Results 1 to 8 of 8

Thread: Game mechanics

  1. #1
    Junior Member
    Join Date
    Apr 2010
    Posts
    26
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default Game mechanics

    I find that there isn't enough information on game mechanics.

    Information such as:

    - How much hp/base/damage/etc every point of Str/Dex/Int give exactly?

    - How much hp does a healing pot heal? (based on my observations, its a percentage of your hp)

    - How much damage reduction does armor give?

    - How much mana/health regen does 1 m/s h/s give?

    - Do bosses actually have a higher drop rate than normal mobs?

    I'm sure there are plenty of other questions other players can bring up. I think that with more information about the game mechanics, people would have a better understanding and enjoy their gameplay more extensively.

    Love the game btw. The fact that I can play with 4 other people so easily is probably the best part of the game.

    Cheers!

  2. #2
    Member
    Join Date
    Apr 2010
    Posts
    91
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by tubbies View Post
    - How much mana/health regen does 1 m/s h/s give?

    I'm sure there are plenty of other questions other players can bring up. I think that with more information about the game mechanics, people would have a better understanding and enjoy their gameplay more extensively.

    Cheers!
    1 m/s = 1 mana per second, does it not? Couldnt get any more clear, unless I am wrong

    I agree having a better understanding of how the game works would make it more enjoyable. I DO have a question though it may not be a complicated one to answer... when you are partying and someone opens a treasure chest do they get the loot or is it random? I think gold is shared but what about items, is it just treated like an item drop from a mob?

  3. #3
    Junior Member
    Join Date
    Apr 2010
    Posts
    26
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Xervitude View Post
    1 m/s = 1 mana per second, does it not? Couldnt get any more clear, unless I am wrong

    I agree having a better understanding of how the game works would make it more enjoyable. I DO have a question though it may not be a complicated one to answer... when you are partying and someone opens a treasure chest do they get the loot or is it random? I think gold is shared but what about items, is it just treated like an item drop from a mob?
    Don't know for sure because to me it feels like more than 1 mana per second.

    On a another note, when i first started playing, i thought 1 m/s would increase your movement speed. Till i checked out the forums and found out it was mana regen.

  4. #4
    Forum Adept Deathshock's Avatar
    Join Date
    Apr 2010
    Location
    San Diego, California
    Posts
    318
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Right now bosses don't have a better drop rate or don't drop anything special compared to normal mobs. I'm 99.99% sure on that.
    Deathshock: Level 30 Warrior

  5. #5
    Senior Member
    Join Date
    Apr 2010
    Posts
    744
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    10
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by Xervitude View Post
    1 m/s = 1 mana per second, does it not? Couldnt get any more clear, unless I am wrong

    I agree having a better understanding of how the game works would make it more enjoyable. I DO have a question though it may not be a complicated one to answer... when you are partying and someone opens a treasure chest do they get the loot or is it random? I think gold is shared but what about items, is it just treated like an item drop from a mob?
    1 m/s stands for 1 meter per second!
    and 2h/s stands for... um... uhh.... 1 hour/ second! yeah.....

    cough...

  6. #6
    Member
    Join Date
    Apr 2010
    Location
    Finland
    Posts
    203
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I totally agree with this.

  7. #7
    Member Buvet's Avatar
    Join Date
    Apr 2010
    Posts
    75
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    All loot drops are awarded randomly as long as you are within a reasonable distance. That goes for chest drops as well.
    Theodor- level 23 ursan

  8. #8
    Senior Member
    Join Date
    Apr 2010
    Posts
    744
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    10
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by Buvet View Post
    All loot drops are awarded randomly as long as you are within a reasonable distance. That goes for chest drops as well.

    except the devs have coded in Murphy's law into the loot logic and you'll never get what you want.
    Last edited by Splurd; 04-18-2010 at 11:17 AM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •