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  Click here to go to the first Dev post in this thread.   Thread: Preview 8/4/2021 | Beach Blanket Burglar Continues + A New Expansion Sneak Peek!

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    Moderator Remiem's Avatar
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    Default Preview 8/4/2021 | Beach Blanket Burglar Continues + A New Expansion Sneak Peek!

    Happy Wednesday, Legends! It's time for another preview! As you know, the Beach Blanket Burglar event continues this week, but the STS dev team is hard at work finalizing even more of the new expansion content!

    For example, a new set of ARRRR-inspiring pirate weapons!

    Click image for larger version. 

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    But it's not all art and vanities we're working on. The designers have been hard at work on a wicked multi-phase battle for the expansion's final boss: The
    Kraken.

    While the visuals aren't finalized yet, I'm happy to share the description of it here for your enjoyment and feedback! Let us know what you think and if you'll enjoy running this encounter.
    The encounter is still in development and could change significantly before its release.

    Phase 1:

    Taunt mechanic:
    Standing in the Deep Sea Altar (a rune circle that appears in front of the boss) taunts the Kraken causing the current target to receive Kraken's Curse (a timed DOT). Another party member must step into the Deep Sea Altar and take the Kraken's Curse before the DOT times out... or the player with the DOT dies! So, you'll need work as a team to juggle the boss's aggro and prevent unnecessary deaths.

    Fist mechanic:
    The Kraken warns of an impending attack with a rectangular warning area that covers 1/3 of the room. Exit the hit area before Kraken's crushing attack arrives or you will be killed instantly!

    Kraken Crud / Personal Space mechanic:
    The Kraken will look for someone who is not nearby (we're looking at you, ranged players!). If he finds someone, he puts a visible Kraken Scourge debuff circle on them.

    After a short period, the Scourge falls away from the affected player and creates Kraken Crud (a virulent poison pool) on the ground. Shortly after this poison pool appears it will damage any players in it. Players affected by the Kraken Scourge would be wise to have the Kraken Crud pools drop in places where they won't hurt the rest of the party.

    If the Kraken doesn't find a suitable target at range, he'll release an attack for 'personal space'. This is a big circle attack around him that, again, will instantly kill players in the way. Get out or die.


    When the boss is at 50% health, he will enter Phase 2.


    Phase 2:

    During this phase, the Kraken is invulnerable.

    A Giant Sea Slime and a bunch of little slimes spawn. The Giant Sea Slime has extremely high defense at the start but can be debuffed to be defeated.

    If a little slime is killed nearby the Giant Slime the Giant Slime will absorb the little slime to increase his damage output. If a little slime is killed far away from the Giant Slime, the Giant Slime loses durability. Kite the little slimes away from the Giant Slime before killing them to make the most of their debuffing effects.

    When the Giant Slime dies, the Kraken moves on to phase 3 (even if little slimes are still alive).


    Phase 3:

    The Kraken resumes his powerful attack series until he reaches 10% health.

    At 10% health, a 'final' debuff is placed on all players, and other mechanics stop.
    Players lose health and cannot use potions. Kill the boss before your health runs out.

    ----------------------

    As you can see, this encounter requires teamwork, attention to mechanics and telegraphs, and some good power. As always with expansion previews, these mechanics are a work in progress and subject to change, but all the same...Let us know what you think!

    As the expansion release draws closer, you'll start seeing these previews more often.
    So, feel free to continue to let us know what kind of previews you'd like to see! See you next week!
    Last edited by Cinco; 08-04-2021 at 09:21 AM.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Amazing

    Good Work Devs

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    Sell ankhs?


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    Rogue Healing Ult make more sense now XD

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    The Kraken Boss fight sounds interesting for sure. And think you guys did a really good job with the idea and creativity of it. My only concern is this does not sound Random PT Friendly lol 😂. More like being in a Guild and or a group of experienced friends is the best option, but let's wait and see.

    Hmm...Kind of Expansion Preview I am looking forward to if possible...Very curious about Legendary/Mythic/Arcane Weapons and the Procs. Will we see something similar to Maus Expansion where the Legendary/Mythic Weapons had decent Procs again? 🤔

    IGN: Cytotoxin(81)+Necrotoxin(63)
    Class: Warrior

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    i hope red zones dont disappear too fast, i play with constant 150 ping and I need to exit 1-2s before zones disappears because otherwise even when I am out of range I still get hit because of lag.

