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  Click here to go to the first Dev post in this thread.   Thread: Level 81 Expansion Guide - Adventure to the deadly underwater realm of the Zodias!

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  1.   Click here to go to the next Dev post in this thread.   #1
    Design Department Cinco's Avatar
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    Quote Originally Posted by lissil View Post
    Will there be a spirit gear level requirement to craft the new ones? Like do we need a level 40+ gun to craft the new spirit gun? How long has it been since the spirit sets were released? I think people had more than enough time to level it up. If we will just be needing level 1 spirit gears for the new ones then delaying the new ones is kind of pointless. I just think it makes more sense to level up the new spirit gears as we are running the new maps to level up our toons.
    You can level-up your Spirit Gear (if it's not already maxed by now) in the new Zodias maps.

    These items will not be a crafting requirement for any future 'Spirit' gear.
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    Quote Originally Posted by Cinco View Post
    You can level-up your Spirit Gear (if it's not already maxed by now) in the new Zodias maps.

    These items will not be a crafting requirement for any future 'Spirit' gear.
    Thank you for the clarification.

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    Quote Originally Posted by Cinco View Post
    You can level-up your Spirit Gear (if it's not already maxed by now) in the new Zodias maps.

    These items will not be a crafting requirement for any future 'Spirit' gear.
    Ok tysm!

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    Quote Originally Posted by Cinco View Post
    You can level-up your Spirit Gear (if it's not already maxed by now) in the new Zodias maps.

    These items will not be a crafting requirement for any future 'Spirit' gear.
    i feel like the new spirit should be an optional upgrade after the feaster spirit lv41
    this way people got more reason to actually grind and running feaster for murkstone will still be something that people want to do

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    Quote Originally Posted by Cinco View Post
    You can level-up your Spirit Gear (if it's not already maxed by now) in the new Zodias maps.

    These items will not be a crafting requirement for any future 'Spirit' gear.
    Cinco, can we get the set bonus applied to old Spirit Gears? Since those gears need a buff while the helm and armor is totally underated now, i think this would make them necessary to use

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    Quote Originally Posted by lissil View Post
    Will there be a spirit gear level requirement to craft the new ones? Like do we need a level 40+ gun to craft the new spirit gun? How long has it been since the spirit sets were released? I think people had more than enough time to level it up. If we will just be needing level 1 spirit gears for the new ones then delaying the new ones is kind of pointless. I just think it makes more sense to level up the new spirit gears as we are running the new maps to level up our toons.
    Need clarification about this for me too.

    I also add that its too unfair if the new spirit have same proc and requires lv 1


    All spirit staff owners of high lv wasted entire years to lv it up

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    I like the fact that legendary gear is not gonna be useless, also looking forward for mythic gears before arcane ones. We didn't have any mythic weapons in 71 and 76 cap.

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    Quote Originally Posted by Xyv.io View Post
    I like the fact that legendary gear is not gonna be useless, also looking forward for mythic gears before arcane ones. We didn't have any mythic weapons in 71 and 76 cap.
    There is roman candle bro...

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    Wow! Those new bosses look fire!

    Will the Zodian Combat Dive Suit vanity set have any special effect/aura?
    #cantstopwontstop

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    @Cinco Can you adjust Power Booster Levolas, now that 81 cap is available.
    #cantstopwontstop

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    @Cinco for confirmation, those XP packs in store for plats will be disabled during the fast cap duration the right?

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  14.   Click here to go to the next Dev post in this thread.   #12
    Design Department Cinco's Avatar
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    Quote Originally Posted by Ilove_Poopoo View Post
    @Cinco for confirmation, those XP packs in store for plats will be disabled during the fast cap duration the right?

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    Yes. This is the plan.
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    What APs will be added when expansion starts.

  16.   Click here to go to the next Dev post in this thread.   #14
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    Quote Originally Posted by Titanium View Post
    What APs will be added when expansion starts.
    There are AP's for defeating each of the four lesser bosses and for the three top bosses. I think that's all we have 'til the elites come.
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    Hope this change towards proc stacking was made considering the dmg and hp curve for mobs/bosses, making these "killable" by all classes with some ease, otherwise, this change means the death of warrior class in pve unless we are the only class that can actually tank the attacks from mobs/bosses, meaning a warrior would be needed in the party to tank and protect which was it's actual role.

    Now that this proc stacking removal will take place, a rebalancing on the latest maps would be pretty much needed (Festerfang/Vardan Valley/Mausoleum 5-6/Timercrypt), in order to have a decent gaming experience while not taking extremely long to clear these maps.

    I'm concerned how this change will affect some items like tb/spirit/Ebon sword, Arc Cryo amulet, 71 arcane stats stacking set and glints tone sets, since these don't have an actual cooldown.

    Also would like to add that now that proc stacking on the same gear slot is getting removed i hope that secondary weapons become more useful, otherwise there would be no point to use them since everyone would very much be obligated to use the most dmg dealing weapon.

    Was the hp and the dmg mobs and bosses deal taken into consideration when deciding to remove stacking?

    Thx in advance @cinco

  19.   Click here to go to the next Dev post in this thread.   #16
    Design Department Cinco's Avatar
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    Quote Originally Posted by flashio View Post
    Was the hp and the dmg mobs and bosses deal taken into consideration when deciding to remove stacking?
    Yes. And clearing with any combination of OP gear sans swapping is not only viable but fun gameplay (very much like the older days of AL).

    That said, we've got a broad rebalance of the game in the works that makes much deeper cuts to monster attributes and leveling requirements that is currently slated to happen at Season's end.
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    Quote Originally Posted by Cinco View Post
    Yes. And clearing with any combination of OP gear sans swapping is not only viable but fun gameplay (very much like the older days of AL).

    That said, we've got a broad rebalance of the game in the works that makes much deeper cuts to monster attributes and leveling requirements that is currently slated to happen at Season's end.
    Looking forward to see this rebalance

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    @Cinco

    What will happen to all leaderbords affected by this change?

    We have 15days where 5 kind of leaderbords became impossible to beat. Locked rewards to who did run before this change.

    Reset the leaderbords or what?

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  24.   This is the last Dev post in this thread.   #19
    Design Department Cinco's Avatar
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    Quote Originally Posted by Willl View Post
    @Cinco

    What will happen to all leaderbords affected by this change?

    We have 15days where 5 kind of leaderbords became impossible to beat. Locked rewards to who did run before this change.

    Reset the leaderbords or what?

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    I strongly suggest playing the game - as the changes effect every player in the realm.
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    Quote Originally Posted by Cinco View Post
    I strongly suggest playing the game - as the changes effect every player in the realm.
    But the current records and scores are now impossible to beat "till the season ends. Since those records were acquired with the "exploit" of stacking gears.

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