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Thread: Haste Mechanic

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    Default Haste Mechanic

    Haste should be applied to skills that are on cool down.

    this type of change should apply to ulti,amulets,armors and weaps.

    Example 1: if i use mage arcane shield then i use heroic tad aa the haste wont be apply.

    Example 2: if i use heroic tad aa then " charge shield then release"
    haste is now applied. now i run into combat as the pet aa drags behind me. my allies do not receive haste on their skills that are on cool down.

    is haste fine is my question to the community ?






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    Senior Member Ilove_Poopoo's Avatar
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    Default

    Evg/DM already consists of 3-4 mages because of their haste ulti. Maps are easy as it is.

    Introducing this with gear cooldown procs is too far-fetched. It'll cut map completion by almost half.



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    Last edited by Ilove_Poopoo; 08-02-2021 at 06:24 AM.

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    Senior Member firebelt & crystalkiller's Avatar
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    -1 will be too stronk..and I haven't seen a single game where haste/cdr works the way u suggested.

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    Default

    Quote Originally Posted by Ilove_Poopoo View Post
    Evg/DM already consists of 3-4 mages because of their haste ulti. Maps are easy as it is.

    Introducing this with gear cooldown procs is too far-fetched. It'll cut map completion by almost half.



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    explain haste aa's and everything else in situations. please n thank you.

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    Last edited by Potofgreed; 08-02-2021 at 07:34 AM.

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    Quote Originally Posted by Potofgreed View Post
    explain haste aa's and everything else in situations. please n thank you.

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    Haste design is to not work on running cooldowns. As it currently is, haste is very powerful already, so much so with the different sources we can stack and alternate at this point in time, and thereafter.

    So yes, I disagree with the suggestion along with the implementation of haste beyond our skills/basic attack speed.

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    Default

    Quote Originally Posted by firebelt & crystalkiller View Post
    -1 will be too stronk..and I haven't seen a single game where haste/cdr works the way u suggested.

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    It does work like that
    If i use my ult while a skill is on cooldown, the haste won't be applied. This "issue" isn't a problem when it concerns ulti, but its the same for ebon proc

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    Senior Member Stephencobear's Avatar
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    Default

    Now the second example you give does have a legit problem in that pets lag to far behind us at times

    We’ve suggested countless times to have an option that prevents pets from attacking barrels, but afaik sts is silent on this for some reason

    Might be worth making another thread in suggestions that we should have the option to set the pets tether shorter, or
    once again, give us the option to disallow pets hitting anything but an enemy
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    Senior Member firebelt & crystalkiller's Avatar
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    Quote Originally Posted by Vulcainx View Post
    It does work like that
    If i use my ult while a skill is on cooldown, the haste won't be applied. This "issue" isn't a problem when it concerns ulti, but its the same for ebon proc

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    You ddnt understand what I told probly..


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    Quote Originally Posted by firebelt & crystalkiller View Post
    You ddnt understand what I told probly..


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    Ah sorry, i understand now xd

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    Quote Originally Posted by Stephencobear View Post
    Now the second example you give does have a legit problem in that pets lag to far behind us at times

    We’ve suggested countless times to have an option that prevents pets from attacking barrels, but afaik sts is silent on this for some reason

    Might be worth making another thread in suggestions that we should have the option to set the pets tether shorter, or
    once again, give us the option to disallow pets hitting anything but an enemy
    I dont think they would ever let you disable that its been that way for years and pets were alwats advertised that way so i dont see them adding an option to disable that kind of thing for pets anytime soon

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    Default

    ahhh lol you guys went off topic but thanks to the peeps that replied. guess its bad

    the way aa's use haste is more for offensives skills and basic attacks.

    the way aa's use haste is less for defense. it does work for defense but it has to be applied in away thats weird to me.

    they could have went about this differently. but i understand now why they didnt

    but im wrong anyways thanks for answering


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