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  Click here to go to the first Dev post in this thread.   Thread: Changes to Equipment Procs: Shared Equipment Cooldowns

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    Removed same thing in every character class so we call it equal and balanced?
    Should just make it equity nerf so everyone will be the same. But the truth is there will be in the bottom.

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    no one knows how the war users or war main feel now, so it's very easy to agree with others because they probably haven't been war users for a long time and even cinco won't feel the pain of our war users.

    & I think 30% of ppl quit
    & 50% for getting bored


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    Quote Originally Posted by THE GOLDEN KING View Post
    I’m sure you think with this new system of yours, you think all classes will PT eachother but no, warriors and mages will get left behind again, and now rogues will make a PT of 4 to where every other class is useless.


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    Sure get a pt of 4 rogues in evg and try do wave 100+. If they can do it evg then we talk about 81 maps (:

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    Quote Originally Posted by Analytical View Post
    Sure get a pt of 4 rogues in evg and try do wave 100+. If they can do it evg then we talk about 81 maps (:
    LMAO ikr, rogues are usually the first to die in evg. Tanks will still be needed. Istg the amount of reaching in this thread is crazy

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    Looks like I'm way too late for this thread, but a big big +1 on this.

    This is coming from someone who has played AL from May 2014, and always played Warrior class.

    As long as we get weapons like Skull Dozer Axe or Terror Blade, we're perfectly fine without any proc stacks.

    Spamming hotbars IS NOT a strategy, a skill, or anything that most people say it is. It's just button mashing.

    "BUT ARCANEFID PLS WE DEVELOP OUR UNIQUE PLAYING STYLE WITH PROC STACKS!!!!"

    Everyone stacks the same procs, in the same order, against the same enemies. There's nothing unique in playstyla, everyone just simply spams the things and the only difference is proc RNG.
    Retired

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    Nobody needs a tanky warrior if they can tank just the same and still deal more dmg

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    I think sts need to set a job for each class just like rogue dagger skill only/rogue bow skill only, warior aegis skill only/warior axe/sword skill only and mage staff skill only and gum skill only so they can choose the role they want to play like warior is to tank only or warior is to damage only but easy to die.

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    Quote Originally Posted by Fearrr View Post
    I don't know if we our to far into this game but I would suggest looking into a Talent Tree Rework for classes like other MMORPG's have Incorporated in past. This allowed for the Main Class Role and the option for a Secondary Class Role. Since I only play War an example. One part of the Talent Tree was Tank Class which included High HP, High Armor, Defensive Skills, Taunt Skills, But Low Dps. The other Talent Tree Path would be Berserker Class. Still decent amount of HP, DPS Burst Skills, DPS Buff Skills, Low Armor, No Taunt, and no Defensive Skills. I would love to see something like this that gives Classes options to choose between Primary and Secondary Class Role/Builds.
    Good suggestion bro!

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    By far the worst decision you guys made for almost 9 years so far, killing a whole class, guess I'll just switch to rogue again.

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    Quote Originally Posted by Vrazicak View Post
    By far the worst decision you guys made for almost 9 years so far, killing a whole class, guess I'll just switch to rogue again.
    At least read a few of the recent comments before you regurgitate useless repetitive opinions again. Cinco literally addressed and responded to our concerns.

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    Quote Originally Posted by Analytical View Post
    At least read a few of the recent comments before you regurgitate useless repetitive opinions again. Cinco literally addressed and responded to our concerns.
    Rogue I guess?

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    Quote Originally Posted by Vrazicak View Post
    Rogue I guess?
    Don't be the 6th person to presume me not suffering from the impacts of this decision.

    Sent from an open-minded 76 war, 76 mage (:

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    I'm a war, I can see why they did this. I know how much it hurts now but if a major rebalancing is coming then we adjust and move on. I don't get why people would resent wars for having a good run seems petty but oh well.

    They would need to design content for all the weapons stacking they ever put out. How would that effect new players or players with out every weapon that procs? If they made maps so hard we need to proc 50 times to clear it normal players wouldn't even be able to fight the mobs. I enjoyed being able to deal damage but that's not why I'm a war. There is a skill to keeping a party alive or a team alive in pvp and I enjoy that too. I went through the same angst when they removed stacking procs in pvp but we adjusted and moved on, most wars are handle pvp just fine now. Plenty of smart people play this game and will figure out the next thing we need to do to be effective as wars in no time. It will just be something new. It sounds like sts doesn't want it to go back to rogue legends either so I'm looking forward to all these changes. Actually sounds exciting.

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    Better just adjust it to stack proc for 2 different weapons.
    Axe + Axe = Don't stack
    Axe + Shield = Stacks
    With this the nerf will hopefully balanced the issues stated above.

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    Quote Originally Posted by capeo View Post
    I'm a war, I can see why they did this. I know how much it hurts now but if a major rebalancing is coming then we adjust and move on. I don't get why people would resent wars for having a good run seems petty but oh well.

    They would need to design content for all the weapons stacking they ever put out. How would that effect new players or players with out every weapon that procs? If they made maps so hard we need to proc 50 times to clear it normal players wouldn't even be able to fight the mobs. I enjoyed being able to deal damage but that's not why I'm a war. There is a skill to keeping a party alive or a team alive in pvp and I enjoy that too. I went through the same angst when they removed stacking procs in pvp but we adjusted and moved on, most wars are handle pvp just fine now. Plenty of smart people play this game and will figure out the next thing we need to do to be effective as wars in no time. It will just be something new. It sounds like sts doesn't want it to go back to rogue legends either so I'm looking forward to all these changes. Actually sounds exciting.
    The another war that have good/positive mind, why the other cannot act like that.

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    Well I'm not happy about it but understand it. Wasted a lot of gold but everyone knows that will happen in game. New things come out and the old loses value.

    I also don't get the resentment towards wars having a good run and why people would be jealous of it. Unless you count evg no one needs a tank to actually tank anymore. So in this rebalance I'm guessing rogues will revert back to glass cannons and won't be happy about that either. Lol maybe we are gonna see the rise of mage legends.

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    Quote Originally Posted by snakeeyes View Post
    The another war that have good/positive mind, why the other cannot act like that.
    Are you comedy me?

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    The most useless changes

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    Quote Originally Posted by Crocodile View Post
    The most useless changes

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    The most useless comment

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    Quote Originally Posted by Analytical View Post
    The most useless comment
    Why bother then? Ironic right?

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