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Thread: Pet passive detail

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    Default Pet passive detail

    Anyone knows this pets detail passive in terms of armor and damage reduce passive in percent? Like other pet(s) Ex. Obsi 30% Reduce armor, crit... Bao reduce armor and damage 20%
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    Last edited by Jemstroyer; 05-25-2021 at 05:31 AM.

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    Senior Member Fearrr's Avatar
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    Quote Originally Posted by Jemstroyer View Post
    Anyone knows this pets detail passive in terms of armor and damage reduce passive in percent? Like other pet(s) Ex. Obsi 30% Reduce armor, crit... Bao reduce armor and damage 20%
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    Based on when pet was released the Armor/ Damage Reduction each category would prolly be around 10-15%. Not 100% sure though. Maybe a Dev or someone who thoroughly tested could give a more precise answer.
    Last edited by Fearrr; 05-25-2021 at 03:31 PM.

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    Quote Originally Posted by Fearrr View Post
    Based on when pet was released the Armor\ Damage Reduction each category would prolly be around 10-15%. Not 100% sure though. Maybe a Dev or someone who thoroughly tested could give a more precise answer.
    Ty info sir. Really like that this mythic-legend pets passive wont go to waste some pets look cool but passive is bad

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    Quote Originally Posted by Jemstroyer View Post
    Ty info sir. Really like that this mythic-legend pets passive wont go to waste some pets look cool but passive is bad
    99% of pet passives are pretty bad in pve because of how fast we kill everything.

    also some bosses and some mobs have immunity to a lot of things.

    the 1% of pet passives that are good vs pve bosses are increase gold loot, reduce damage, and ....idk am i missing something ?

    also breeze has some places it can be good at.
    everything else seems pretty useless to me

    if you look at pets from 2013 till now theyre mostly based around pvp.

    i also made this not to long ago check it out

    https://r.tapatalk.com/shareLink/top...ink_source=app
    Last edited by Potofgreed; 05-26-2021 at 09:47 PM.

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    Quote Originally Posted by Potofgreed View Post
    99% of pet passives are pretty bad in pve because of how fast we kill everything.

    also some bosses and some mobs have immunity to a lot of things.

    the 1% of pet passives that are good vs pve bosses are increase gold loot, reduce damage, and ....idk am i missing something ?

    also breeze has some places it can be good at.
    everything else seems pretty useless to me

    if you look at pets from 2013 till now theyre mostly based around pvp.

    i also made this not to long ago check it out

    https://r.tapatalk.com/shareLink/top...ink_source=app
    Good thoughts, but I’d disagree with a bit when u characterize some procs as not useful, specifically- pull, banish, bleed, freeze ect as being not useful. But the rest, I agree
    No pet can pull like some weapons like spirit

    Let’s name the worst of them
    Push, reduce move,
    What else seems completely useless?
    \m/,____( >. < ‘ )________,\m/
    Suentous

    “The Cult” does not exist. Stop asking questions!

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    Just get 1 person level 61 and you lv 61 1 with lv 61 morgana and 1 use 1000 armor. Morgana hits the 1000 armor see how much debuff it does and there is how you can get the percent same with damage. Works in any level above 61 just both players same level.

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    Quote Originally Posted by Stephencobear View Post
    Good thoughts, but I’d disagree with a bit when u characterize some procs as not useful, specifically- pull, banish, bleed, freeze ect as being not useful. But the rest, I agree
    No pet can pull like some weapons like spirit

    Let’s name the worst of them
    Push, reduce move,
    What else seems completely useless?
    your right ill go fix that

    pve related



    The only upside i can see for bleed or poison and other d.o.t is on skills helping proc certain items. procing those items also increase the damage of the d.o.t . something i dislike about bleed, poison and other d.o.ts is how slow the tics are. there is like a 950ms to 1s wait per damage delt. charged clock d.o.t is .5 which is 500ms per damage delt. but it has to be charged.

    bleed and poison on pet passives are pretty useless now because they dont do anything but deal a fixed amount of small damage. correct me if im wrong. also pets dont get a chance to apply bleed on mobs because we kill everything so fast. even if bleed and poison are applied at bosses theyre not really doing anything.

    breezes passive is only useful in a certain events and certain l.b runs.
    but useless for the most part when you take into consideration how the game is played today in pve. most end game bosses have immunity to freeze,stun,paralyze. etc

    banish is pretty useless now because of how fast we kill things.
    also certain event mobs have immunity to banish.

    the only 2 places i can see banish being applied practically is with immo staff in maus vs the witch damage debuff. but even then its not needed because you can just simply run out of range to remove the witch debuff.
    the 2nd place would be a certain solo lb .

    only 1 banish weapon is useful at this point of the game while the rest are pretty bad.

    pet passives with banish are useless.
    keep in mind banish is rng based when compared to raw damage that isnt.

    pet passives pve

    snare and reduce move speed both reduce move speed.
    snare has its own unique animation.
    we kill mobs so fast these things dont really have a chance at being applied. most end game bosses typically have immunity to snare and reduce move speed.

    reduce hit chance only effects auto/basic attack damage from my understanding correct me if im wrong.

    this can effect some end game mobs but for the most part we kill things to fast for the pets to practically apply this. also some mobs and most end game bosses only deal skill damage there for making hit chance useless in pve. its sorta useless in pvp too.
    i think pets inherit your hit chance correct me if im wrong.
    i could be wrong about all of this.

    reduce dodge chance
    you can dodge auto/basic attack damage you cant dodge skill damage.
    most end game bosses and mobs only deal skill damage.
    proc d.o.t coming from certain weapons counts as skill damage.
    boss can only dodge your auto/basic attack damage this isnt a problem tbh. i just dont think this should exist personally.

    mana burn useless vs mobs n bosses

    reduce armor
    im sorta confused on this one because the whole eterno aa thing.
    it makes me wonder how useful reduce armor is at this state of the game. i think someone said some bosses have immunity to eterno aa armor debuff correct me if im wrong. which means those bosses have immunity to armor reduc ?

    reduce crit %
    to small to notice i think.

    reduce crit hit chance
    isnt this the same as reduce crit? but with higher %

    reduce damage
    does reduce damage also effect crit damage?

    correct me if im wrong if im wrong im wrong .
    Last edited by Potofgreed; 06-16-2021 at 04:52 PM.

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