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Thread: "The Engineer is a master of controlling and debuffing their foes through the..."

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    Default "The Engineer is a master of controlling and debuffing their foes through the..."

    The Engineer Class Discussion subtitle says:

    "The Engineer is a master of controlling and debuffing their foes through the use of their technical knowledge"

    That sounds great...but does the engineer really do that? We only have one debuff and two ways of "controlling" our foes. If anything, the commando fits this description better.

    What does everybody think? I think adding some debuffs or other CC would probably make the engineer a lot more fun and satisfying.

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    Senior Member Mitchturbo's Avatar
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    Yes your absolutely correct, It would be better/more accurate if they update it and change it to...

    "The Engineer is a master of Life and death and defeat their foes by Draining them Dry"

    lol :-)

    If not, then the final skill should be either an awesome debuff that targets all enimies and makes there attack accuracy 50% less
    Or a skill that allows you to take control of a foe for a short while and you can use them to attack more enemies or blow em up by combustion.
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    Since we are "engineers," how about letting us drop a mechanical turret for the last skill. The turret can be multifunctional based on how we configure it, whether to debug (maybe slow? or reduce damage), or shield the group (like the shields dropped in volaria), or attack.

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    Senior Member Mitchturbo's Avatar
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    Quote Originally Posted by qoph View Post
    Since we are "engineers," how about letting us drop a mechanical turret for the last skill. The turret can be multifunctional based on how we configure it, whether to debug (maybe slow? or reduce damage), or shield the group (like the shields dropped in volaria), or attack.
    I like this idea! Omg that would be fangtastic!
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    I'm guessing this won't get implemented, but I'm posting in in the suggestions forums, because it sounds great to me!

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    Yeah that would be AWESOME!!!!!, but how would u configure it with enemies shooting you? It would be pretty hard to program while bombs r being thrown at u, but overall, Excellent idea!

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    Senior Member Itoopeo's Avatar
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    My suggestion for last skill is push. Thats missing from our class. Push could be like increasing bubble that powerfully pushes everything nearby away. Its like op push but for many mobs same time and go every direction. It would be good tool for breaking those mobs that likes to stick together (STS tarasa colony). It would be cool to just hit that button and boom all mobs flies around. :-)

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    Junior Member Polararcticlife's Avatar
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    It would also be a group heal and a combo with 5 second coll be cause we engs have horrible cool down times lowest is 8 seconds for pain
    SL is my main, healing is my game and BUTTER!!!!! DIE SQUIDS! BUTTER WINS!

    :butter:

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    is engeneers good for pvp at lv 25

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    Lol no. But engis are good at level 31 tho

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    i guess im throwing him away

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    Just level up him a bit x(

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    Dont throw eng away he's too valuable and epic
    SL is my main, healing is my game and BUTTER!!!!! DIE SQUIDS! BUTTER WINS!

    :butter:

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    About the final skill, do you guys seriously think that Spacetime Studio is working on it??? Personnaly I don't think so. They are working more on arcane legends. (My opinion)

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    This game can be a big hit if they get more intersting story or stuff into game.Also passives such as cooldown reduction, mov. speed inc. , etc would be awesome.If you are 51 you have 2 extra unused points since only 8 skill can be used.Even if you have revive at 2 and use it as a pvp/pve hybrid build ,still at 56 cap new passive skills or atleast another change is a must.This might the reason for the delay in cap for long?People expect game makers for new things into game as they pay real money but using recolored and repeated items (which is happening since first christmas event and other events) is a scam.No real thing is added into the game since hive, its already present but they switch it on for events.If you want people to spend money on the game, you act first, not people.After all most people play AL because it has newer mechanics, regular events and updates and not because its AL.I hope AL dont become next SL later someday.

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