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Thread: A solution to fix all the confusion regarding the new monsters

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    Senior Member Flamesofanger's Avatar
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    Exclamation A solution to fix all the confusion regarding the new monsters

    How about the monsters in the new zones have an icon displayed above their heads when they're about to charge their special attacks? Just like mausoleum/graveyard mobs.

    That would be pretty helpful for all players.

    Edit: Also icons above the monsters heads draining over time when there is a special effect active on the monsters... Such as a shield?
    Last edited by Flamesofanger; 09-27-2021 at 01:59 AM.

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    atleast fix red zones of bosses lol, some of their 1hitting attacks comming earlier than warning by red zone

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    Senior Member Flamesofanger's Avatar
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    Post edited cause minor spelling mistakes, my bad. (Grammarly pls)
    Last edited by Flamesofanger; 09-27-2021 at 06:43 AM.

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    Senior Member hozukreti's Avatar
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    I still confused how to avoid insta kill from water dragon, someone please briefly explain to me. Sometimes I ran far away from red zone and still got insta dead.

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    Senior Member Kakashis's Avatar
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    No more red ones or indicators! They just one shot u if they want xD
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    Senior Member Analytical's Avatar
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    Quote Originally Posted by hozukreti View Post
    I still confused how to avoid insta kill from water dragon, someone please briefly explain to me. Sometimes I ran far away from red zone and still got insta dead.
    He has a few skills
    - whack - red zone
    - flood - warning sound
    - small targeted water wave
    - blue curse gas

    I think you die mostly from 3rd or 4th skill.

    Perhaps someone would have a more detailed explanation, I don't run it often but it's what I have noticed so far.

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    For the reflect mobs, they get hit by a yellow lightning just before getting shield. So what i do is right after that lightning, i charge a shield then do lightning+fireball+clock then after the 2 sec invulnerability, use gloww aa. Hopefully, all goes well and armor and staff procs and mobs die.

    Sent from my Redmi 6 Pro using Tapatalk

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    Quote Originally Posted by Analytical View Post
    He has a few skills
    - whack - red zone
    - flood - warning sound
    - small targeted water wave
    - blue curse gas

    I think you die mostly from 3rd or 4th skill.

    Perhaps someone would have a more detailed explanation, I don't run it often but it's what I have noticed so far.
    I think this describes the attacks of the boss of map 3 I think it is a kind of diver, adding to your description the flood paralyzes you and you cannot move but you can attack.
    The dragon is the boss of map 4 and has about 4 attacks, difficult to evade because it does not leave much time to run and they have too long a range:
    -a red zone that paralyzes everyone, does not allow you to attack but you can move.
    -a kind of arrow that indicates that it launches a deadly fireball.
    -a blow that hits you with the claws.
    -And the worst as a kind of breath that spits fire and kills everyone around, it has a very long range, so it is difficult to evade especially for war.

    I'm not sure if they are the correct attacks but this is what I could see.
    As this post suggests, and also i suggested and many others, many of these problems could be solved by adding an icon to the attacks and a longer time to evade or run from the special attacks.

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    Senior Member hozukreti's Avatar
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    Quote Originally Posted by Nocturnus View Post
    I think this describes the attacks of the boss of map 3 I think it is a kind of diver, adding to your description the flood paralyzes you and you cannot move but you can attack.
    The dragon is the boss of map 4 and has about 4 attacks, difficult to evade because it does not leave much time to run and they have too long a range:
    -a red zone that paralyzes everyone, does not allow you to attack but you can move.
    -a kind of arrow that indicates that it launches a deadly fireball.
    -a blow that hits you with the claws.
    -And the worst as a kind of breath that spits fire and kills everyone around, it has a very long range, so it is difficult to evade especially for war.

    I'm not sure if they are the correct attacks but this is what I could see.
    As this post suggests, and also i suggested and many others, many of these problems could be solved by adding an icon to the attacks and a longer time to evade or run from the special attacks.
    Yes this Water dragon map 4, I am a Mage, my hp and armor can't tank his damage, unpredictable, insta kill from his fourth(above list) skill I think. Kill him get 1 pve kdr but also get 10 or more death kdr. And I agreed with this thread to make boss skill warning more noticeable.

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    Quote Originally Posted by hozukreti View Post
    Yes this Water dragon map 4, I am a Mage, my hp and armor can't tank his damage, unpredictable, insta kill from his fourth(above list) skill I think. Kill him get 1 pve kdr but also get 10 or more death kdr. And I agreed with this thread to make boss skill warning more noticeable.
    I use war and it still gives me instakill, it is quite frustrating, I cannot run, it launches the attacks too fast and too far and on other occasions, I see the attack when I am lying on the floor.

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