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    Senior Member arcanefid's Avatar
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    I agree that the game has never been balanced. There has always been 1 obvious best class each expansion, but I don’t see how that’s a good thing.

    Warrior has been the worst class most of the time, and we had those 2 years of glory now, so going back to being absolutely useless is a lot of pain. I honestly expected STS to do a lot better with Warrior class this expansion. But it seems that the thing we all chase with our gears (which is fast damage dealing), is just too true and deeply rooted to ignore.

    Solutions like simply buffing Warrior damage and nerfing Rogue damage are pretty damn basic, and in a way it shows that when they designed these new maps, Warriors’ role has NOT been thought about. It’s just a few mechanics that kill us instantly, a slightly different way how the nerfs affect Warrior and DPS, and that’s it.

    Cinco also mentioned the “balance of party buff” that they’ve planned. That’s like if the party has all classes in it, they will get some buffs, which in a way would push people to invite all classes in their party. It does sound good at first, but that also means they have no intention of ‘fixing’ the class roles, but rather just make everything OK to use. But I’m sure there will be a lot of issues with that too. Like, does a 4x Warrior party get a big big buff, thus making it the best combination? Or do they get nothing because there is no Rogue and Mage in PT? If mixing is the only way, where do you find a Warrior to complete your party buff if most of them have quit? A solo Warrior is still going to suffer. Etc, etc. Then you wonder what’s the point of having 3 different classes in the game?

    If STS is prepared to try and change things little by little every few weeks, and go through these threads of protest every time they release an expansion, why not go for the very big one straight away, like merge all classes into one? Suffer all the protests and the drama for a few weeks, but then it would be way easier ahead. They could just focus in making better/interesting content instead of trying to balance something that is impossible to balance?

    In a way that would mean they have to admit class roles have never worked in this game, but it’s not like something we don’t know at this point. They’d also have it easier to make vanities and stuff, since it’s only 1 model instead of 3. Huhuhu.
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    Quote Originally Posted by arcanefid View Post
    I agree that the game has never been balanced. There has always been 1 obvious best class each expansion, but I don’t see how that’s a good thing.

    Warrior has been the worst class most of the time, and we had those 2 years of glory now, so going back to being absolutely useless is a lot of pain. I honestly expected STS to do a lot better with Warrior class this expansion. But it seems that the thing we all chase with our gears (which is fast damage dealing), is just too true and deeply rooted to ignore.

    Solutions like simply buffing Warrior damage and nerfing Rogue damage are pretty damn basic, and in a way it shows that when they designed these new maps, Warriors’ role has NOT been thought about. It’s just a few mechanics that kill us instantly, a slightly different way how the nerfs affect Warrior and DPS, and that’s it.

    Cinco also mentioned the “balance of party buff” that they’ve planned. That’s like if the party has all classes in it, they will get some buffs, which in a way would push people to invite all classes in their party. It does sound good at first, but that also means they have no intention of ‘fixing’ the class roles, but rather just make everything OK to use. But I’m sure there will be a lot of issues with that too. Like, does a 4x Warrior party get a big big buff, thus making it the best combination? Or do they get nothing because there is no Rogue and Mage in PT? If mixing is the only way, where do you find a Warrior to complete your party buff if most of them have quit? A solo Warrior is still going to suffer. Etc, etc. Then you wonder what’s the point of having 3 different classes in the game?

    If STS is prepared to try and change things little by little every few weeks, and go through these threads of protest every time they release an expansion, why not go for the very big one straight away, like merge all classes into one? Suffer all the protests and the drama for a few weeks, but then it would be way easier ahead. They could just focus in making better/interesting content instead of trying to balance something that is impossible to balance?

    In a way that would mean they have to admit class roles have never worked in this game, but it’s not like something we don’t know at this point. They’d also have it easier to make vanities and stuff, since it’s only 1 model instead of 3. Huhuhu.
    EVG would have been the most balanced map if proc stacking was never a thing.

    It's designed so that warriors tank the mobs and bosses, mage helps clear the mobs, and Rogs kill bosses.

    I am sure if they re-release this type of map, everyone will be happy.

