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Thread: how does the new skill work?

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    can you clarify? @Cinco

    Sent from my M2004J19C using Tapatalk

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    Quote Originally Posted by will0 View Post
    why is gl consider a skill? It is relatively irrelevant in the skill tab .. i also feel it is a waste of points
    It is very relevant, whatever the formula, 1 rich gl is going to get much more % of gold than someone with less or little gl. In other words, 1 player with full gl will get more gold than others, having the same gl as in the past.
    I don't know what the purpose is, but it will make the rich richer. Nor do I know why they have built it this way, basically if they wanted to give more gold to the rich, it was not necessary to make us spend valuable skill points.

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    Senior Member Analytical's Avatar
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    Quote Originally Posted by Nocturnus View Post
    Probably if you read these 3 lines one more time, you will find out what your mistake was.

    Knowing that your base is always 100%:

    If you have 0gl you add 5% to your gl final
    If you have 100gl you add 10%
    If you have 200gl you add 15%
    If you have 300gl you add 20%
    If you have 400gl you add 25%
    If you have 500gl you add 30%
    If you have 600gl you add 35%
    If you have 700gl you add 40%
    If you have 800gl you add 45%
    If you have 900gl you add 50%
    If you have 1000gl you add 55%
    Strictly speaking, it was not a mistake, I chose one out of 2 possible interpretations of the given description.
    A. Passive changes per "Additional %GL"
    B. Passive changes per "Total %GL" (which is what you are calculating above)

    Initially I took it as the passives changes per "additional %GL"(interpretation A), although it fits the description perfectly, I realized it doesn't make sense to exclude the 100% base from being considered as "additional"

    For Interpretation B the formula is:
    Total Gold loot % = Base 100% + (Gears/Pets %) + Passive 5%*(Base% + Gears/Pets%)
    For Interpretation A the formula is:
    Total Gold loot % = Base 100% + (Gears/Pets %) + Passive 5%*(Gears/Pets%)

    If we use B, i.e. the more realistic interpretation, there are 2 rules here according to the description:
    1. When you have "0 GL" = Total 100GL
    So 5% of 100GL Total = +5% directly.
    2. When you have "100GL" = Total 200GL
    So 5% of 200GL Total = +10%.

    Anyway, I now changed the original post to interpretation B a.k.a. the more possible/realistic calculation instead

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    You guys complicate things for no reason. If you have 200% GL the skill will add 5% making it 205%. Same thing works with the crit passive skill. And the very same thing works with XP.

    If gold loot was a normal value, like damage, then yes it would scale but gold loot is a percentage. In this case it adds.

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    Quote Originally Posted by Neutrone View Post
    You guys complicate things for no reason. If you have 200% GL the skill will add 5% making it 205%. Same thing works with the crit passive skill. And the very same thing works with XP.

    If gold loot was a normal value, like damage, then yes it would scale but gold loot is a percentage. In this case it adds.
    Actually Read.

    Yes, READ the FULL passive skill description properly before you oversimplified things.

    The description literally says:
    "............ The 5% value is affected by additional percentage gold loot modifier"

    If it's as you suggested just add 5% to whatever final gold loot amount you have, the description would have just stopped at

    "Permanently increases your total gold loot by 5%"

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    Quote Originally Posted by Analytical View Post
    Actually Read.

    Yes, READ the FULL passive skill description properly before you oversimplified things.

    The description literally says:
    "............ The 5% value is affected by additional percentage gold loot modifier"

    If it's as you suggested just add 5% to whatever final gold loot amount you have, the description would have just stopped at

    "Permanently increases your total gold loot by 5%"
    Oh snap you're right, my bad, I read it before but didn't read it carefully enough (This is why I need my morning drink).

    In that case it makes sense that it would scale according to your GL. Assuming you had 800 GL it's and maxed the passive the extra gl you'd get isn't a crazy amount, it's like 40%, an amount I'd expect for sts to give out. So yeah it's reasonable to say that it scales.

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    Quote Originally Posted by Neutrone View Post
    Oh snap you're right, my bad, I read it before but didn't read it carefully enough (This is why I need my morning drink).

    In that case it makes sense that it would scale according to your GL. Assuming you had 800 GL it's and maxed the passive the extra gl you'd get isn't a crazy amount, it's like 40%, an amount I'd expect for sts to give out. So yeah it's reasonable to say that it scales.
    Not everyone has an exact gl like 700 or 800.
    That is why if you want to know exactly what the skill gives, like the friend that started this thread, it can be calculated as follows:

    -Gl% (gear, location, pets, artifact, etc)
    -100% (any player's base)
    -5% (skill)

    skill + {(gl * 5) ÷ 100} = (gl% final skill)

    or

    {(gl + base) * 5} ÷ 100 = gl (% final skill)

    Finally we add this to our final gl:

    gl (% final skill) + gl (items) = gl total

    Example 750gl:

