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  Click here to go to the first Dev post in this thread.   Thread: % Stacking Damage Reduction

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    Senior Member Deathlyreaper's Avatar
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    Default % Stacking Damage Reduction

    Being able to achieve 100-125% Stacking Damage Reduction shouldn’t be a thing (Meph AA, Blizz AA, Wrangler Belt Proc, Arc Prec/Arc Loveling HB).

    Currently, there are 2 categories of Damage Reduction. Non-Stacking and Stacking, both multiplicatively stack with each other, while stacking additively stacks with itself. Making Stacking a multiplicative stack may be better. Or we could make it similar to haste where once you reach a certain percentage of SDR the additional percentages you get is diminished so you never quite reach 100%.


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    Default

    I hope devs will check suggestions/feedback section before temple event

  4.   This is the last Dev post in this thread.   #3
    Design Department Cinco's Avatar
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    Default

    Yeah - I favor a diminishing returns to a max that's substantially below 100%. We'll be developing a solution here pretty soon.
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    Default

    Going forward, maybe add a limit to stacking damage, too? Dont want to see some new weapon/pet/elixirs combo in the future that can all be stacked to provide 9999% dmg increase lol

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    Forum Adept Xtremez's Avatar
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    Default

    100% dmg reduction is still a heavier problem than stacking dmg at the moment since future expansions would face players with much harder mobs and bosses anyways so dmg dealt could scale and turn out balanced but 100% dmg reduc will stay that way no matter what level you are at...

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    Senior Member Kakashis's Avatar
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    Glad this will be looked at! Now wave maps won't have to last hours!
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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