Results 1 to 12 of 12

Thread: The maps are too hard to be enjoyable.

  1. #1
    Senior Member
    Join Date
    Dec 2013
    Posts
    1,112
    Thanks Thanks Given 
    40
    Thanks Thanks Received 
    130
    Thanked in
    79 Posts

    Default The maps are too hard to be enjoyable.

    Title is pretty self-explanatory.... spending 10-15min in a map sucks in 2021....i am sure we will get used to it

    but I rather fight a lot of mobs with their health going down fast than a few who are tanky asf.

    Reflecting crabs also fk up procs, the procs are random and our main chance to deal damage, but if the any of the mob has reflection shield, we are forced to not do anything.

    This is especially true for Mages, a fireball with staff proc reflected against us will definitely kill us.

    Tldr: Give a large amounts of mobs who are weak.... It's more satisfying to see the enemies die fast even if there are a lot more of them.

    Sent from my GM1913 using Tapatalk

  2. The Following 2 Users Say Thank You to umarrahim For This Useful Post:


  3. #2
    Forum Adept
    Join Date
    May 2017
    Posts
    463
    Thanks Thanks Given 
    85
    Thanks Thanks Received 
    8
    Thanked in
    7 Posts

    Default

    +1

    ign- Sherlock

  4. #3
    Senior Member Advocacies's Avatar
    Join Date
    Jun 2020
    Location
    Yes
    Posts
    1,669
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    175
    Thanked in
    116 Posts

    Default

    Quote Originally Posted by umarrahim View Post
    Title is pretty self-explanatory.... spending 10-15min in a map sucks in 2021....i am sure we will get used to it

    but I rather fight a lot of mobs with their health going down fast than a few who are tanky asf.

    Reflecting crabs also fk up procs, the procs are random and our main chance to deal damage, but if the any of the mob has reflection shield, we are forced to not do anything.

    This is especially true for Mages, a fireball with staff proc reflected against us will definitely kill us.

    Tldr: Give a large amounts of mobs who are weak.... It's more satisfying to see the enemies die fast even if there are a lot more of them.

    Sent from my GM1913 using Tapatalk
    I find m5-6 is much more enjoyable than this new expansion maps lol 2 crabs takes 3-5mins? Depending on stats for average players with 1.3-1.6k primary it is really hard lol especially warrior without ult

  5. #4
    Senior Member xsilentninjax's Avatar
    Join Date
    Nov 2015
    Location
    Guildhall
    Posts
    1,133
    Thanks Thanks Given 
    157
    Thanks Thanks Received 
    86
    Thanked in
    60 Posts

    Default

    welp, back to Rogue Legends

  6. #5
    Forum Adept
    Join Date
    Jan 2021
    Posts
    373
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    7
    Thanked in
    6 Posts

    Default

    +1

    Sent from my RMX2103 using Tapatalk

  7. #6
    Senior Member Susanne's Avatar
    Join Date
    May 2016
    Posts
    1,802
    Thanks Thanks Given 
    138
    Thanks Thanks Received 
    923
    Thanked in
    521 Posts

    Default

    Yes they are too difficult. I was initially happy with this expansion, I don't usually complain about the difficulty of maps, but I'm sorry to say they are not worth running and certainly not worth the ankhs.
    The first map is fine but after that, well there's nothing to say, everyone said it and everyone can't be wrong.
    It's back to maus for me, when I play.

  8. The Following User Says Thank You to Susanne For This Useful Post:


  9. #7
    Blogger Irg's Avatar
    Join Date
    Mar 2016
    Location
    Cult of shadowspire No ideaness: ★★★★★
    Posts
    2,704
    Thanks Thanks Given 
    39
    Thanks Thanks Received 
    265
    Thanked in
    136 Posts

    Default

    Not too hard, just not worth it
    If it drops 3x more gold then i bet nobody mind the difficulty

    ign Battling /irg /answer
    Custom banner 4m pm me ⌥[▉▉▉▉▉▉▉▍ ]⚠
     
     
     
     
     
     
    Answer

  10. #8
    Senior Member
    Join Date
    Sep 2018
    Posts
    1,867
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    187
    Thanked in
    142 Posts

    Default

    Reflection Shields should only be for bosses. On mobs it doesn't make any sense at all. I guess that's the only way devs can make these maps harder?

  11. #9
    Senior Member Susanne's Avatar
    Join Date
    May 2016
    Posts
    1,802
    Thanks Thanks Given 
    138
    Thanks Thanks Received 
    923
    Thanked in
    521 Posts

    Default

    Yes, reflection shields are on too many mobs. The expansion is new, maybe the devs will look into that. It's early days yet.
    From what I've looked through, not many happy people.
    I was hoping for better loot as in gears but so far I have only looted rare or epic.
    I think making the maps worthwhile to run would be a good thing. I'm using more potions and ankhs than I ought to be and not getting anything to compensate so losing and not gaining anything.
    Like I said, it's early days yet and I know the developers do take note of constructive criticism.

  12. The Following User Says Thank You to Susanne For This Useful Post:


  13. #10
    Senior Member
    Join Date
    Nov 2020
    Posts
    1,101
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    144
    Thanked in
    111 Posts

    Default

    When you are using the right skills in the maps and time them (reflect mobs) you don't have any problem to solo with less than 3 deaths per map. (as mage standard gear)

  14. #11
    Senior Member Advocacies's Avatar
    Join Date
    Jun 2020
    Location
    Yes
    Posts
    1,669
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    175
    Thanked in
    116 Posts

    Default

    Quote Originally Posted by Oawaoebi View Post
    When you are using the right skills in the maps and time them (reflect mobs) you don't have any problem to solo with less than 3 deaths per map. (as mage standard gear)
    How much time and is it worth it ??? "Average gear" is it enjoyable ?

  15. #12
    Forum Adept
    Join Date
    May 2018
    Location
    Bjgjfidjdjdjdk
    Posts
    441
    Thanks Thanks Given 
    89
    Thanks Thanks Received 
    150
    Thanked in
    104 Posts

    Default

    Mobs reflect outta nowhere kills gameplay. Either have a warning or totally remove mob reflect. I wanna play this game but maps are empty even with randoms. Too much nerfing classes and buffing mobs and bosses. Nullifying mage skills at bosses, is another NO.

    We have a saying where I'm from....If it aint broke, don't fix it !

    @Cinco, please listen to the constructive criticism within these threads regarding gameplay, classes and skills. Thank you.
    Last edited by Tuhguhbuhbuh; 09-26-2021 at 07:55 AM.

    MAGE OF DEVIANT MISFITSKGKGKFK

  16. The Following 2 Users Say Thank You to Tuhguhbuhbuh For This Useful Post:


Similar Threads

  1. pvp is not enjoyable at all vs so many breezes
    By sevenpain in forum AL General Discussion
    Replies: 0
    Last Post: 12-12-2014, 11:10 PM
  2. Elite maps are not that hard
    By csyui in forum AL General Discussion
    Replies: 38
    Last Post: 04-02-2014, 08:21 AM
  3. Elite Maps, Why so hard now?
    By Zyphruss in forum AL Suggestions
    Replies: 27
    Last Post: 03-07-2013, 08:36 AM
  4. New Maps Too Hard?
    By dtandel10 in forum AL General Discussion
    Replies: 72
    Last Post: 12-23-2012, 01:29 AM
  5. Replies: 2
    Last Post: 02-10-2011, 02:40 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •