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  Click here to go to the first Dev post in this thread.   Thread: Changes to Equipment Procs: Shared Equipment Cooldowns

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    I'm going to with hold judgment until we see how it works out. If they tested it then obviously we can still run maps even if it's in a different way. We don't know how the new gear will effect our ability to farm evg or deep. I hated it in pvp but adjusted and I'm sure we will adjust to the new system. Maybe we can't proc 5 weapons but find an alternative since, in theory, we can proc 5 different slots at once.

    That being said I'm not to worried about game play but feel the pain of all those weapons and hundreds of millions in gold flushed down the toilet. That is not gonna be easy to swallow but oh well.

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    The way I see it, evg is pretty much done for. Rogues and mages need wars to get to high waves anyways. So basically, we are now all forced to sit at map center just like before, get absolutely destroyed by the incoming dmg, and take considerably longer even as a team to clear each wave and per run would be less than 30 waves... Just great, I suppose. And plus, as mentioned, where's the creativity left in this? Having different awakes only? C'mon now, there must be a way to at least make this change not so drastically degrading. All classes would disagree with this change, but then again, if this is what the devs want, then what could we do, though we as the community keep the game alive so there's that...

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    Quote Originally Posted by Luckycharmx View Post
    I thought “majority wins”. Well, there you have it Cinco. Not everybody is pleased with these changes. So if you want to keep this game alive. You might wanna listen to the players a little bit. Happy players means AL will be a cash cow for the studios. Disappointed players means the game will surely die slowly.


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    Yahh

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    Quote Originally Posted by Inozuke View Post
    You cry for everything, then you do your best with the mettle of the event, we only have 2 combos per year
    the ebony rogues + dug and flames + dug
    and we never cry

    adjust to the new changes we only have
    You do realize I have played rogue and got temple solo lb top 10. Theres more than those 3 weapons.

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    There is no more proc stacking so when you proc weapon A you have to wait for it to wear off then its cool down to wear off before you can use weapon B.
    This really is hurting the game. Yes proc stacking is insane but you want diversity meaning you want everyone everything different. If you are a leader you know what I mean.
    Limiting every single player to use the same weapon same loadouts same this and that it sucks. There is no opening to new things, if you can't evolve and open your self to new technology then what point is there? None.

    -encryp

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    Quote Originally Posted by Luckycharmx View Post
    I thought “majority wins”. Well, there you have it Cinco. Not everybody is pleased with these changes. So if you want to keep this game alive. You might wanna listen to the players a little bit. Happy players means AL will be a cash cow for the studios. Disappointed players means the game will surely die slowly.


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    if the majority won this game they would never have implemented a "gamble" called an awak gem and the normal pvp would still exist.

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    Now the role of the warior now is to tank not to damage high, welcome to balance world of al.

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    Can I just add that using quick slots to proc weapons in order made the game a lot more FUN, idk if you can do it in another way that something like that would still be possible but it added a lot to how people played the game. And I hope that you can come up with some way that quickslots/gear switching while playing can still be fun.

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    Quote Originally Posted by snakeeyes View Post
    Now the role of the warior now is to tank not to damage high, welcome to balance world of al.
    This would be different if wars hp was higher. A rogue in pvp is able to 1 shot a warrior 30k~ hp, when honor first came out rogues would 1 shot warriors. Everyone who was a rogue seems this as ok.

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    and to think that they wanted the prices of the new gears not to be very high :\/

    1 proc weap,1 armor=hard nvg wave +60/deep/elite maps in lvl +61/gb evg

    Nerf mobs in maps lvl +71?

    return to the same of rendering the "old weapons" useless for the new ones?

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    Quote Originally Posted by Encryptions View Post
    This would be different if wars hp was higher. A rogue in pvp is able to 1 shot a warrior 30k~ hp, when honor first came out rogues would 1 shot warriors. Everyone who was a rogue seems this as ok.

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    Need to buffs warior as a tank not damage but to carry a team to support the life of teammates. Buffs hp and armor pls...

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    Quote Originally Posted by snakeeyes View Post
    Need to buffs warior as a tank not damage but to carry a team to support the life of teammates. Buffs hp and armor pls...
    Can't buff armor, armor can only be limited to 80% damage reduction.

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    Will you bee neerfing all monsters accordingly to how much this nerf us? Cuz I refuse to play old bosses for 2 or 3 as long as we used to, btw warriors are back to being unable to even find out and we will need to makes rogues to be able to farm, not only is our sets going to be cheap af we will need to farm for 1 year just to buy one of the new arcanes when they get realesed cuz I bet it will cost 200m plus, so impossible for new players and players that got bored of evg grind to catch up to those that farmed religiously for the past year, not that they should suffer for that they deserve all they farmed

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    Quote Originally Posted by snakeeyes View Post
    Now the role of the warior now is to tank not to damage high, welcome to balance world of al.
    The warrior never served to tank Lmao.

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    I feel this was a right decision or the new maps will become very easy.

    +1

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    Quote Originally Posted by Litheus View Post
    I feel this was a right decision or the new maps will become very easy.

    +1

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    I think thats the reason why they remove the weapon proc stack. And i think sts has a surprise its a op arcane/mithic 81 proc that no need to stack thats why they remove it.

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    I have a suggestion for proc. The first proc will have 100% effect, the second proc will have 50% effect, third proc will have 25% effect and so one. The power of each consecutive proc will get reduced is what I mean.



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    Quote Originally Posted by Litheus View Post
    I feel this was a right decision or the new maps will become very easy.

    +1

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    They Always nerf previous arcanes, no need to make the leveling process a pain the back, is not like we will loot arcanes from there, if they won't remove gold loot drops, then it means we will be farming this maps for hundred if not thousands of hours anyway

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    How can u say warriors are useless? Have you played the new content? Have u seen the procs of arc 81? EVG is getting drops adjusted anyways, so y'all will be on new content. Dont forget how long warriors have dominated. The other classes are also affected by this change.

    The narrative that you are bound one play style, one weapon, spamming hotbar was so fun? Every top player was using the same gear anyhow, whats changed? Want LB positions then gear a Rog.

    How can these daily end game players not see an adjustment coming? Should Cinco have just added more stacking damage with 81proc and completely kill any content that could be made/ already made? The update messes with each class, warriors should have seen this coming( if you actually think and care about foundation of the game).

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    there is a reason why they did that, let's just wait for the surprise of sts, remember they always have a reason for change and improvement.

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