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    very nice work cant wait

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    And now we see warrior who don't support their team by using heal experience this alot at temple event

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    Look, finally, Flashio, STS took some our idea for the boss mechanic. This is what I'm looking for, new boss mechanics... With phases!!! I'm looking forward to it.

    And now I will wait for the boss design... Dont crush my hope devs!

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    will this new boss have the same loot as evg?

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    But, one suggestion from me, for the phase 3, can you disable the ankh or respawn thing too? I'm just bored too easy...

    But health based skill should not be locked like potions do.

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    Regarding the new boss fight with its new mechanics I couldn't be happier, nonetheless this kind of hardcore content leaves a question to solo player based content, I hope this kind of play style doesn't get forgotten.

    Are slimes from phase 2 going to have some kind of debuff mechanic towards players? Aoe explosion when they die, toxin effect on each hit they land, lower crit/Dmg, etc.

    On phase 3 I think it would be more interesting if not only potions didn't work but healing skills were cancelled as well, party would be fine as long as warrior steps up front taunting all the dmg from kraken while rogue/mage wear Kraken's hp down, for this to work vb skill where the player regents from enemie's attack would come in handy and wouldn't be canceled since it's a healing based on the enemy dealing damage to the player, would be a nice way to bring back this skill into pve. (regen from pets/procs would work as well such as arie hp leech).

    As for what kind of preview I look forward well... I'm interested on what are your plans for solo content and having a peek at a couple of legendary/mythic/set or even Spirit gear would be interesting, really hoping to have usable items besides arcanes.

    Last but not least, I pity the poor cabin boy who tries to defend himself against vicious pirates that may come with gigantic swords thirsty for blood, please provide this poor soul with a bigger shield so he can mop the salty water from his ship's wooden floor.
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    This new boss look really fun to fight, i like this teamwork strategy!!

    but, i only hope that if we have new "1k boss kills Aps" it will be doable from other boss alternative!!

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    I’m also concerned about solo play. The need for specific procs and arcane gears leads to party snobbery and leaves a lot of players on the sidelines. Will random pt with one or two players under geared be able to plow thru?


    I’m rubber and you’re glue, what bounces off me, sticks on you..

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    Nice mechanics! I'm looking forwards to the expansion with happiness! Don't hurry. I hope you also try to give the game some more storyline background with the expansion!
    Dragons are overall

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    Damn cool gj

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    What about spirit items (which increase stats as the item level increases), will they be in a new expansion, or were they just added for festerfang? It just looks very strange that one set of equipment was so highlighted (color, slot in the market).

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    Is the Kraken boss like orrick and hyrda you enter a sperate zone for each boss? I think it is but I'd love conformation please )

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    Feels like maven fight in path of exile...any one can relate?

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    Quote Originally Posted by Fearrr View Post
    The Kraken Boss fight sounds interesting for sure. And think you guys did a really good job with the idea and creativity of it. My only concern is this does not sound Random PT Friendly lol 😂. More like being in a Guild and or a group of experienced friends is the best option, but let's wait and see.

    Hmm...Kind of Expansion Preview I am looking forward to if possible...Very curious about Legendary/Mythic/Arcane Weapons and the Procs. Will we see something similar to Maus Expansion where the Legendary/Mythic Weapons had decent Procs again? 🤔
    I want to add one more thought to my post. I think I made a thread in the Suggestion Section about Spirit Weapon Procs about year or more ago, and also a few more player's spoke about Spirit Gear/Weapons. I don't think any of them got a Dev reply back about them. So I would like to know is there any plans for For a Buff to Spirit Gear and Weapon Procs for this Expansion? And by Proc Buff I mean DOT, Proc Rate, and AOE Heal. I can see Spirit Weapons buffed being useful in Phase 2 and Phase 3 of the New Kraken Boss fight for all classes. I think a rework of these would be beneficial for the Community and worth the time to do.

    Another thought? A Rework on how Spirit XP is gained. There is already a lot of XP needed for these Gear and Weapons. I think it would be more convenient for everyone if as long we have them in Inventory they still gain XP for each kill. Or another idea as long as they are switched to use during the durarion of a Mob/Boss Kill but not for the entire fight, we still get XP gained for the Kill. Atm is not worth using them for an enitre Mob or Boss fight with low Base Stats and Low Proc Damage/Rate. 🤔

    IGN: Cytotoxin(81)+Necrotoxin(63)
    Class: Warrior

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