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  Click here to go to the first Dev post in this thread.   Thread: Changes to Equipment Procs: Shared Equipment Cooldowns

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    Forum Adept Nouts's Avatar
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    A bug that lasts so long should be considered normal in the game, I don't think I should fix something that is already part of it, most of the game will migrate to the Rogue class it will go into a balancing loop with that, you can remove the warrior class of the game, it will no longer be usable.

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    Senior Member Luckycharmx's Avatar
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    Quote Originally Posted by Nouts View Post
    A bug that lasts so long should be considered normal in the game, I don't think I should fix something that is already part of it, most of the game will migrate to the Rogue class it will go into a balancing loop with that, you can remove the warrior class of the game, it will no longer be usable.

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    True. If they will continue this might aswell remove the warrior class


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    Oh no

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    Rip .

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    @Cinco

    Limit stacking to max 3 weapons. So we avoid the abuse of 5/6 weapons.

    But if you stick with this decision it s R.I.P

    Inviato dal mio Redmi Note 8 Pro utilizzando Tapatalk

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    Quote Originally Posted by Willl View Post
    @Cinco

    Limit stacking to max 3 weapons. So we avoid the abuse of 5/6 weapons.

    But if you stick with this decision it s R.I.P

    Inviato dal mio Redmi Note 8 Pro utilizzando Tapatalk
    Even 2 would be better

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    YES! this should definitely be considered.



    Quote Originally Posted by Willl View Post
    @Cinco

    Limit stacking to max 3 weapons. So we avoid the abuse of 5/6 weapons.

    But if you stick with this decision it s R.I.P

    Inviato dal mio Redmi Note 8 Pro utilizzando Tapatalk

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    @Cinco
    I think that if you will allow max of 2 weapons to proc at the same time it will maintain the balance.
    I think that having 3-4 weapon procs at the same time is OP but 2 weapon procs at the same time is not broken..
    Maby limir the weapon proc to 2 at the same time instead?

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    proc being limited to 3 weapons is a better idea as the classes only have 3 weapons with useful procs, only war that has 5-6, so that would be enough for balance.

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    Senior Member mhysaa's Avatar
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    Quote Originally Posted by Encryptions View Post
    Rogue legends once again ok. Warriors we get to be harassed by rogued any time we join their maps again now so enjoy.

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    Wait but weren’t you one of defensors of full warrior pt on challange events before?
    And If we talk about class rivalry, rogues have been excluded a lot lately to evg.
    Sts decided it, not rogues tho.

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    Quote Originally Posted by mhysaa View Post
    Wait but weren’t you one of defensors of full warrior pt on challange events before?
    And If we talk about class rivalry, rogues have been excluded a lot lately to evg.
    Sts decided it, not rogues tho.
    No. I was one who asked for sts to make open class temple teams as in 1 rog 1 mage 1 war. I did the 4 war pt so they would see why they should change it.

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    While your at it, you can get rid of belt procs,armor procs. Better to have secondary class items as passives not procs.


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    I dont really care about all this pve since its useless and boring already 3 expansions, like who cares how fast you kill brainless mobs lol, or how many waves u can do in evg 10 or 1000, they all same lol; but I'm sure the most logical would be allow to stack 2 different type weapons like duggar daggers with duggar bow (but not allow duggar daggers with ebon daggers), or skull axe + skull aegis/glint aegis (but not allow together skull aegis and glint aegis), skratch gun and scratch staff etc...

  20.   Click here to go to the next Dev post in this thread.   #14
    Design Department Cinco's Avatar
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    Already thought through the "allow 2" or "allow (n)" number of abusive procs... and the answer is 'no.' Keeping any measure of the proc overlap is problematic.
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    Quote Originally Posted by Cinco View Post
    Already thought through the "allow 2" or "allow (n)" number of abusive procs... and the answer is 'no.' Keeping any measure of the proc overlap is problematic.
    we understand it's problematic but the question is, this is 2 years ago and you never realized it was problematic? why the delay to nerf? I should have done this from the beginning and then it wouldn't have caused so much anger from the players (I'm just asking a question).

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    Quote Originally Posted by Formature View Post
    we understand it's problematic but the question is, this is 2 years ago and you never realized it was problematic? why the delay to nerf? I should have done this from the beginning and then it wouldn't have caused so much anger from the players (I'm just asking a question).

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    this has been in the game for almost 2 years****

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  24.   Click here to go to the next Dev post in this thread.   #17
    Design Department Cinco's Avatar
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    Quote Originally Posted by Formature View Post
    this has been in the game for almost 2 years****

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    As they say: "Better late than never."
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    Quote Originally Posted by Cinco View Post
    Already thought through the "allow 2" or "allow (n)" number of abusive procs... and the answer is 'no.' Keeping any measure of the proc overlap is problematic.
    This still hurts mages but instead of a cool down on procs just disable proc weapon a when you proc weapon B.

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    Quote Originally Posted by Cinco View Post
    Already thought through the "allow 2" or "allow (n)" number of abusive procs... and the answer is 'no.' Keeping any measure of the proc overlap is problematic.
    When you did your tests did you consider the Pull Weapons we use as Wars? Just asking that is all.

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    Thanks for taking the time to make this Thread. +1 for at least being able to stack up to 2 Weapon Procs.

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