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Thread: Arcane legends Concept: Gems & Transcend

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    Default Arcane legends Concept: Gems & Transcend


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    Senior Member Oakmaiden's Avatar
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    Not much of a concept atm, maybe work that thought out some more.
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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    which? there was a lot of concepts in this video

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    +1 this is great!


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    I appreciate your effort and idea of editing this, but each armor have its own specific procs already. Adding another procs would lap and make it severely op which isn't ideal in anyway.

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    Senior Member flashio's Avatar
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    Quote Originally Posted by dynastygaming View Post
    I appreciate your effort and idea of editing this, but each armor have its own specific procs already. Adding another procs would lap and make it severely op which isn't ideal in anyway.
    It specified in the video that all procs on items would be removed (so I assume they would be turned into these gems), this open a new window of proc mix and with lots of different combinations, ofc it would have to be limited somehow so we don't end up with an armor for example with both Ebon armor+ death engine armor procs and such overpowered stuff.
    Either way, interesting idea

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    Quote Originally Posted by flashio View Post
    It specified in the video that all procs on items would be removed (so I assume they would be turned into these gems), this open a new window of proc mix and with lots of different combinations, ofc it would have to be limited somehow so we don't end up with an armor for example with both Ebon armor+ death engine armor procs and such overpowered stuff.
    Either way, interesting idea
    idk how would it be limited? can you expound.

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    Quote Originally Posted by dynastygaming View Post
    idk how would it be limited? can you expound.
    It should be based on rarities, depending on how good the proc is, so if an equipment has an arcane gem proc, next proc can only be mythic or below, this way it would be more balanced, imo

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    It's way more fun if people collect items and switch between them using hotbars

    It essentially adds skill ceiling to what seems to be an entirely stats-based game.

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