    5 + {(750 * 5) ÷ 100} =
    5+ {3750 ÷ 100} =
    5 + 37.50 = 42.5%
    42.5 + 750gl = 792.5% final gl

    or

    {(750 + 100) * 5} ÷ 100 =
    {850 * 5} ÷ 100 =
    4250 ÷ 100 = 42.5%
    42.5% + 750gl = 792.5% final gl

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    Your original base: 100%
    Your default multiplayer: 100%

    Puting this kill to 5/5 brings original base to 105%

    Without skill: 100% * 100% = 100%
    With 5/5 but not anything else: 105% * 100% = 105%gl

    Suppose you have 500%gl on gear
    Your gear multiplayer: 500% + default multiplier 100% = total 600%

    Without skill: 100% * 600% = 600%
    With 5/5: 105% * 600% = 630%
    Last edited by Irg; 10-08-2021 at 04:46 PM.

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    Cant you just do this then add it to your normal over all gl? Example if it was 900 or does it not work like this

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    The paragraphs upon paragraphs above just made it complicated.

    Simply, (goldloot%+1)*passive = converted gl from the passive

    I assume everyone knows their multiplication.



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    Last edited by Ilove_Poopoo; 10-08-2021 at 05:52 PM.

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    Quote Originally Posted by Irg View Post
    Your original base: 100%
    Your default multiplayer: 100%

    Puting this kill to 5/5 brings original base to 105%

    Without skill: 100% * 100% = 100%
    With 5/5 but not anything else: 105% * 100% = 105%gl

    Suppose you have 500%gl on gear
    Your gear multiplayer: 500% + default multiplier 100% = total 600%

    Without skill: 100% * 600% = 600%
    With 5/5: 105% * 600% = 630%
    Quote Originally Posted by Xuds View Post
    Cant you just do this then add it to your normal over all gl? Example if it was 900 or does it not work like this

    Sent from my LM-K500 using Tapatalk
    Here you are forgetting a fairly simple concept:
    If you have 0 gl and activate skill your gl will be 5%.
    If you add 100gl, it will not be 5%, 5% will be added, giving a total of 110%.
    If you add another 100gl, you add 5%, giving 215% to the total gl.
    Every time you add 100% you will add 5% to the original gl of 5%.

    Just a technicality, not adding it gives an incorrect calculation.

    That is why in my previous calculations in a simpler way:
    You calculate 5% of your gl%
    You add 5% (skill)
    You add it to your total gl.

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    Quote Originally Posted by Nocturnus View Post
    Here you are forgetting a fairly simple concept:
    If you have 0 gl and activate skill your gl will be 5%.
    What? Does that mean u loot 0 gold if you dont have skill or gear that boost it?

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    (1 + x%)(100 + y)
    x is the level of that skill
    y is the total gl you get from gear/pet etc

    As simple as that idk why made it feel so hard

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    Quote Originally Posted by Ilove_Poopoo View Post
    The paragraphs upon paragraphs above just made it complicated.

    Simply, (goldloot%+1)*passive = converted gl from the passive

    I assume everyone knows their multiplication.


    Sent from my SM-N975F using Tapatalk
    True, the formula looks simple as f (which by the way is the whole point of creating a formula in the first place).

    But wait, while all of us know how to calculate it, who here truly even understand why is it so or how did you arrive at it? (I could, but can others?)

    Put it this way, who doesn't like a simple one liner formula like E= MC^2? But how many people here actually understands what it means or how to arrive at this formula?

    Given that there are many ways to arrive quickly at an answer, many of us here could have also opted to give just a one-liner formula but most did some forms of explanation at how we arrive at the answer - basically justifying why we teaches someone while not treating them to follow our formula without questions, in the hope that eventually they would figure out their own ways to arrive at same answer too.

    Quote Originally Posted by Irg View Post
    (1 + x%)(100 + y)
    x is the level of that skill
    y is the total gl you get from gear/pet etc

    As simple as that idk why made it feel so hard
    Again, another person.

    Basically an improvement on Ilove_Poopoo formula. Besides those who already understood what they are doing, I wonder how many people would actually understand this if this were to be the first comment under this thread.

    Quote Originally Posted by Nocturnus View Post
    Here you are forgetting a fairly simple concept:
    If you have 0 gl and activate skill your gl will be 5%.
    If you add 100gl, it will not be 5%, 5% will be added, giving a total of 110%.
    If you add another 100gl, you add 5%, giving 215% to the total gl.
    Every time you add 100% you will add 5% to the original gl of 5%.

    Just a technicality, not adding it gives an incorrect calculation.

