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    Design Department Cinco's Avatar
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    Default Changes to Equipment Procs: Shared Equipment Cooldowns

    We have made changes that will affect "proc stacking" and restore an important measure of balance that has been missing from Arcane Legends lately.

    In simple terms: proc cooldowns for a particular gear slot will now be shared.

    Here's an example. Let's say I have two (2) weapons, Weapon A and Weapon B. I'm fighting with Weapon A and it procs. I switch to Weapon B. Weapon B will not proc until the cooldown of Weapon A has expired.

    We considered (and developed and tested) myriad ways of addressing the balance impact of "proc stacking," and felt that this approach is the most fair.

    I invite your criticism, questions, comments and concerns ;-)

    Best wishes!
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Wow

    Milgusti

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    Who's idea was this? ...

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    Quote Originally Posted by Marosok View Post
    Who's idea was this? ...
    "Oh yeah why would they want to balance an important aspect of the game, i simply don't understand." You think maps are supposed to be cleaned in 20 seconds like they are now?

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    so it is still possible to proc weapon + armor?

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    Quote Originally Posted by trueido View Post
    so it is still possible to proc weapon + armor?
    Yes.

    Cooldowns are by gear slot now and Weapons and Armor occupy different slots.
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    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Removing it from PVP mode is understandable, but from PVE mode it's like killing the warrior class.

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    correct the war has just lost its grace no longer tanking or cleaning

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    Quote Originally Posted by konlum AL View Post
    correct the war has just lost its grace no longer tanking or cleaning
    Yes sir I see more rogue than war after the update

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    Quote Originally Posted by Iluminista View Post
    Removing it from PVP mode is understandable, but from PVE mode it's like killing the warrior class.

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    Exactly

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    R.I.P. Your playerbase


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    "great" change just wanted to know why it took almost 2 years for this? it doesn't make sense to change that now, you should have done it a long time ago...
    Making a change that will tweak all current game mechanics after 2 years doesn't make any sense...

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    minute of silence for all the warrior players in the game RIP warrior

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    Rip all warriors your time has sadly come

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    Rip War

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    Understandable especially before new arcane weapon procs come out. Thx for the heads up

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    Hope expansion be that good to avoid people getting bored to not be able to fast farm on evg 😅😮*💨

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    Market isnt killed(Good riddance Glint), warriors are not useless. It isnt Rogue Legends. Pretty sure warriors can still hit insane damage numbers. We don't know what the new arc procs are. Dont know how the new maps will go. Ect ect.

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    Quote Originally Posted by Switchback View Post
    Market isnt killed(Good riddance Glint), warriors are not useless. It isnt Rogue Legends. Pretty sure warriors can still hit insane damage numbers. We don't know what the new arc procs are. Dont know how the new maps will go. Ect ect.
    Im a mage but warriors without proc stacking cant kill mobs, at bosses with rage ulti can do some dmg, but nothing op.

    Mage without skratch staff and gun to stack proc cant kill bosses at all

    This update makes rogues the best cause 1-hit target with 1 weapon is what rog always did, single target at mob and bosses

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    To be more precise, you will be able to proc the weapon B after the duration of the proc of weapon A is over or when you will be able to proc weapon's A proc again

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