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  Click here to go to the first Dev post in this thread.   Thread: Can we have an option to turn off a proc on a weapon?

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    Senior Member Thewolfbull's Avatar
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    Default Can we have an option to turn off a proc on a weapon?

    For example if a new weapon comes out with better stats but a bad proc, make an option to turn it off. So I can still use an older better weapons proc without having to wait for the newer and worse proc to cooldown. I know the procs are changed but I think this might be a good compromise?

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    Design Department Cinco's Avatar
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    The proc is written into the weapon's code - so unfortunately no.
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    Quote Originally Posted by Cinco View Post
    The proc is written into the weapon's code - so unfortunately no.
    Why make procs at random attack? Why not make it an ability?


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    Quote Originally Posted by Cinco View Post
    The proc is written into the weapon's code - so unfortunately no.
    Non proc legendary weapons just became very useful!

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    Quote Originally Posted by THE GOLDEN KING View Post
    Why make procs at random attack? Why not make it an ability?


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    They're two totally different things.

    A proc (or "equipment process") traditionally happens at random, or randomly under specific conditions (took damage, did damage, etc., etc.).

    Abilities are balanced to be invoked specifically at will. Strategy is more at play with abilities.

    Now would it be great to have secondary gear abilities that you invoke on a strategic basis? Yep. That would be pretty awesome.
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    Quote Originally Posted by Cinco View Post
    They're two totally different things.

    A proc (or "equipment process") traditionally happens at random, or randomly under specific conditions (took damage, did damage, etc., etc.).

    Abilities are balanced to be invoked specifically at will. Strategy is more at play with abilities.

    Now would it be great to have secondary gear abilities that you invoke on a strategic basis? Yep. That would be pretty awesome.
    Id prefer if secondary gear(amulets,armor,rings,artifacts) had passive attributes instead of procs. For instance:

    Arcane ring level 81- 2% mana regen every 4 seconds
    Arcane armor level 81- 10% armor buff

    Mythic Pendent level 81- .5% hp regen every 3 seconds

    Thoughts? Having 7/7 arcane gear with different procs seems a bit overboard no?


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    Default

    Imagine you can add proc on your weapon/armor.

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    The day auto attacks come into AL is the day I will never do PvE again. Auto attack has got to be the most boring thing to exist in my opinion, you place your phone off to the side as your character plays for you. Why get a game if you aren't going to be the one playing it?

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    Quote Originally Posted by Encryptions View Post
    The day auto attacks come into AL is the day I will never do PvE again. Auto attack has got to be the most boring thing to exist in my opinion, you place your phone off to the side as your character plays for you. Why get a game if you aren't going to be the one playing it?

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    Well said..

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    I think Sts wouldn't let more procs. And just let procs like a single module.
    If the AL game has more gear with different lvl, I suppose that it is too difficult to resolve all balance in game.
    To be honest, I have come up with this ideal:
    -Reset character to lvl 1 back, do quest daily, kill mob or duel pvp on the map directly, open prision if u kill ppl too much . Who wanna be a famous judge afterward?
    - And add the condition to reset character . The number of reset char is a extra point stat or something like that.
    Everyone can run over and over with fun things. Can still create event with different lvl. Everything gear could be useful because we can take.

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