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  Click here to go to the first Dev post in this thread.   Thread: Changes to Equipment Procs: Shared Equipment Cooldowns

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    Quote Originally Posted by swoutttt View Post
    Bring me back to lvl 66 expansion. Were every class had nice balanced weapons and procs. Terror blade with awesome pull, daggers with a shield, and gun with banish (staff with charm dont know much about). If they implement new weapons with important new procs like these I think the game will be balanced more then it was for the last 2 years. Like this we actually have to team up again with all different chars. I think the game will be more challenging and attractive from now on.
    Agree with you bud it was way more fun then just using 2-3 weapons to clear a map and would be really nice if they did like passive proc witch 76 belt and arti got instead of those that we have now and we will see how this gonna change upcoming events

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    Sadly to know that sts has just removed the interesting and challenging gameplay in terms of pve. Good work!

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    Quote Originally Posted by Justbadwolf View Post
    Alr
    How abt i knw for sure that you are just a lvl 60 merch war
    You have nvr played end game and now giving your “expert opinion” here.
    Lmao the 5th person now, I have a 76 mage and a 76 war with full decent stats and gold loot gear. Yes two sets for each character.

    Tho better known as a twink at 61 and 67, I'm still a decent endgame player :P

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    @cinco, how about u add weapon slotting system, i.e dozer axe/aegis, u open slot on dozer axe like u do on pets, now u can slot a dozer aegis into it and your axe now has 2 procs which can randomly proc but still stack, to avoid high exploit of mulitple procs, u can just simply add a timer of procs effect when switching to another slotted 2proc weapon, this way u will not kill half of the weapons ingame aka keep many weapons usefull and dont fully make trash out of em. I think that this is a ez way to keep the proc stacking, yet not having it out of hand "op". Just my opinion, but id rly like to see this mechanic in game otherwise many weapons ppl spend houndreds of millions for will end up in the trashcan or collect dust inside your house on the wall.
    ...Pls note this comment...

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    Quote Originally Posted by Cinco View Post
    We have made changes that will affect "proc stacking" and restore an important measure of balance that has been missing from Arcane Legends lately.

    In simple terms: proc cooldowns for a particular gear slot will now be shared.

    Here's an example. Let's say I have two (2) weapons, Weapon A and Weapon B. I'm fighting with Weapon A and it procs. I switch to Weapon B. Weapon B will not proc until the cooldown of Weapon A has expired.

    We considered (and developed and tested) myriad ways of addressing the balance impact of "proc stacking," and felt that this approach is the most fair.

    I invite your criticism, questions, comments and concerns ;-)

    Best wishes!
    MOST FAIR? AHAHAHAHAHAHAHA
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    See ya never, till changes to what was before
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    Quote Originally Posted by terapan View Post
    Can you just reduce stat and proc effectivities every single 1 level up (zone or level choose one)?
    Like you have been done with dragon ring and ebon Aegis. Just combo all that nerf with all current and future item i think.
    +1 Just nerf the procs don't remove the combos

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    Quote Originally Posted by Cinco View Post
    We have made changes that will affect "proc stacking" and restore an important measure of balance that has been missing from Arcane Legends lately.

    In simple terms: proc cooldowns for a particular gear slot will now be shared.

    Here's an example. Let's say I have two (2) weapons, Weapon A and Weapon B. I'm fighting with Weapon A and it procs. I switch to Weapon B. Weapon B will not proc until the cooldown of Weapon A has expired.

    We considered (and developed and tested) myriad ways of addressing the balance impact of "proc stacking," and felt that this approach is the most fair.

    I invite your criticism, questions, comments and concerns ;-)

    Best wishes!
    What do you mean cooldown the actual cooldown of the weapon or duration of the weapon expire ??

    Example

    Ebon armor
    Proc duration 7sec
    Cooldown 15sec ?

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    Goodbye Click image for larger version. 

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    Great idea, should have done that long time ago.


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    Quote Originally Posted by Perogol View Post
    Goodbye Click image for larger version. 

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    XD semwngat bang... Ganti izrafill ni aku xfii

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    Quote Originally Posted by Cinco View Post
    We have made changes that will affect "proc stacking" and restore an important measure of balance that has been missing from Arcane Legends lately.

    In simple terms: proc cooldowns for a particular gear slot will now be shared.

    Here's an example. Let's say I have two (2) weapons, Weapon A and Weapon B. I'm fighting with Weapon A and it procs. I switch to Weapon B. Weapon B will not proc until the cooldown of Weapon A has expired.

    We considered (and developed and tested) myriad ways of addressing the balance impact of "proc stacking," and felt that this approach is the most fair.

    I invite your criticism, questions, comments and concerns ;-)

    Best wishes!
    thanks mate. I hope it works well.

    my suggestion: procs from different slots start at the same time more reliably.

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    Quote Originally Posted by Susanne View Post
    Oh no. Rogues will be hated again.
    A lot more hated xddd

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    additionally.

    not R.I.P warriors.

    who else is supposed to save you from taking 50,000 billion damage?

    dear all warriors,

    ____________ you knew what you signed up for.

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    Quote Originally Posted by Perogol View Post
    Goodbye Click image for larger version. 

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    who cares? bye lol

  16. #375
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    Death came for me, RIP WAR xD

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    Yeah sure, how about you erase awakenings as well?
    restoring a "measure of balance" by nerfing aoe class procs [ war n mages ] just seems to be counter-productive on your part.

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  19. #377
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    too early to react lol. we know there is a reason why sts did that and there was a surprise after that so just chill and relax. sts is full of surprises

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    For all of u saying “ oh, warrs can get 3m solo and mage rogue 300k max”, now it’ll be rogues getting 300k cause they don’t need bow and mage getting 12-17k and warr getting MAYBE, just MAYBE, 100k, if they don’t die.

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    I'm so happy to hear about this adjustment, this domination was starting to make me bored af of game. I absolutely agree with the ones that invited all to talk less and wait to actually see how things gonna be. Throwing accusations or complaints isn't exactly logical nor interesting to read (especially if the same suggestion -that was already rejected- keeps being repeated in every post). Me as rogue these past months i had hard life farming gold even tho i don't consider myself a bad player. Wars became so arrogant but all we could do was suck it and beg for a carry. That's what you guys liked... Well now every body can calm down, take a deep breath and try to be humble and curious of what gonna be next. Therefore, your threats of quitting are just hilarious cause, and i'm sorry to tell you, nobody gives a dam if you play or not. You like the game? Stay and play. You dislike it? Bye bye. I personally didn't switch to other classes even if as rogue i could farm 1/100 of what wars and mages farmed in the past months, i simply moved to other things, like hc. And now how you dare to complain to not be able to farm gold or that you spent millions on gear when that gear allowed you to become billionaires. Just keep quiet and play the game, cause nobody knows how it will be and that already should be exciting

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    Quote Originally Posted by snakeeyes View Post
    too early to react lol. we know there is a reason why sts did that and there was a surprise after that so just chill and relax. sts is full of surprises
    first impression? sure they're evolving, just backwards.

    lets see what the future holds

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