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Thread: Taunt Suggestion.

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    Default Taunt Suggestion.

    Suggesting to add the following ability:

    Taunt: You taunt all enemies in 12m range making them attack you instead of other targets, additionally you get 15/30/45/60/75 bonus defense for 5 seconds, 20 second cooldown. Charged version gives double duration.

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    Member Shuri's Avatar
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    You forget the PvP Aspect of this game. so by adding that feature you'll also have to add to the description (Only works on NPCs) otherwise you can have someone in PvP with 1.5k HP and have them all on him while someone picks them off.

    However also this might be useful if they bring out class specs considering I already know there is some-what of a class system say for example you want a tank, Stack Redoubt gems and Vigor they're Def/HP gems. However with that said. More skills would be horrible at this point due to the limitations of not being able to have more skill sets on one screen.

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    People who stack def and hp would take this skill, and would sacrifice for example Unholy Blessing, while others who stack Attack and Damage would prefer to take Unholy Blessing and ignore the Taunt.

    In PvP it's still useful, cause eventhough you can't force people to attack you, you can use this skill to avoid a lot of damage and outlive the enemy killing him first.

    Also this skill can be implemented so that it gives % bonus to defense becoming very useful to people who stack a lot of defense.

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