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Thread: Arcane legends Game mechanics

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    Default Arcane legends Game mechanics

    the questions i want to ask everyone here is

    do you want the game to be simple?
    do you want the game to be complex?
    do you want both ?

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    Simply complex

    Послато са SM-A600G помоћу Тапатока

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    Complexed with simplicity

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    We want a complex event aura

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    Its fine rn simpler ofc

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    complex for others simple for me

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    Complex as it means adding in a bunch of stuff in which we have to figure out on our own to see its max potential with other things. Weapons, armors, pets, and other stuff we could combine together to figure out what is the most OP. Buff older weapons to work on 76 so we can use a huge variety of procs for fun and testing.

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    Senior Member Stephencobear's Avatar
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    My ocd enjoys the complex, but my insanity prolly shouldn’t influence the “real” world
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    “The Cult” does not exist. Stop asking questions!

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    Simple, I prefer mindless whacking. Real life is complicated
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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    Introducing wepon upgrade many mmorpg games have that mechanism where you can upgrade your wepon level to your level by using some ingredients other rarity wepons and gold to upgrade wepon level .
    And by every level their proc increases by a lil bit .
    I know its hard to do cause of tons of wepons are out there but can be done for most of the arcane wepons and mythich rarity wepon .
    Like if you upgrade maul to level 76 it will proc 800 str might sound much but not cause can be balanced by the timing of procs.
    I mean every wepon which is nerfed should be balance to current level cap.
    Every class will have tons of choices in between wepons to pic.
    Glint is victim of all classes because only wepon left which support new wepon procs if there are many choices to pic from no one will yell on nerfing or buffing other classes .


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