Results 1 to 15 of 15

  Click here to go to the first Dev post in this thread.   Thread: New Game Mode (Single Player Time Attack) with rewards

  1. #1
    Junior Member djshiro's Avatar
    Join Date
    Oct 2011
    Location
    Panama City, FL
    Posts
    13
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default New Game Mode (Single Player Time Attack) with rewards

    I was playing the new game Dark Legends and while waiting for Energy to reset i came up with a game mode i like to share with everyone,
    But first a little about me Im a Game Design Student working on my Bachelors degree in game design...My Idea

    Game Mechanics used: Exploration and Collection

    Feature Idea

    Player talks to Time Attack NPC to start game.

    Single Player Time Attack:

    As the game starts the screen shows a small cut scene to where each gem in the stage is located till the camera comes back on the player
    (can be skipped on touch of screen)

    After the screen comes on to player

    - The player will run throughout the map killing enemies while also trying to keep their blood at a full to half ratio.
    - The blood of the player will slowly decrease as they progress through the level collecting all the gems.
    - Each time the player collects a blood gem the players health increase just enough for them to get the next blood gem.

    - At the end of each stage the player gets the experience and gold that will depend on their time of completing the stage. (example below)

    1st place: Set time completed: Experience 25 - Gold 255 - 3 energy points - 5% chance of rare drop
    2nd place: Set Time Completed: Experience 15 - Gold 155 - 2 energy points - 2.5% chance of rare drop
    3rd place: Set Time Completed: Experience - 5 - Gold - 55 - 1 energy point - 1% chance of rare drop

    - At end of race players best time is put on Lairs Leader Board.



    Foot Note:
    This can be done as a single or multi-player and seems like it would be a fun time killer just like PvP has come to be.



    Please leave any comments as this will help me to become a better game deisgner thanks for reading my game Mode idea
    Last edited by djshiro; 04-20-2012 at 06:40 PM.

  2. #2
    Moderator - Inactive Gambatte's Avatar
    Join Date
    Feb 2012
    Posts
    38
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    This sounds like a very interesting idea!

  3. The Following User Says Thank You to Gambatte For This Useful Post:


  4. #3
    Senior Member iAmPain's Avatar
    Join Date
    Jan 2012
    Location
    STS-25 " Tarasa Colony"
    Posts
    929
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    49
    Thanked in
    38 Posts

    Default

    i dont seem to get why this should be approved not that im not cool w/ it. its just i dnt see the point doin it. ppl are having smooth sailing on lvling right now and everyone is still occupied.. overall this could be added if DL players asks for more and they dont have an event for about 3-5months
    Live as if you were to die tomorrow. Play as if it's your last.
    Because in the End, You will face Judgement

  5. #4
    Junior Member djshiro's Avatar
    Join Date
    Oct 2011
    Location
    Panama City, FL
    Posts
    13
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default reply

    I know the lvling is smooth it's just a add on for people who don't want to just do pvp all the time and do something relaxing to help earn energy, experience and gold
    "There are no secrets to success. It is the result of preparation, hard work, and learning from failure."

  6. #5
    Senior Member Takezaki's Avatar
    Join Date
    Oct 2011
    Posts
    864
    Thanks Thanks Given 
    30
    Thanks Thanks Received 
    57
    Thanked in
    28 Posts

    Default

    This sounds awesome, I'm all for new game modes.
    Shinrokuro - 16 Twink Warrior..........Takezaki - 26 Warrior

  7. #6
    Junior Member djshiro's Avatar
    Join Date
    Oct 2011
    Location
    Panama City, FL
    Posts
    13
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default any more?

    Anymore comment guys?
    "There are no secrets to success. It is the result of preparation, hard work, and learning from failure."

  8. #7
    Forum Adept trixie's Avatar
    Join Date
    Aug 2011
    Location
    Alabama
    Posts
    433
    Thanks Thanks Given 
    114
    Thanks Thanks Received 
    68
    Thanked in
    40 Posts

    Default

    I like this idea. I think it's a great idea and sounds very well thought out

    Sent from my DROID X2 using Tapatalk 2


    Infinite Union-Officer Click here to join
    Trixie-Rogue/ Trixietoo-Sorcerer

  9. The Following User Says Thank You to trixie For This Useful Post:


  10. #8
    Junior Member djshiro's Avatar
    Join Date
    Oct 2011
    Location
    Panama City, FL
    Posts
    13
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    anyone's feed back negitive or positive would be nice
    "There are no secrets to success. It is the result of preparation, hard work, and learning from failure."

  11. #9
    Junior Member djshiro's Avatar
    Join Date
    Oct 2011
    Location
    Panama City, FL
    Posts
    13
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    bump xD
    "There are no secrets to success. It is the result of preparation, hard work, and learning from failure."

