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Thread: What you would have to do.

  1. #21
    Senior Member Stephencobear's Avatar
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    Quote Originally Posted by Encryptions View Post
    I do think adding it to where if 1 mob is killed by a player then all 4 players in the map running will get 1 counted towards pve would be very fair in terms of how this mode works.
    This would encourage leaching, & some “enterprising” ppl would sell kills

    Gms would want killfarming/leaching to help with lb spot
    Last edited by Stephencobear; 09-20-2021 at 07:52 PM.
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    Forum Adept Xtremez's Avatar
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    Quote Originally Posted by Stephencobear View Post
    This would encourage leaching, & some “enterprising” ppl would sell kills

    Gms would want killfarming/leaching to help with lb spot
    Then again, practically running any map with this feature would give you pve kills anyway, so no point in leaching or selling kills, you could just run random and still get them. Seeing that they toned down the power level of wars by a huge level, it would be unfair if wars were back to getting no pve whatsoever if the rogs and mages do all the last hitting of mobs and they get all the pve instead. Also, the argument that wars had 2 years to farm pve kills in evg, while yes its true, how about new wars? At least give some pve kill incentive to wars as they help (somehow) in clearing now that we're back to how it was before proc stacking was an actual thing.

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    Senior Member Stephencobear's Avatar
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    Quote Originally Posted by Xtremez View Post
    Then again, practically running any map with this feature would give you pve kills anyway, so no point in leaching or selling kills, you could just run random and still get them. Seeing that they toned down the power level of wars by a huge level, it would be unfair if wars were back to getting no pve whatsoever if the rogs and mages do all the last hitting of mobs and they get all the pve instead. Also, the argument that wars had 2 years to farm pve kills in evg, while yes its true, how about new wars? At least give some pve kill incentive to wars as they help (somehow) in clearing now that we're back to how it was before proc stacking was an actual thing.
    I get your point about new wars but I still feel it’s wak giving ppl kills when they don’t kill
    Kinda like giving everyone a prize just for competing
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    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Xtremez View Post
    Then again, practically running any map with this feature would give you pve kills anyway, so no point in leaching or selling kills, you could just run random and still get them. Seeing that they toned down the power level of wars by a huge level, it would be unfair if wars were back to getting no pve whatsoever if the rogs and mages do all the last hitting of mobs and they get all the pve instead. Also, the argument that wars had 2 years to farm pve kills in evg, while yes its true, how about new wars? At least give some pve kill incentive to wars as they help (somehow) in clearing now that we're back to how it was before proc stacking was an actual thing.
    But hasn't this always been the way it is? Mausoleum's ranking system is the only place where you receive merit from other player kills, while the rest is consistent with only giving merit from self kills.

    Though, what could change is a kill assist feature. Such that contributing damage in killing a mob will merit you pve kills.
    Last edited by Ilove_Poopoo; 09-20-2021 at 10:13 PM.

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    Forum Adept Xtremez's Avatar
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    Quote Originally Posted by Ilove_Poopoo View Post
    But hasn't this always been the way it is? Mausoleum's ranking system is the only place where you receive merit from other player kills, while the rest is consistent with only giving merit from self kills.

    Though, what could change is a kill assist feature. Such that contributing damage in killing a mob will merit you pve kills.
    Yes, AL for years have only counted self kills as actual pve kills. And your kill assist suggestion is sort of like what I was going for, giving others credit for helping pull and damage enemies even though they didn't last hit the mobs since they are not dps-focused like in the case of wars.

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    Hauntlet gives 70 PvE kills per 40 sec or less btw.

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    The only solution to me to be a tad bit invested in this game, is to switch to rogue.

    But when I sell all the war stuff for half the price and buy overpriced rogue gear, what is to they won't kill that too.

    No point asking them, they just ignoring us bt making those monsters harder... Without touching what they did to warriors.

  10. #28
    Forum Adept Xtremez's Avatar
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    Quote Originally Posted by Mythocrisis View Post
    The only solution to me to be a tad bit invested in this game, is to switch to rogue.

    But when I sell all the war stuff for half the price and buy overpriced rogue gear, what is to they won't kill that too.

    No point asking them, they just ignoring us bt making those monsters harder... Without touching what they did to warriors.
    Which baffles me even more, why would there be a need to make mobs and bosses stronger if already wars cannot do much against them? Does this make wars necessary now? Nope. Mages and rogues still can do more efficient runs without a tank despite the changes. Having a war now would even slow down the run even more thanks to having more hp and def on enemies. Pet aa's could replace the need for having heal, just like when timed right, a warrior could use glowstik to replace horn of renew in evg back in the day. Nekro and glow aa's on rogs and mages then they could dominate all the maps in the expansion. And tbh, the trade-off between having a war with taunt and heal and maybe some pulling but no contribution to damage vs having multiple dps roles with acceptable survivability when done right but can clear fast is easily in favor of the latter.

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