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  Click here to go to the first Dev post in this thread.   Thread: Preview - Early Game Rebalance, New XP Curve! + Halloween Sneak Peek!

  1.   Click here to go to the next Dev post in this thread.   #1
    Design Department Cinco's Avatar
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    Default Preview - Early Game Rebalance, New XP Curve! + Halloween Sneak Peek!

    Greetings, Legends, and happy Preview day!

    As discussed in one of our past previews, now that the expansion is out in the wild, we've been working on balancing the early game in Arcane Legends to help new players progress more quickly and meet their fellow Legends in the end game.

    XP Curve

    Starting with the next update, you'll notice some significant changes to the XP curve, especially in the level 40-70 range. Leveling in this range can now be achieved far more quickly and without a ton of grinding.

    Of course, this also means that things like XP elixirs or kits will speed this up significantly, making those items more effective in the early game.

    Content Rebalance

    We also know that PUGs are not as easy to come by in the early levels, so content difficulty in the early game has been adjusted to make it easier for players to run solo until they reach the new content at level 76. Once you reach 76, the content difficulty increases significantly, along with XP requirements, so that all Legends can enjoy new challenges with their friends and guild mates.

    We look forward to hearing what you think of the new changes! If you've been itching to start a new character, or know someone diving into the world of Arlor for the first time, let us know how the adjustments feel here in the forums. As always, we'll be keeping an eye on feedback and making periodic adjustments as necessary to protect fun and game integrity.

    Halloween is right around the corner!

    And your friends will hardly recognize you in some of the "costumes" we have prepared for you this year...

    Click image for larger version. 

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    Some strange mutations have been seen around Arlor, but what could be the cause? Could it be something supernatural, or the doing of some nefarious organization?

    Click image for larger version. 

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    Either way...you'll need to muster up more bravery than ever to take on the scares in store this year.
    Last edited by Remiem; 10-06-2021 at 11:09 AM.
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  3. #2
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    Spooooky great job

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    it would be great if the xp kits can open up to level 80, that would really help. nice content sts!
    IGN: Pyroflame

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    Senior Member Kakashis's Avatar
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    Looking good! The rogue costume looks amazing!
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    Senior Member Flamesofanger's Avatar
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    Resident Evil is one of my all time fav games ever. Thanks and keep up the amazing work STS! You guys are the best devs ever <3


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    I hope they do something with the map 81 we have been there for almost 1 month and it only opened 2 times ekenta boss xD

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    Senior Member Oakmaiden's Avatar
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    I wanna say yay but feel like you hate a pretty rogue. That vanity is awful, thought u said earlier it was a map monster.
    Ofc tho Warrior version is op. If the insects are mages vanity, those are cool af. I repeat the rogue version is fugly. Nty.


    Iím rubber and youíre glue, what bounces off me, sticks on you..

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    First time ever after so many events mage vanities finally look so dope and unique!

    You can definitely tell when someone really put effort into designing it!

    🤩🤩

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    Senior Member Willl's Avatar
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    The xp lvling seems easier now altough, maybe, at this point I would lower it also at 76-81.

    The new pets or mobs are extremely well designed, if it's a pet I expect some really powerful AA
    I ll give my idea.

    A black shield granting 80% damage reduction for 8 seconds in pve (2s in pvp) along with 3% hp regen for 6 seconds (2s in pvp) and apply an heavy bleed taking 3% of target hp every second for 4 seconds (2s in pvp)

    In new maps we need new strong items and pets since you basicly made 90% of things worthless and the other 10% helpful particially.

    About the vanities, I like the design also in this case. The warrior one it is awesome, the rog it's incredibly disgusting (appreciating the disgusting particle).
    But the mage?

    About new expansion.. When you release new aps? Elite maps? New loots from maps? Items from token vendor?

    The new maps are completely desert since they are no worth running

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    Member Prescribe's Avatar
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    Dope costume designs! Great job! Can't wait!
    #cantstopwontstop

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    Omg now that I read cmments.. Yall say wasp its mage vanity?

    Then I must say congrats to sts because its true what they said "we will not recognise them" Lmao

    Honestly I like the wasp but mmhh.. Idk if I would wear it

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    Its time for warrior exclusive vanity...please dracula vanity

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    Panget

    Sent from my SM-A705MN using Tapatalk

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    I'm hoping, I'm not just an insect compared to the other 2 designs. -_-"
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=54483&dateline=131136  6901
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    I am very impressed by the design of the vanities, amazing!
    The pink color just doesnt fit for the rogue vanity, I would say it needs to recolour

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    That flying bee costume, I want that!! Oh wait that for mage right?? Please say it!

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    If that bee really flying, that spider should crawling. That is weird if spider is standing with 2 legs like that. Excited yo, good job STS, love it.

  22.   Click here to go to the next Dev post in this thread.   #18
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    Edit: Added some new vanities to the post. Enjoy!
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    Oh, P.S. The "wasp," or "Mothman" as it is in game will be available for all classes. I'm wearing it on a rogue in that shot. The others pictured are class specific.
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    Quote Originally Posted by Remiem View Post
    Oh, P.S. The "wasp," or "Mothman" as it is in game will be available for all classes. I'm wearing it on a rogue in that shot. The others pictured are class specific.
    The mothman is the green one?

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