Originally Posted by
flashio
Can we expect the difficulty increase per wave be higher than previous temples so it actually starts getting hard at around wave 50-70?
This wouldn't affect non-lb runners since the main loots are capped at wave 20 for boss drops and would "ease" up the lb runs since having close to no difficulty up to wave 100- 107 is disappointing up to the point that u have literally wasted an hour just to try a new strategy and having to try at least a couple more times in case it was just bad luck with procs, and even worse when the run is going smoothly and suddenly getting a spike lag on wave 120+, really frustrating.
Also a tweak that most players would like is having class restrictions only for lb runs (which could be selected when entering the dungeon), this would make finding full maps playing as randoms way easier.
Besides that, I hope that class restriction for lb remains untouched, that was a pretty good addition as well as the removal of bombs.
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