It's not very hard to make a system where tie can't happen, or with very little chance for them to happen.
It's good to avoid as much drama as possible, this always happens, isnt it about time it's stopped?
Like if blue eggs this event gave between 1-3 points, purp between 11-13 points randomly. Tieing would be very hard. Not difficult to code either.
Just run with all you got, with all your spirit, keep the leaderboard competitive. It's more fun if you are rewarded when you play with all that you got.
You could argue that lb is about trust and whatnot. To me lb is about competition where everyone try their best and those who tried the hardest gets rewarded.
It's just my opinion tho.
Sincerely,
Avta
Sent from my GM1913 using Tapatalk
Bookmarks