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    Senior Member Stephencobear's Avatar
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    No one needs a gl set to pull in mills a day rn so gl awakens do compare
    Plus the fact that anyone can do just that already only adds to inflation,
    but if you think inflation isn’t bad then there’s no point in discussing
    Let’s just say I think inflation is to be avoided and you don’t- fair nuff

    The expansion is another topic entirely

    The last paragraph is completely wrong I don’t use a gl set & I pull more than I need, so maybe in your vernacular,
    I am average lol
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    Quote Originally Posted by Stephencobear View Post
    No one needs a gl set to pull in mills a day rn so gl awakens do compare
    Plus the fact that anyone can do just that already only adds to inflation,
    but if you think inflation isn’t bad then there’s no point in discussing
    Let’s just say I think inflation is to be avoided and you don’t- fair nuff

    The expansion is another topic entirely

    The last paragraph is completely wrong I don’t use a gl set & I pull more than I need, so maybe in your vernacular,
    I am average lol
    Basically the entire economy of arcane legend is based on gl, these days lol
    It is true this does not make sense, it is not advisable to talk to someone who only says "not this" like a child, without giving any argument. And on top of that, it denies the existence and usefulness of gl for hundreds of players, who farm in event and farmed in evg day and night..
    Why do you think the expansion is dead? If there would be good gl and drop, do you think the players would not play? LOL
    I must agree with that, there is no point in debating with you xD

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    “My argument “ is that inflation is bad, we can disagree but that does not make my valid point non existent

    “I didn’t deny the existence and usefulness of gl” no need to straw man

    Again the expansion has more larger issues than gl, no need to stray from point

    I think things that add to inflation are bad, you do not
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    Senior Member Analytical's Avatar
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    Wouldn't go down the rabbit hole to argue who is right or wrong here.

    But perhaps, I could offer a perspective (that I commended in another thread)

    Just to name a few:
    • The vardan valley expansion,

    • Increased gold cap & most importantly,

    • The very introduction of gold loot



    is to primarily stimulate a healthy inflation (at least in principle) to drive the economy for people to spend more.

    The good thing about inflation, especially from the developer's perspective, is that when things get expensive, you need to play the game N x more (depending on how much times the inflation multiplier is) to buy the same thing. I would keep this short. For example bullion used to be 30m, now you gotta farm gold approximately 2 x more to get it. (ofc excluding the possibility that bullion prices may have been manipulated, I'm using this as a simple example to illustrate my point) This means more time spent playing the game or chances of you sticking to the game longer is consequently higher.

    In fact, you can already see more people spent hours & hours in this game just to farm enough gold to buy what they want.

    Back in the days when gold loot isn't available, relatively speaking, less hours were spent farming locks or loot because we were never guaranteed a loot per say. Now with gold loot, people can estimate how much they are earning and therefore willing to put in 5-10+ hours just to make 4-5m or, for the wealthier players, up to 10-15m per evg opens. OR, better still look at the current windmore event that drops piles and piles of gold and people farming non-stop for it.

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    Quote Originally Posted by Analytical View Post
    Wouldn't go down the rabbit hole to argue who is right or wrong here.

    But perhaps, I could offer a perspective (that I commended in another thread)

    Just to name a few:
    • The vardan valley expansion,

    • Increased gold cap & most importantly,

    • The very introduction of gold loot



    is to primarily stimulate a healthy inflation (at least in principle) to drive the economy for people to spend more.

    The good thing about inflation, especially from the developer's perspective, is that when things get expensive, you need to play the game N x more (depending on how much times the inflation multiplier is) to buy the same thing. I would keep this short. For example bullion used to be 30m, now you gotta farm gold approximately 2 x more to get it. (ofc excluding the possibility that bullion prices may have been manipulated, I'm using this as a simple example to illustrate my point) This means more time spent playing the game or chances of you sticking to the game longer is consequently higher.

    In fact, you can already see more people spent hours & hours in this game just to farm enough gold to buy what they want.

    Back in the days when gold loot isn't available, relatively speaking, less hours were spent farming locks or loot because we were never guaranteed a loot per say. Now with gold loot, people can estimate how much they are earning and therefore willing to put in 5-10+ hours just to make 4-5m or, for the wealthier players, up to 10-15m per evg opens. OR, better still look at the current windmore event that drops piles and piles of gold and people farming non-stop for it.
    In fact, I think that sts has a good system regulating the inflation of gold, and every so often they launch events like awaken that absorbs all that surplus gold, in addition to the gold that eliminates auction .. etc. Besides that, more gold, boosts the economy, it is fun to see how prices go down or rise as a result of this, and see how to get the best out of it.

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    Senior Member Analytical's Avatar
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    Quote Originally Posted by Nocturnus View Post
    In fact, I think that sts has a good system regulating the inflation of gold, and every so often they launch events like awaken that absorbs all that surplus gold, in addition to the gold that eliminates auction .. etc. Besides that, more gold, boosts the economy, it is fun to see how prices go down or rise as a result of this, and see how to get the best out of it.
    Agreed on how it could get pretty interesting to figure out what items prices would rise/fall. It's what keeps me playing even when the game may turn boring/repetitive at times.

    As for the cushioning of inflationary effect, I'm afraid awakening events alone will not suffice in absorbing all excess gold, albeit definitely some, which may partly explains why dev keep coming out with new items to draw some excess gold to them .

    One way to look at this could be:

    The introduction of a new vanity class - auras.

    If it had not been for auras, prices of rare and LB vanities/collectables would have risen much more than it already has (Just imagine for a second if all auras were to disappear and all the gold liquidated out of it, those rich mofos would have offered more for the rare/LB vanities causing them to rise exponentially, just like before aura was introduced and when the gold cap was first announced, they rocketed crazily by almost 2-3 folds.)

    I used auras as examples because they seem to *temporarily* store largest amount of excess gold over new store vanities/new gears/new pets. Not sure if anyone notice, aura has arguably become a necessity somehow that on average people would at least hold one aura and auras do sell like hot cakes, regardless of what type it is. So when people hold on to more and more necessity, Gold is effectively "sunk" and prices for other desirable items rises much more gradually over time.

    So yea kudos to dev for coming out with more new & highly demaned items (for example Blizz Aura - definitely a huge success) to cushion inflation while at the same time satisfying players' infinite wants & desires to look good and strong.

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