THIS DATA IS OUT-OF-DATE... Scroll down
One more view of the spreadsheet. Sorted by time then xp. This is the good one!
P.s. I already verified that energy cost... Forgot to edit that out
THIS DATA IS OUT-OF-DATE... Scroll down
One more view of the spreadsheet. Sorted by time then xp. This is the good one!
P.s. I already verified that energy cost... Forgot to edit that out
Last edited by Snakespeare; 05-03-2012 at 10:11 AM.
Your calculation is incorrect.
The marshwood instants don't yield 1440xp in 16 hours they yield 1155xp.
It takes 45 minutes to replenish the 9 energy it takes to play the mission. In 16 hours (960 minutes) the max times you can play the mission 21 times. 45*21=945 minutes (keep in mind we can only work in increments of 45 because we cannot play missions and use energy in fractions).
The amount of xp you make off of the MW instants are 55xp per play. 55*21=1155xp gained in a 16 hour period.
Now if you are factoring in the a 25/25 bar played in the first hour the MW instant would yield 1265xp, which still wouldn't surpass the 6en/40xp missions played starting from a zero'd meter, in the same time cycle.
Your need to double check the formulas in your spreadsheet the aren't outputting the correct numbers
Also, I'm comparing time to energy gained for to each mission. Playing the 6en/40xp mission will yield xp faster than any other non-playable mission in any given time cycle from a meter's zero state.
Last edited by Blaquehaaart; 05-01-2012 at 03:22 PM.
I've finished entering data for all of the campaigns. Let me know if I missed anything or have any typos.
I have updated the spreadsheet to use all of the new numbers - not only were timers updated, but in a few cases so were experience and gold. Energy didn't change for any of them however.
My list on the front page is now up to date w/the new numbers for anything worth 6 experience per energy and above. A few did move around but not a lot of them.
The spreadsheet itself should be accurate - let me know if you notice anything that's off.
The 6en/40xp missions produce the fastest xp gain in ay given time cycle, with the exception of the MW instants played in the first hour with a minimum of a 24/25 bar.
Although, a better xp gain to play the first 25 points in the 12 and 8 hour long bakes, and play the 6en/40xp missions on a 12 hour cycle, once every hour. In any case, you have 2 hours and 5 minutes before your meter coasts at 25 eng, from a zero state. So you don't have play every hour, and the beauty is that you can play them in tandem. Which gives more flexibility, and it only comes down to not letting the meter coast at 25.
Last edited by Blaquehaaart; 05-01-2012 at 03:14 PM.
If you want to log in every 45 minutes to repeat one task, go right ahead.
You've missed my point. I am designing a way to both farm AND PLAY. My system works for my style of play. I'm not going to log in that much for just one action. I am going to log in, do several actions, and run some 3D zones. Otherwise, I'd stop playing altogether.
Both are valid methods, and I'm providing the numbers here so that people can figure out what they want to do w/o having to go through every mission and figure out the numbers themselves. So...please keep updating your strategies, bear in mind that not everybody has reached Marshwood yet, and let me know if I've got any more errors in my own numbers to make sure that the spreadsheet is at least accurate.
By the way, I'm now up to the last long bake before I reach the end of Marshwood, so I'll have every mission as of tomorrow morning after I wake up. Waiting on a 12 hour now (Read Ancient Diary)
If people want to couple playble missions with fast energy gains the 6en/40xp missions will still be the best suplement for the fastest energy gain. Also, it will give you extrs plays because you can play it more in any give time cycle than the 9en instants.
If someone just wants to play for fun, then maximizing xp doesn't matter. However, the point of number crunching this in a leveling context is to maximize xp. If maximizing gold is the priority after turning 21, then observe from above is still the best gold accumulator. Although, it won't match the gold acquired through the playable missions.
Never the less, maximizing xp gain is not difficult. If you want to make xp fast, play the 6en/40xp every hour. You don't have juggle long bakes and fit in instant missions. Just don't let your energy bar coast at 25/25 and zero out your meter with the 6en/40xp missions, it really is that simple.
You can play the 6en/40xp missions more often as well, which will improve you chances of getting bonus xp, gold, and energy.
The 6en/40xp have a 10 minute cool down, you can do playable missions between the cool downs. Also, there are two of them, so you have flexibility in how you play them.
If you want to play how you want that's fine, however, just keep in mind that you won't be maximizing xp gain.
I can see how it's working for you to do just one action and make some runs. But my way you get a better chance to make your runs on buffs.
Your way is probably great for your style of play, Blaque. Do you actually do it that way? One or two actions baking while running in zones? It seems like it would take an hour to refresh that energy.
I'm a pvper. I just drop my points in the 6en missions between matches.
When I leveled, I just dumped points toward progression, but yes, I did observe and beyond when I got stuck at the long bakes, then did the 6en when I got them. My first priority was progression through the storyline, though.
Now I just play the 5 mid bakes, that I number crunched to maximize the gain from the initial 25/25, to clear my meter in the morning. Then I play a 12 hour cycle according to those bakes, and check in between every 1-2 hours. Although, I get a lot of bonus xp and energy, so I'll play that off as well. For the most part I play both the 6en games at once...not always though.
I let my meter coast form time to time, and I'm not that hard core about...I think I let it coast all weekend. Never the less, even with minimal play I can yield about 2k xp with bonuses and energy gain, on a 12 hour cycle, with not much in-game time at all.
Griding out 21 is tedious, so I want to do it as quickly and easily as possible, which is why I just number crunched the most efficient solution to that, which luckly is simply spaming the 6en missions.
Thanks for all your work!! I started compiling all this data and got to the 4th campaign and found this!
I noticed that after todays update some of the bake times have changed drastically.
In Gallows Alley Slum for example: feed on lookouts is now only 15:00. Ambush Thugs is only 30:00.
YYZBird-115, YYZBear-115, YYZMage-115
I'll have new data in about an hour. The energy, xp, gp values haven't changed much, so the difference almost entirely time. It does affect my rotations. All of the 9 hour tasks are now 30 minutes, and since they had awesome ratios, the simple fact is that they take over n
woow all so confusing but i still love it!
NEW DATA Sorted by experience divided by energy
Conclusion: also copied over my earlier conclusions...
Marshwood 7 - Read Ancient Diary 6/65/300 1:00
Marshwood 3 - Feed on Victims 6/58/300 0:20
Redlight 9 - Scout Ghoul Hangout 5/45/170 1:00
Gallows 4 - Ambush Thugs 4/35/165 0:30
(Gallows 10 - Rescue Vampires 4/35/165 0:30) or 1 run... 10/25/variable
238 XP/1100 GP -or- 213 XP/935 GP and drops
Last edited by Snakespeare; 05-03-2012 at 11:39 AM.
Very awesome snake!
Let's make it SPARKLE!
Ooh, cool! Hadn't noticed the time changes yet, only logged in once quickly after the update. Will go through and make updates to the spreadsheet tomorrow morning.
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