    Sent from my GM1913 using Tapatalk

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    Senior Member arcanefid's Avatar
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    Quote Originally Posted by umarrahim View Post
    EVG would have been the most balanced map if proc stacking was never a thing.

    It's designed so that warriors tank the mobs and bosses, mage helps clear the mobs, and Rogs kill bosses.

    I am sure if they re-release this type of map, everyone will be happy.

    Sent from my GM1913 using Tapatalk
    I have noticed you like EVG too much, but you have to understand that EVG is not the only map in AL. EVG is unique, and I know that some people love that kind of map, but there are also people who don't like it at all, and probably some in the neutral zone. I don't think making every map like EVG is a good idea, it would be extremely repetitive and super boring.

    There are some maps that are (or have been in their own time) pretty good for all classes, but here we are dealing with a recurring issue for the majority of the maps. For example, in 41 Cap, although Warrior was quite useless, for the average party it was almost impossible to run maps like Planar Tombs 3 without one. Having a good Warrior in Planar Arena when Mushrooms spawned was also a good thing. Warrior was also pretty good to have vs Elite Cryostar in 56 cap, to absorb all the damage that the worms did when they spawned. But those cases are very few considering that each expansion brought multiple maps.

    So basically, in every expansion, there might have been only one or no maps that having every class was worth it. As time goes on, every map becomes easier and because of how the game works, Rogue becomes the best choice for everywhere. In those maps I mentioned earlier, there is no need for a Warrior now. This is like a confirmation that everything else is useless, and dishing out big damage is the only way.

    In EVG, a few years from now on (or maybe as soon as 81 Arcanes are released), Rogues will one shot all the mobs with their AoE skill, and then one shot the boss too, so why invite Warriors there? Imagine how easy it would be for Rogues and Mages to get rich if STS didn't nerf the gold drops there. XD

    Ideally, I think STS and us just want every map to be good for all classes, but that is impossible as long as there are no fundamental changes on how the game works.

    To sum it up, we'll be stuck in this cycle of repeating the same things in every new event/expansion/map. And then everything becomes a cakewalk for Rogues and Mages as time goes on.
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    Quote Originally Posted by arcanefid View Post
    I have noticed you like EVG too much, but you have to understand that EVG is not the only map in AL. EVG is unique, and I know that some people love that kind of map, but there are also people who don't like it at all, and probably some in the neutral zone. I don't think making every map like EVG is a good idea, it would be extremely repetitive and super boring.

    There are some maps that are (or have been in their own time) pretty good for all classes, but here we are dealing with a recurring issue for the majority of the maps. For example, in 41 Cap, although Warrior was quite useless, for the average party it was almost impossible to run maps like Planar Tombs 3 without one. Having a good Warrior in Planar Arena when Mushrooms spawned was also a good thing. Warrior was also pretty good to have vs Elite Cryostar in 56 cap, to absorb all the damage that the worms did when they spawned. But those cases are very few considering that each expansion brought multiple maps.

    So basically, in every expansion, there might have been only one or no maps that having every class was worth it. As time goes on, every map becomes easier and because of how the game works, Rogue becomes the best choice for everywhere. In those maps I mentioned earlier, there is no need for a Warrior now. This is like a confirmation that everything else is useless, and dishing out big damage is the only way.

    In EVG, a few years from now on (or maybe as soon as 81 Arcanes are released), Rogues will one shot all the mobs with their AoE skill, and then one shot the boss too, so why invite Warriors there? Imagine how easy it would be for Rogues and Mages to get rich if STS didn't nerf the gold drops there. XD

    Ideally, I think STS and us just want every map to be good for all classes, but that is impossible as long as there are no fundamental changes on how the game works.

    To sum it up, we'll be stuck in this cycle of repeating the same things in every new event/expansion/map. And then everything becomes a cakewalk for Rogues and Mages as time goes on.
    I personally disagree with the whole " change the game up" philosophy.
    I hear so many players say they miss the old days and theres a reason for that. The game in the process of trying to keep things fresh has changed it so much that its no longer the game they chose to play. There is barely any familiarity left to the way things use to be. Change can be a good thing but to much and your left with nothing you remember.

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