Results 1 to 16 of 16

  Click here to go to the first Dev post in this thread.   Thread: Town/Cities Maps tiny tweaks

  1. #1
    Senior Member Analytical's Avatar
    Join Date
    Jul 2020
    Posts
    1,535
    Thanks Thanks Given 
    167
    Thanks Thanks Received 
    181
    Thanked in
    133 Posts

    Default Town/Cities Maps tiny tweaks

    Often find it hard to go into a new city whether it's in expedition camp or paradise pier. Sometimes it brings you to the same city even after you have jumped from one city to another.

    Say when we are scrolling to join our friend/guildmate city map, can we have a superscript on top of it to indicate which room they are in?

    For example :
    Expedition camp *R1
    Expedition camp *R2
    Paradise pier *R1
    Paradise pier *R3

    Etc.

  2. The Following 3 Users Say Thank You to Analytical For This Useful Post:


  3. #2
    Senior Member leohate123's Avatar
    Join Date
    Mar 2019
    Posts
    845
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    8
    Thanked in
    6 Posts

    Default

    +1 to this. also remove the portals in maps its useless anyways.
    Rogue 76

  4. #3
    Senior Member Analytical's Avatar
    Join Date
    Jul 2020
    Posts
    1,535
    Thanks Thanks Given 
    167
    Thanks Thanks Received 
    181
    Thanked in
    133 Posts

    Default

    Still waiting for this simple tweak/subscript!

    Would definitely make selling and buying much more convenient (:

  5.   Click here to go to the next Dev post in this thread.   #4
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,940
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,204
    Thanked in
    1,474 Posts

    Default

    Not sure what you're asking. What is R1, R2, R3?

    -ALS

  6. #5
    Senior Member Analytical's Avatar
    Join Date
    Jul 2020
    Posts
    1,535
    Thanks Thanks Given 
    167
    Thanks Thanks Received 
    181
    Thanked in
    133 Posts

    Default

    Quote Originally Posted by asommers View Post
    Not sure what you're asking. What is R1, R2, R3?

    -ALS
    Room 1, Room 2, Room 3.
    Or it can just be small numbers 1, 2, 3 so people know it's a different map than their current one (if they are currently in expedition camp 2)

  7. #6
    Senior Member
    Join Date
    Nov 2020
    Posts
    1,101
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    144
    Thanked in
    111 Posts

    Default

    I would prefer when it doesn’t show me a join option just to tell me the selected game is full


    Gesendet von iPhone mit Tapatalk

  8. #7
    Forum Adept
    Join Date
    Jan 2021
    Posts
    308
    Thanks Thanks Given 
    133
    Thanks Thanks Received 
    48
    Thanked in
    31 Posts

    Default

    if you join pier for Example and its empty.
    you go to exp camp and exp camp is empty. so you rejoin pier but that pier is empty lol. so you rejoin exp camp and finally you're in active exp camp.

    they want to be able to target the active towns. without having to go through the process of having to go back n forth to enter a active town.

    it would be nice if

    there were rooms

    Room 1. 20/50 people " join"
    Room 2. 2/50 people "join"
    room 3. 50/50 people "join"

    or you guys can just redirect people to a active town that they joined.

    ill suggest increasing the of capacity of towns. run a test for a week to see how people in game like it.

    ill make a assumption n say to many toons with heroic pets and auras/effects will probably tank the fps but just give it a shot.



    @asommers
    Last edited by Potofgreed; 11-11-2021 at 11:43 PM.

  9. The Following 2 Users Say Thank You to Potofgreed For This Useful Post:


  10. #8
    Banned
    Join Date
    Aug 2020
    Posts
    476
    Thanks Thanks Given 
    16
    Thanks Thanks Received 
    61
    Thanked in
    44 Posts

    Default

    Quote Originally Posted by asommers View Post
    Not sure what you're asking. What is R1, R2, R3?

    -ALS
    You go to a city to sell objects and it is empty when you see more rooms in the city, you go to the one that has more people (it would also be possible to put some perameter so that those who arrive through other mission-type maps will direct them to those that are empty like this give more space to those of us who seek to sell objects

  11.   Click here to go to the next Dev post in this thread.   #9
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,940
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,204
    Thanked in
    1,474 Posts

    Default

    Quote Originally Posted by Oawaoebi View Post
    I would prefer when it doesn’t show me a join option just to tell me the selected game is full
    What you're probably seeing here is the zone wasn't full between the time your client was told about the zone status and the time you hit the join button (we don't continually check to see that the zone isn't full).

