop potions all the time to stay alive, but why try to push the Enchantress into becoming Healer? How about IT'S FUN TO PLAY THE ENCHANTRESS AND BLOW STUFF UP? Why turn one of only three classes into some snoozefest character that plays like some Igor running after everyone else who is having fun playing the game?

    Besides, if all of you who are so organized and presumably only play with yourselves, why not just set up rules for your guild when you are playing? No popping potions, we'll have a healer Enchantress doing that, etc. You could easily play the game under your own set of rules, and without trying to push these things onto others. I can't imagine the vast majority of players want the Enchantress neutered into some healing-only class. If you have 20 minutes left on your lunch break you're not dying to run around healing people, you probably want to do some damage.

    As for your "ZAMG WE ARE H4RDC0RE" reference, you having a clan/guild before there even is a guild system in the game.. That's pretty hardcore gamer to me.

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    Quote Originally Posted by Angry View Post
    If you are a chanter how do you know if the warrior is popping potions or not, just because they dont complain does not mean they are not doing it. Plus if you look at their ideas for making this game grow you would realize the intent for this game. If they said this was it and they were not going to bring more things like guilds or other similar elements then I would not disagree with your argument. Seeing as how they want to improve and grow this game, I suggest you go play a different arcade game on your phone if you dislike the idea of roles and how they should be used.
    Like I wrote above, why turn one of only three classes into some healing drone? Where's the fun in that? Yes, if down the line this becomes more of a WoW game, and there are other classes to play, maybe then there's really a need for a pure healer.. But right now this just all sounds like sucking the fun out of the Enchantress class.

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    Quote Originally Posted by _ck View Post
    Actually, this isn't clearing things up at all. By adding a cooldown on potions, what would this exactly do to help? What would be the point of playing an Enchantress at all by making it even harder to do anything at all with this class? Every single thing the Enchantress is good at requires Mana, whether it is doing damage or healing. The Enchantress is the weakest of the three classes health-wise as well, so not being able to restore your health when there are 30 mobs coming straight at you.. Yeah.. not much point to the Enchantress with what you're suggesting. I can understand that there's no real need for a pure healer when other characters can just pop potions all the time to stay alive, but why try to push the Enchantress into becoming Healer? How about IT'S FUN TO PLAY THE ENCHANTRESS AND BLOW STUFF UP? Why turn one of only three classes into some snoozefest character that plays like some Igor running after everyone else who is having fun playing the game?

    Besides, if all of you who are so organized and presumably only play with yourselves, why not just set up rules for your guild when you are playing? No popping potions, we'll have a healer Enchantress doing that, etc. You could easily play the game under your own set of rules, and without trying to push these things onto others. I can't imagine the vast majority of players want the Enchantress neutered into some healing-only class. If you have 20 minutes left on your lunch break you're not dying to run around healing people, you probably want to do some damage.

    As for your "ZAMG WE ARE H4RDC0RE" reference, you having a clan/guild before there even is a guild system in the game.. That's pretty hardcore gamer to me.
    Rofl at this post.

    Of you didnt read all the awesome suggestions there should be buffed recpvery skills for example to recover the resources without having to spam pots.
    And as for your 30 mob aggro thing, thats why we have tanks.

    Why are there 3 classes if everyone is supposed to solo/do everything alone by spending their time spamming the pot button?

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    Quote Originally Posted by Azrael View Post
    If you have never seen potion spamming then you probably aren't looking at your parties health bars while fighting bosses, or when being attack by more than 4 mobs, or you haven't played past the first or second map pack. (Though with 116 posts on this forum, you seem pretty hardcore to me)
    This has nothing to do with kicking players from games or wearing trash items to make the game more challenging; it has to do with making the game better, and avoiding a pot spamming system that we have seen over and over in many other MMORPGs. We are not trying to "enforce something", in this case cooldowns for potions. We are suggesting it, and many higher level players would like to see this change. I wrote this on another thread, and i will repost it to you:

    Simply put we are very aware that removing potion spamming for the game without making improvements to the character attribute and skill system would not work for most players. Changes to our characters would undo the need to for archers for example, to use up to 30 potions in a fight even when a Enchantress is present. This is about improve the game experience for all players, not about making the game more enjoyable for a select few players.

    Edit: And if you are an enchantress, you should realize how little benefit intelligence brings to the class. Hurs said it right man, Enchantress not only has no role as a healer, but its better for an enchantress to have a full dex build and a bow. If you are having trouble dying while AoE bombing you may want to try mana shield.
    Riddle me this.. How would you play the game if there is no Enchantress in your game to help keep you alive? Or when you end up playing a game with an Enchantress oblivious to healing/restore? Dying, retrying, dying and retrying is not an answer. What you suggest might work in you are playing as a guild where you've got a set of rules and an understanding among yourself, but for the vast VAST majority of players who just play this casually and don't specifically play with a group of friends it's not really going to work if you can't keep yourself alive worth a damn. I would LOVE for everyone who play this game to be super team oriented, but some just aren't and with this being a game on your iPhone, a lot of players are going to be playing this more casually than compared to a desktop MMORPG. Not as many are going to be interested in being in guilds and being "hardcore", they just want to have 20 minutes of running around killing bad guys on their lunch break.

    I really don't want to say that any of your ideas are wrong to have, because I get what you're saying, but I also think you need to consider the audience and players in general, and the platform. I'm also not saying that there needs to be tweaks to improve the game. I'm certainly starting to find my Level 20 Enchantress underpowered in terms of health and weapons strength, and difficult to play. So there certainly should be improvements made. But I also think it's far easier for you guys playing in your own guild to restrict yourselves by mutual agreement (like I wrote above, agree to not use pots, and have someone be a healer) than it is for the casual gamer to even be able to play the game if they can't stay alive. I know I wouldn't want to keep playing a game if I'm always dying and not getting anywhere.

    To be honest, what I most wish for would be a difficulty setting. I'm not sure if it's even plausible (as in, could people on different difficulty settings play together?), but it'd be great if there was a normal setting that kept things on this level, and then a hard setting that would do things like potion cooldown and other such things that would make the game a bit more to your liking so you can play out your roles within your guild. And when there's PvP, you could only play against others who are on the same difficulty level.. As in not playing against pot spammers and such.

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    Quote Originally Posted by Shebee View Post
    Rofl at this post.
    Thanks for being a grown-up, appreciate it.

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    Quote Originally Posted by Shebee View Post
    Of you didnt read all the awesome suggestions there should be buffed recpvery skills for example to recover the resources without having to spam pots.
    And as for your 30 mob aggro thing, thats why we have tanks.

    Why are there 3 classes if everyone is supposed to solo/do everything alone by spending their time spamming the pot button?
    And when your game has no tanks, or no healers. What if you're just three Archers?

    Not everyone has the time or interest to play this through a guild where every dungeon you play you'll have the Dream Team line-up. The game needs to be playable in all situations.. Okay, playing solo when you're at a high level is pushing it, and shouldn't be easy by any stretch, but this can't just be a game that is ideal if you're playing with the ideal line-up.

    And for the record, I don't care for soloing, and I always like playing it best when I end up in a group that features all three classes.. But I would like to be able to play it when I'm not playing with all three classes too, and without having to join some guild.

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    Riddle you this, I shall!

    How would you play the game if there is no Enchantress in your game to help keep you alive? Or when you end up playing a game with an Enchantress oblivious to healing/restore?
    The combination of strategic timing of potions, being smart about pulls and knowing your class limits would help. Being left without an Enchantress is a rare occasion anyway XD Maybe potion cooldowns isn't the answer, keep in mind that these are just our opinions, but something needs to be done with their spammability.

    I really don't want to say that any of your ideas are wrong to have, because I get what you're saying, but I also think you need to consider the audience and players in general, and the platform. I'm also not saying that there needs to be tweaks to improve the game. I'm certainly starting to find my Level 20 Enchantress underpowered in terms of health and weapons strength, and difficult to play. So there certainly should be improvements made. But I also think it's far easier for you guys playing in your own guild to restrict yourselves by mutual agreement (like I wrote above, agree to not use pots, and have someone be a healer) than it is for the casual gamer to even be able to play the game if they can't stay alive. I know I wouldn't want to keep playing a game if I'm always dying and not getting anywhere.
    I wish that we could restrict ourselves to not potion spam, but at the current point in the game it is almost necessary during the Lost Expedition and even Fathom Crypts when you are at that level.

    To be honest, what I most wish for would be a difficulty setting. I'm not sure if it's even plausible (as in, could people on different difficulty settings play together?), but it'd be great if there was a normal setting that kept things on this level, and then a hard setting that would do things like potion cooldown and other such things that would make the game a bit more to your liking so you can play out your roles within your guild. And when there's PvP, you could only play against others who are on the same difficulty level.. As in not playing against pot spammers and such.
    This is an interesting idea, but I am not sure how it would be implemented and how many people would consciously choose to go into a "hard mode". They would have to increase loot gained or something of that nature.
    Goregrind - Warrior - Alterra
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    Quote Originally Posted by _ck View Post
    And when your game has no tanks, or no healers. What if you're just three Archers?
    Archers can heal themselves, their health AND mana. So you'd just use your self heal skill...

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    Warriors have an ability like that as well... except it could use some lovin'.
    Goregrind - Warrior - Alterra
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    Quote Originally Posted by Hurs View Post
    The combination of strategic timing of potions, being smart about pulls and knowing your class limits would help. Being left without an Enchantress is a rare occasion anyway XD Maybe potion cooldowns isn't the answer, keep in mind that these are just our opinions, but something needs to be done with their spammability.
    I find myself playing fairly often without an Enchantress, seeing as I just mostly just join existing games on the dungeon I want to play rather than playing with people I know. Considering that the vast majority of current players aren't organized I'd say this is a bigger deal for the majority than it is for you who I assume mostly (only?) play with your own friends. Maybe the die-hard organized players are the ones Spacetime should focus on, but at the same time it'd be a real shame if they game became too hard for the casual players who don't have the time or interest to play it in an organized way.

    Quote Originally Posted by Hurs View Post
    This is an interesting idea, but I am not sure how it would be implemented and how many people would consciously choose to go into a "hard mode". They would have to increase loot gained or something of that nature.
    Yeah, I don't know if it's doable either, but then again why couldn't there be something that just changes some parameters like pot cooldown, base health and such. I do agree with what you wrote about the Warrior and Enchantress classes needing to be tweaked, and I think that should go across the board, but it'd be nice if people could play the game at their own skill level too, instead of you guys feeling like the game is too easy in some ways, while I feel like what you suggest would just make it too hard for me to play.

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    Anyway,

    I don't mean to dismiss your ideas, I know all of us here just want to make this a better game. But as a newbie (PL is the first MMORPG I've ever played) and more of a casual gamer I just want to shine a light on people like me too who might be more hurt than helped because we don't play in an organized fashion where we always have the best people with us, and frankly sometimes you have to load up on some pots to not kick the bucket right away. Just yesterday I played with two Enchantresses, one died and the other one didn't revive him, even after he asked for it.. So people like me will run into people who won't play in a strateic or organized way, and personally I don't have the time to invest in die-hard guild play either and I would just like to be able to keep playing too without feeling like I can't get anywhere.. Cause we all like to level up and get shiny new loot.

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    Quote Originally Posted by Hurs View Post
    Riddle you this, I shall!

    The combination of strategic timing of potions, being smart about pulls and knowing your class limits would help. Being left without an Enchantress is a rare occasion anyway XD Maybe potion cooldowns isn't the answer, keep in mind that these are just our opinions, but something needs to be done with their spammability.

    Nope. I have had many games with no Enchantress. And secondly, even are Enchantress, would you really want to be trusting your characters life to a random player? Most mages are simply more interested in freezing and blasting, as opposed to being a healer. Maybe if you should try playing random games so you will understand our point of view, rather then playing games in a organised guild.

    I would love to see enchantresses take a more active role in healing, but I believe this should be done by buffing their healing capabilities and buffs, rather then nerfing potions. Skills like AoE Restore or stuff like that. Enchantresses should be a bonus to the party, not a necessity.


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