    That is why in my previous calculations in a simpler way:
    You calculate 5% of your gl%
    You add 5% (skill)
    You add it to your total gl.
    In contrast, the above is a relatively short but simple to understand method

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    Quote Originally Posted by Nocturnus View Post
    You don't need to know that. has 1 player without gl in any item or pet, active skill will have 5% gl.
    A subject with 100gl. it's going to have 105gl plus 5,110gl.
    Although, your formula is correct, the final result is incorrect, nobody adds the base to its result because everyone has 100gl, and everyone who wants will have that 5% gl, I would not add those 5 to my formula either, but it is correct to say it like that. Your base will always be 105 if the skill is active.
    From here it is the same whether you add the base 100% at the start or at the end:

    Your original calculation
    5 + {(500 * 5) ÷ 100} + 500 = 530gl

    Adding 100 at the front
    105 + {(500 * 5) ÷ 100} + 500 = 630gl
    Adding it after everything
    [5 + {(500 * 5) ÷ 100} + 500] +100 = [530gl] +100

    Maybe you didn't prefer to add the base but the main purpose of adding the base is not to make things complicated but rather make the final calculation much faster like, if the gold drop is 1k, we can just multiply by 6.3 = 6.3k gold drop.

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    Quote Originally Posted by Analytical View Post
    Quote Originally Posted by Irg;
    (1 + x%)(100 + y)
    x is the level of that skill
    y is the total gl you get from gear/pet etc
    I wonder how many people would actually understand this if this were to be the first comment under this thread.
    Name:  Screenshot_20211008_201839.jpg
Views: 75
Size:  282.6 KB
    Im pretty sure thats as basic of an expression as it can be
    But if they prefer it in word, with that skill, you will get
    5% more of your total drop
    For example, a pile of gold is 1000 if you didn't put any point into this
    will get you 1050 now, doesnt matter your gl you get 5% more
    Last edited by Irg; 10-08-2021 at 07:25 PM.

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    Quote Originally Posted by Irg View Post
    Name:  Screenshot_20211008_201839.jpg
Views: 75
Size:  282.6 KB
    Im pretty sure thats as basic of an expression as it can be
    But if they prefer it in word, with that skill, you will get
    5% more of your total drop
    For example, a pile of gold is 1000 if you didn't put any point into this
    will get you 1050 now, doesnt matter your gl you get 5% more
    Read the reply to Ilove_Poopoo.

    A formula is a simpler version of our method.

    Perhaps show your method or working and then create a formula at the end. This way people can see how you get the formula and actually understand it and create another formula/their own method once they understood how to do it.

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    Quote Originally Posted by Irg View Post
    What? Does that mean u loot 0 gold if you dont have skill or gear that boost it?
    Quote Originally Posted by Irg View Post
    (1 + x%)(100 + y)
    x is the level of that skill
    y is the total gl you get from gear/pet etc

    As simple as that idk why made it feel so hard
    If you don't read all the context or the previous comments you will never understand anything. Anyway, in previous formulas, I included the base, but instead of talking about the base, I decided to just mark the obvious.
    The base is implicit, it is not something you can change, so knowing this if you have 0GL IN ITEMS, and you activate the skill, your total gl will be 5% and every time you add 100% you will add 5% to your gl.
    And instead of making formulas that nobody will understand where the numbers came from.
    I decided to simplify it by saying:
    You calculate 5% of your gl% (items).
    You add 5% of skill.
    You add the gl% (items).
    You get the total gl%.

    If you get the same result, neither of the 2 will be wrong, it will only be 2 paths to the same point.

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    Quote Originally Posted by Analytical View Post
    True, the formula looks simple as f (which by the way is the whole point of creating a formula in the first place).

    But wait, while all of us know how to calculate it, who here truly even understand why is it so or how did you arrive at it? (I could, but can others?)

    Put it this way, who doesn't like a simple one liner formula like E= MC^2? But how many people here actually understands what it means or how to arrive at this formula?

    Given that there are many ways to arrive quickly at an answer, many of us here could have also opted to give just a one-liner formula but most did some forms of explanation at how we arrive at the answer - basically justifying why we teaches someone while not treating them to follow our formula without questions, in the hope that eventually they would figure out their own ways to arrive at same answer too.
    "Basically the formula is Total Gold loot % = Base 100% + (Gears/Pets %) + Passive 5%*(Base% + Gears/Pets%)"

    Right after giving out the preliminary, you suddenly came up with this formula above.

    Preliminary section is pointless unless you're in front of a grade 1 audience. Too much terms and fillers from that three thousand character lengthy paragraph above, I could barely grasp.








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    Last edited by Ilove_Poopoo; 10-08-2021 at 07:38 PM.

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    Quote Originally Posted by Analytical View Post
    From here it is the same whether you add the base 100% at the start or at the end:

    Your original calculation
    5 + {(500 * 5) ÷ 100} + 500 = 530gl

    Adding 100 at the front
    105 + {(500 * 5) ÷ 100} + 500 = 630gl
    Adding it after everything
    [5 + {(500 * 5) ÷ 100} + 500] +100 = [530gl] +100

    Maybe you didn't prefer to add the base but the main purpose of adding the base is not to make things complicated but rather make the final calculation much faster like, if the gold drop is 1k, we can just multiply by 6.3 = 6.3k gold drop.
    People want to know how much gold is increasing or how much they can boast, 100% is something that everyone has, adding it to the final calculation is wrong from my point of view. It is the only thing that I marked in the encryption post, that is also a correct way to calculate the gl.

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