    -ALS

  12.   Click here to go to the next Dev post in this thread.   #10
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,940
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,204
    Thanked in
    1,474 Posts

    Default

    Quote Originally Posted by Potofgreed View Post
    if you join pier for Example and its empty.
    you go to exp camp and exp camp is empty. so you rejoin pier but that pier is empty lol. so you rejoin exp camp and finally you're in active exp camp.

    they want to be able to target the active towns. without having to go through the process of having to go back n forth to enter a active town.

    it would be nice if

    there were rooms

    Room 1. 20/50 people " join"
    Room 2. 2/50 people "join"
    room 3. 50/50 people "join"

    or you guys can just redirect people to a active town that they joined.

    ill suggest increasing the of capacity of towns. run a test for a week to see how people in game like it.

    ill make a assumption n say to many toons with heroic pets and auras/effects will probably tank the fps but just give it a shot.



    @asommers
    I see, you're probably hitting the instance limit (a limit of the number of players we allow in the same zone) and you want to be able to pick what instance you're sent to because your friends are already there. When you are able to finally enter the instance, it's because someone else had left and made room.

    I'll see what we can do.

    -ALS

  13. The Following 3 Users Say Thank You to asommers For This Useful Post:


  14. #11
    Luminary Poster Encryptions's Avatar
    Join Date
    Jul 2018
    Location
    Many places.
    Posts
    5,366
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    2,204
    Thanked in
    1,063 Posts

    Default

    Quote Originally Posted by asommers View Post
    I see, you're probably hitting the instance limit (a limit of the number of players we allow in the same zone) and you want to be able to pick what instance you're sent to because your friends are already there. When you are able to finally enter the instance, it's because someone else had left and made room.

    I'll see what we can do.

    -ALS
    Can it be possible to set AL up like PL where we can host rooms in maps or join people in PvE maps regardless of level, there are alot of high lvl players who can run with lower levels while doing dailies. Right now a level 30 can't join a lv 70 by random join. In towns it can bring up the servers open to that town with player count etc.

  15.   Click here to go to the next Dev post in this thread.   #12
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,940
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,204
    Thanked in
    1,474 Posts

    Default

    Host/join was removed in AL.

    I just noticed that guild halls and player houses have a higher player count than cities. This may be something we can increase to reduce the number of instances created. I'll add this to the list of things to research.

    -ALS

  16. The Following User Says Thank You to asommers For This Useful Post:


  17. #13
    Banned
    Join Date
    Aug 2020
    Posts
    476
    Thanks Thanks Given 
    16
    Thanks Thanks Received 
    61
    Thanked in
    44 Posts

    Default

    Quote Originally Posted by asommers View Post
    Host/join was removed in AL.

    I just noticed that guild halls and player houses have a higher player count than cities. This may be something we can increase to reduce the number of instances created. I'll add this to the list of things to research.

    -ALS
    It is normal to think that now decorating your own house with a lot of decoration ends up being pleasant, we just need to be given the opportunity to get cheaper or accessible guild spaces to buy and we would have more activity in the guilds.
    The cities are only for missions like shopping and sales, also the guilds and home are to be with friends and chat in a room made by someone is a good idea, but hey, think about it
    Would you rather be in a city with 80 spam messages about sales or you are with friends in a comfortable guild.

  18. #14
    Luminary Poster Encryptions's Avatar
    Join Date
    Jul 2018
    Location
    Many places.
    Posts
    5,366
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    2,204
    Thanked in
    1,063 Posts

    Default

    Quote Originally Posted by asommers View Post
    Host/join was removed in AL.

    I just noticed that guild halls and player houses have a higher player count than cities. This may be something we can increase to reduce the number of instances created. I'll add this to the list of things to research.

    -ALS
    Small possible solution to towns, add a 1min mute for those who spam 3+ of the same message over a span of 5 seconds. Spammers are annoying.

  19. The Following 2 Users Say Thank You to Encryptions For This Useful Post:


  20.   This is the last Dev post in this thread.   #15
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,940
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,204
    Thanked in
    1,474 Posts

    Default

    Next server update (Winter event) will have guild halls, houses, and towns will allow more players in the same instance.

    -ALS

  21. The Following 3 Users Say Thank You to asommers For This Useful Post:


  22. #16
    Member redawaken1215's Avatar
    Join Date
    Dec 2021
    Posts
    174
    Thanks Thanks Given 
    22
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by leohate123 View Post
    +1 to this. also remove the portals in maps its useless anyways.
    agree and can't be more agree

Similar Threads

  1. Town/Cities Maps tweaks
    By Analytical in forum AL General Discussion
    Replies: 6
    Last Post: 02-18-2021, 01:54 AM
  2. Guild Wars For Cities and Bonus..
    By Jairnicius in forum AL Suggestions
    Replies: 0
    Last Post: 08-10-2016, 07:06 PM
  3. voice commond in pvp and to able pvp and clashing in cities
    By RDX in forum AL General Discussion
    Replies: 12
    Last Post: 07-25-2014, 04:41 AM
  4. AL - Town and Dungeon Maps
    By DocDoBig in forum AL General Discussion
    Replies: 15
    Last Post: 04-29-2014, 06:30 AM
  5. Cities - a.k.a. bring PL to life
    By nazgulking in forum PL Suggestions and Feedback
    Replies: 3
    Last Post: 04-30-2011, 01:18 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •