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    Default New Awakening Enchantments

    Any chance we could get some more or tell us if any are in the makes?.


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    Nice idea +1


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    I'm in if we can get some Cooldown Reduction or regeneration.

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    The only other awakenings I could think of are either, Cooldown or Haste... I’m not sure if it’s a good idea to add both.


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    Quote Originally Posted by THE GOLDEN KING View Post
    The only other awakenings I could think of are either, Cooldown or Haste... I’m not sure if it’s a good idea to add both.


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    Cooldown and Haste are not the same thing?

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    Quote Originally Posted by THE GOLDEN KING View Post
    The only other awakenings I could think of are either, Cooldown or Haste... I’m not sure if it’s a good idea to add both.


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    by Haste you refer to Attack Speed? Can you elaborate how would Haste work?

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    Quote Originally Posted by Saint Jaffo View Post
    by Haste you refer to Attack Speed? Can you elaborate how would Haste work?
    Well from what I noticed, Haste makes you attack faster right? So I’m not too sure how it could work.

    I would think, it would work similar to Movement Speed awakes? In other words if you have 0 haste awakes you attack normally, (example)say normal attack speed for basic attack is 65 hits per minute, and if you have 100% haste awakes, you’d hit 105 basic attacks per minute. So basically faster attack speed... I’m not sure if this should apply to skills... if it does it would have to be heavily worked. Since some skills need 1-2 second Cooldown. So 100% haste would most likely reduce that to .5-1 seconds.

    Just like speed awakes, if you have 100%ms you’re faster than that of someone who has 0%.

    @Patd Cooldown, I guess you could say Cooldown and Haste are the same. Haste speeds up attacks/skills while Cooldown reduces the time needed for the skill to reload .

    The only other awake I could think of besides Haste and Cooldown are “Double chance to proc”. But that should be more of an item enchantment than an awakening.

    Idk I wonder what other people had in mind, for different awakes.


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    Quote Originally Posted by THE GOLDEN KING View Post
    Well from what I noticed, Haste makes you attack faster right? So I’m not too sure how it could work.

    I would think, it would work similar to Movement Speed awakes? In other words if you have 0 haste awakes you attack normally, (example)say normal attack speed for basic attack is 65 hits per minute, and if you have 100% haste awakes, you’d hit 105 basic attacks per minute. So basically faster attack speed... I’m not sure if this should apply to skills... if it does it would have to be heavily worked. Since some skills need 1-2 second Cooldown. So 100% haste would most likely reduce that to .5-1 seconds.

    Just like speed awakes, if you have 100%ms you’re faster than that of someone who has 0%.

    @Patd Cooldown, I guess you could say Cooldown and Haste are the same. Haste speeds up attacks/skills while Cooldown reduces the time needed for the skill to reload .

    The only other awake I could think of besides Haste and Cooldown are “Double chance to proc”. But that should be more of an item enchantment than an awakening.

    Idk I wonder what other people had in mind, for different awakes.


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    I see. I know Haste under the name of Attack Speed. In other games I play, it only affects basic attacks, so it would be a nice addition to AL. As I said earlier, I would love to see Cooldown Reduction, Regeneration and Attack Speed now.

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    Maybe poison awakwning, can be scale by radius or level of dot.

    Similarly, like bleeding awakening?

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    Honestly anything substantial that would be put into Awakening talks should probably be reserved for item bonuses. Haste and such are too strong to be put into possible awakenings.

    I would rather more selection of items with special stats and stuff built into items than in awakes.

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    Adding 'Attack Speed' = More DPS on yoir stats

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    1.)Crit dmg seems like a good thing to implement!!
    2.)Damage limit ( for example if u have 3% dmg limit, the max dmg you can take from a single hit is [100-3]% of your total health) seems like a good idea too especially for rogues and mages even though its going to create some controversy
    3.) Another one is stealth/invincibility( for example if you have 3% stealth, you have a 3% chance of becoming invulnerable for 'x' seconds when using basic attacks).

    Maybe sts could add these to another category called enchantments instead of adding to awakenings so that it doesnt become harder to obtain more important awakes like bd/stat/gl/ms.

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    Haste awake might be a bit too far tbh. Pendant 25% weapon 50% vest 50% pet 15% we have.

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