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  1. #1
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    Quote Originally Posted by Wap View Post
    I do agree with this but I do think the simpler solution is to simply have pushes be blocked by stun shields (nek, jug, etc…) This would give a way to counteract them while still having them be useful but not broken.


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    if something like this existed you would still be pushed when the duration of the immunity is down.

    there will still be moments where you guys will be pushed into a wall.

    but i guess you would use a skill or aa to remove the sliding of that push in that moment? which means im a idiot for not understanding this and im sorry

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    Default Please make this change to push pets

    Quote Originally Posted by Potofgreed View Post
    if something like this existed you would still be pushed when the duration of the immunity is down.

    there will still be moments where you guys will be pushed into a wall.

    but i guess you would use a skill or aa to remove the sliding of that push in that moment? which means im a idiot for not understanding this and im sorry

    Sent from my Redmi 5 Plus using Tapatalk
    Yeah its to the point where the push are still good but they aren’t broken and they are countable. Just like breeze, if it froze or slowed through stun shields it would be way too broken. Thats the situation we are in with* push pets atm, they push and cancel your movement input and there is no counteracting them. Often times you get locked in place or pushed across the map with no way to counteract it; which is why having stun shields also block pushes is the perfect solution. Once you’re off stun shield, you can still get pushed but once you have it you’re temporarily relieved.


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