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Thread: Utility procs

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    Senior Member flashio's Avatar
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    Default Utility procs

    I understand procs that make a buff/debuff on stats shouldn't get stacked at all since it would cause insane dmg output just as we have seen for the past 2 years.

    But as for utility procs such as Spirit weapons and terror blade that cause no change on stats at all, just speeds up the run by grouping mobs, I don't see why this kind of weapons can be used while another proc is either active or in cool down.

    This makes the run much slower for no reason imo, if there could be a way to have it looked into it would be much appreciated.
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    Quote Originally Posted by flashio View Post
    I understand procs that make a buff/debuff on stats shouldn't get stacked at all since it would cause insane dmg output just as we have seen for the past 2 years.

    But as for utility procs such as Spirit weapons and terror blade that cause no change on stats at all, just speeds up the run by grouping mobs, I don't see why this kind of weapons can be used while another proc is either active or in cool down.

    This makes the run much slower for no reason imo, if there could be a way to have it looked into it would be much appreciated.
    As far as i have tested, spirit stacks.

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    Senior Member flashio's Avatar
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    Quote Originally Posted by jazzbloonist View Post
    As far as i have tested, spirit stacks.

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    Only when used first, if used right after Dozer axe proc it won't proc until axe's proc CD is over
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    Quote Originally Posted by flashio View Post
    Only when used first, if used right after Dozer axe proc it won't proc until axe's proc CD is over
    Yea duh. Because spirit doesnt have a cd whereas most weapon procs do. And its because of that that u can proc spirit, or any other weapon that doesnt have cd, however many times u want, then switch to proc other weapons.
    Sts aint gonna go through all weapon procs and be like oh this needs to be exempted from proc unstack.

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    Senior Member flashio's Avatar
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    Quote Originally Posted by jazzbloonist View Post
    Yea duh. Because spirit doesnt have a cd whereas most weapon procs do. And its because of that that u can proc spirit, or any other weapon that doesnt have cd, however many times u want, then switch to proc other weapons.
    Sts aint gonna go through all weapon procs and be like oh this needs to be exempted from proc unstack.

    Sent from my SM-G610F using Tapatalk
    So do u understand what I'm suggesting? The way things are now just makes the runs slower for no reason since those procs wouldn't affect the dmg output.
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    Quote Originally Posted by flashio View Post
    So do u understand what I'm suggesting? The way things are now just makes the runs slower for no reason since those procs wouldn't affect the dmg output.
    I dont get why using spirit or tb to pull then switching to axe to proc and kill would be slow. By the time u got a new group of mobs the cd is gone mostly. No difference.

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    Senior Member flashio's Avatar
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    Quote Originally Posted by jazzbloonist View Post
    I dont get why using spirit or tb to pull then switching to axe to proc and kill would be slow. By the time u got a new group of mobs the cd is gone mostly. No difference.

    Sent from my SM-G610F using Tapatalk
    Mobs can split after they're pulled and can't pull back or maybe the group of mob gets killed and advance onto the next group but can't pull cuz axe still on CD that's what makes the run slow
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    Default

    +1 to the idea but I highly doubt it's technically possible to include just one weapon for allowed proc stack.

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    Quote Originally Posted by Analytical View Post
    +1 to the idea but I highly doubt it's technically possible to include just one weapon for allowed proc stack.
    Idk if there's some way to separate buff/debuff procs from utility procs, just hoping there's a way xD
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    Quote Originally Posted by flashio View Post
    Idk if there's some way to separate buff/debuff procs from utility procs, just hoping there's a way xD
    Maybe this is the back doorway that STS left for you to figure out....


    Iím rubber and youíre glue, what bounces off me, sticks on you..

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    +1 Utility procs differ in function greatly from the op buff procs we got on the more recent gear. What's the point of pulling in with a proc, only for mobs to scatter when you get your buff wep to proc to clear then after that you gotta wait some more to proc back the pull and cycle repeats? Or should there be a dedicated pull-only dude in a map xd

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