this isnt bad tbh. its practical. but its impractical because the amount of back tracking that needs to be done to get something like this to work. it runs into the same issue my concept runs into from a design perspective.
our concepts would have had to been applied from the begining.
its much easier to create new weapons instead of back tracking and upgrading every single old to new weapon.
you can also say well lets just buff spirit weapons.
this is far more practical then both of our concepts.
the issue then becomes something like .
well how much is to much?
if we dont buff it enough it still wont be desirable. which isnt bad.
if we buff it to much it will be to desirable.
if its to desirable then people will just farm festerfang swamp and dm. this is because spirit weapon and murk token prices will increase.
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