  12.   This is the last Dev post in this thread.   #10
    Developer - Inactive Samhayne's Avatar
    Join Date
    Feb 2010
    Location
    Spacetime
    Posts
    8,419
    Thanks Thanks Given 
    268
    Thanks Thanks Received 
    8,831
    Thanked in
    2,092 Posts

    Default

    The problem with offline or single player modes is that they are very exploitable. Currently, Spacetime Games are relatively secure because of the client/server architecture. We basically don't trust anything the game client sends us. An offline or single player mode like you describe would have to have no rewards for it to remain secure. If there are no rewards, then there is little draw to actually do it.

    That's why we haven't gone after such modes.

    Your idea also has merit as a new map type. It sounds cool, but we don't currently have tools to create such a mode, so it's on ye olde list of "cool stuff we could do" which is a pretty long list
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  13. #11
    Senior Member OvigorothO's Avatar
    Join Date
    Dec 2011
    Location
    Somewhere in the world
    Posts
    1,463
    Thanks Thanks Given 
    178
    Thanks Thanks Received 
    66
    Thanked in
    58 Posts

    Default

    great idea

  14. #12
    Junior Member djshiro's Avatar
    Join Date
    Oct 2011
    Location
    Panama City, FL
    Posts
    13
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Samhayne View Post
    The problem with offline or single player modes is that they are very exploitable. Currently, Spacetime Games are relatively secure because of the client/server architecture. We basically don't trust anything the game client sends us. An offline or single player mode like you describe would have to have no rewards for it to remain secure. If there are no rewards, then there is little draw to actually do it.

    That's why we haven't gone after such modes.

    Your idea also has merit as a new map type. It sounds cool, but we don't currently have tools to create such a mode, so it's on ye olde list of "cool stuff we could do" which is a pretty long list

    No, Sam I think you took the single player thing the wrong way..this would be like a pvp not a offline mode that is not what I was going for.
    I said this could be done as a single player mode like the solo mode for missions or like a multiplayer mode same way that is of missions there was nothing about being a offline mode.
    "There are no secrets to success. It is the result of preparation, hard work, and learning from failure."

  15. #13
    Senior Member HunterSLAYER's Avatar
    Join Date
    Apr 2012
    Location
    Akihabara Denki Gai (Home of all the OTAKUS! XD)- Tokyo, Japan :)
    Posts
    1,689
    Thanks Thanks Given 
    14
    Thanks Thanks Received 
    121
    Thanked in
    92 Posts

    Default

    I'm pretty sure Mr Game designer didn't mentioned about his idea being an offline one too.
    +1 for such an AWESOME idea!
    DO NOT INVITE ME TO YOUR GUILD IN SL UNLESS IT'S EBS TYVM!

  16. #14
    Luminary Poster Rare's Avatar
    Join Date
    Feb 2011
    Location
    Dirty Souf
    Posts
    5,479
    Thanks Thanks Given 
    1,120
    Thanks Thanks Received 
    1,354
    Thanked in
    738 Posts

    Default

    Quote Originally Posted by iAmPain View Post
    i dont seem to get why this should be approved not that im not cool w/ it. its just i dnt see the point doin it. ppl are having smooth sailing on lvling right now and everyone is still occupied.. overall this could be added if DL players asks for more and they dont have an event for about 3-5months
    Being proactive isn't a bad thing. Its inevitable that people will start to get bored. Why wait until that happens and they start quitting?

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

  17. #15
    Junior Member djshiro's Avatar
    Join Date
    Oct 2011
    Location
    Panama City, FL
    Posts
    13
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default any more ideas?

    Bump
    "There are no secrets to success. It is the result of preparation, hard work, and learning from failure."

Similar Threads

  1. Star Legends One-Player Mode
    By mateo in forum SL Suggestions and Feedback
    Replies: 23
    Last Post: 03-23-2012, 01:49 PM
  2. Suggestion: Offline Single Player Feature (For you Phar).
    By Ellyidol in forum PL Suggestions and Feedback
    Replies: 2
    Last Post: 02-06-2011, 03:50 AM
  3. Change Auto Attack: Still make it auto mode if you move.
    By lailai in forum PL Suggestions and Feedback
    Replies: 7
    Last Post: 05-07-2010, 01:23 AM
  4. Does any one know this game has PVP mode available yet?
    By kevintr912 in forum PL General Discussion
    Replies: 3
    Last Post: 04-30-2010, 04:11 PM
  5. Auto Attack -> Canceled when player moves?
    By FeralDruid in forum PL Technical Issues and Bugs
    Replies: 2
    Last Post: 04-09-2010, 10:41 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •