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Thread: Arcane legends Concept: Warrior

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    Default Arcane legends Concept: Warrior



    enjoy

    Updated.

    i want you guys to know i went though like 3 different versions of war cry.

    this version of war cry war was more support. here is one of the upgrades.

    fixed

    Name:  warcry reflect immune.jpg
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    Last edited by Potofgreed; 10-13-2021 at 03:04 AM. Reason: updated

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    These 2 are very good options to replace the current most useless skills for warriors windmill and warcry, looking forward to work on a Veangeful blood rework, good job man .
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    thanks a lot i think berserk should have +100str and the 2nd skill "ambition" should be +100 to all.

    it might be to strong doe lol

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    Keep in mind, war is supposed to tank, those are like rogue aimed shot on steroid

    ign Battling /irg /answer
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    Quote Originally Posted by Irg View Post
    Keep in mind, war is supposed to tank, those are like rogue aimed shot on steroid
    are you serious? LOL!

    its a concept video.

    and go read aim shot again LMAO.

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    Quote Originally Posted by Potofgreed View Post
    are you serious? LOL!

    its a concept video.

    and go read aim shot again LMAO.

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    I was about to give you some credit but no offense, geez dude chill
    Giving an already high danage skill increase damage + increase crit damage
    basically makes it an aoe aimed shot, it is what it is

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    Quote Originally Posted by Potofgreed View Post


    enjoy
    That was great! Can you rework all the Warrior skills? Earthquake is good but a little too strong, same with warcry maybe nerf each skill by 15%-20% and it would be doable.


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    Quote Originally Posted by Irg View Post
    I was about to give you some credit but no offense, geez dude chill
    Giving an already high danage skill increase damage + increase crit damage
    basically makes it an aoe aimed shot, it is what it is
    go read shadow storm shot that has aoe. why? lol

    e.q is nothing like aim shot . aim shot has everything.

    realistically war needs e.q because how the autolock mechanic treats war. the autolock mechanic favors rog 1st then mage. it doesnt even favor war only when war has axe throw.

    lets say this was real. war would still have to run up to stuff to hit things. while rog and mage can be out of range n hit things.

    now if its a pvp " a clash" war would be a lot better if no one has movespeed .but what happens when 400% movespeed is in play and people are running around the rocks?

    another issue is if im cursed and i hit pve or pvp 4 to 15 targets there is a high probability the war might die. it depends on the player tbh.

    see i was going to give e.q reduce movespeed and stun but i thought that would piss a lot of people off. so i kept it clean and just gave it aoe.

    interms of raw damage rog aim shot and mage lightn strike are way stronger.

    rog razor shield is basically windmil with a longer cooldown but even then razor shield is 1000% more broken then windmil lol.

    eq is fine. warcry only gives crit if war goes into berserk right?
    if war does go into berserk everything else gets shut off. that means the war and allies dont get buffs. the war only receive the buffs from berserk.

    if rog and mage hit harder then war. the war wont use berserk he should just tap war cry so that everyone benefits from war cry.

    although this isnt real people can say what they want .

    in the end this a concept i dont expect for this to be real.
    i do this out of pure enjoyment and i guess a love and hate for the game.

    it is what it is .






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    Last edited by Potofgreed; 10-13-2021 at 03:34 AM.

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    Quote Originally Posted by THE GOLDEN KING View Post
    That was great! Can you rework all the Warrior skills? Earthquake is good but a little too strong, same with warcry maybe nerf each skill by 15%-20% and it would be doable.


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    thanks a lot i really appreciate it . i dont think they're that bad tbh i think they're fine. i could be wrong if im wrong im wrong im ok with that. in the end its just a concept i dont expect for this to be real.

    reworking other skills ? i might lol this one took me awhile i had to think a lot. reworking skill IS SUPER HARD i had like 3 different versions of war cry lol.

    1 version was more utility pve only " bossing" it removed immunity from the bosses and also gave you and allies reflect immunity.

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    Quote Originally Posted by Potofgreed View Post


    enjoy
    Really love this! Hope the dev can really bring this to life lol @cinco

    But yea agreed with goldenking, the damage output may be a little too strong.

    1.The eq should ideally serve as a crowd control skill more than a damage skill.
    2.The warcry is fine, maybe need a longer cd like juggernaut 40-45s because we have haste item that could make the cd literally non-existent. It would be too op.

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    Quote Originally Posted by Analytical View Post
    Really love this! Hope the dev can really bring this to life lol @cinco

    But yea agreed with goldenking, the damage output may be a little too strong.

    1.The eq should ideally serve as a crowd control skill more than a damage skill.
    2.The warcry is fine, maybe need a longer cd like juggernaut 40-45s because we have haste item that could make the cd literally non-existent. It would be too op.
    thanks a lot i really appreciate it.


    the damage is actually based off of skyward at lvl 81. if i based it off of lightn strike and aim shot damage it would be like 15-20k+ lol

    i thought about c.c on e.q but i felt it would be insane in pvp.

    because i was thinking about " terrify " on e.q thats why i was like ...this is actually broken lol. the reason why i wanted terrify on e.q is because the stun animation is different. in my mind it felt like that would look appropriate. in the end i thought it was to powerful. but i do agree with you i just dont want a normal stun on it lol.

    samael aa has terrify. and terrify aint really being used aside from nekro which basically has the same thing.

    e.q cd is 2s because i wanted people to feel powerful when their mapping.even if they're not geared they'll feel powerful.
    i wanted e.q to have a certain consistency to it like aim shot building crit .

    the only issue that have with e.q is that people wont use c.s anymore lol.

    warcry
    the reason why i kept the cd low on war cry is because rogs razor shield.

    razor shield should have the same duration as jugg but it doesnt.

    another reason why i kept the cd low is because for mapping. i wanted war cry to have a certain consistency to it.

    same goes for berserk. berserk with a speed set should feel really good.

    another issue was the type of builds people would use because of berserk.

    e.q, warcry,jugg, heal
    e.q,warcry,veng,jugg
    skyward,e.q,warcry, heal

    skyward,axe,warcry,heal
    skyward,e.q,axe,c.s lol weird

    i also thought about a weird interaction with skyward

    if someone skyward and they e.q in mid air that would look weird lol .

    if you guys think the damage should be lowered then fine.
    if you guys think the cd should be raised then fine.

    i guess maybe it is to broken

    i wanted 4 war pts to be thing for dm, evg, and zodiac maps


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    +1 I hope the Devs take a look at this. Love the Crit part in Earthquake...Seismic Shock. Great Skill Rework Concept thread! 💯
    Last edited by Fearrr; 10-11-2021 at 11:33 PM.

    IGN: Cytotoxin(81)+Necrotoxin(63)
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    Earthquake damage is as high as clean mage clock on 2500 int from description. Id lower its damage a bit. Others seem good to me.

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    Quote Originally Posted by Fearrr View Post
    +1 I hope the Devs take a look at this. Love the Crit part in Earthquake...Seismic Shock. Great Skill Rework Concept thread!



    Quote Originally Posted by QuaseT View Post
    Earthquake damage is as high as clean mage clock on 2500 int from description. Id lower its damage a bit. Others seem good to me.

    to the both of you guys thanks a lot i really appreciate it .

    QuaseT i based the damage off of my friends skyward that had the damage upgrade. so i agree i just realized the problem .

    updated

    "the damage should be like 7,650-10,200 then with the upgrade it should be as depicted in the video."


    i forgot to point out if this actually existed there might be problems with e.q and high movespeed.

    this same issue happens with mages clock.

    if you have like 200%-500% movespeed and you e.q while moving. the e.q will be delayed and end up behind the players toon in a place he or she didn't set it in. its like the hitbox of the toons are delayed when the movespeed is increased. the hitbox sorta drags behind the toon a good distance. so you basically have to stop and go.

    a example
    lets say your toon has 500% movespeed but your toons hitbox will have maybe 200% movespeed.




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    Last edited by Potofgreed; 10-12-2021 at 04:16 AM.

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    Tanks are supposed to absorb damage, not deal massive aoe damage.

    If you don't like your class role, make a different class.

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    Quote Originally Posted by Msrobinsonal View Post
    Tanks are supposed to absorb damage, not deal massive aoe damage.

    If you don't like your class role, make a different class.
    +1 items need to have a different proc by class

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    Quote Originally Posted by Msrobinsonal View Post
    Tanks are supposed to absorb damage, not deal massive aoe damage.

    If you don't like your class role, make a different class.
    ive playing mage since 2014 .

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    Quote Originally Posted by Msrobinsonal View Post
    Tanks are supposed to absorb damage, not deal massive aoe damage.

    If you don't like your class role, make a different class.

    Quote Originally Posted by Ruogie View Post
    +1 items need to have a different proc by class

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    i think the games you guys looking for are

    EverQuest, w.o.w, order and chaos,guild wars, and new world.
    those games have more then 3 classes

    you guys want

    tanks tank
    healer heals or in this case mage cc's and
    damage dealer deals damage

    if this was true then why does rog have 2 heals being s.p and packs, mage has a heal, and war has jugg and a heal?

    so if this game was suppose to be aggressive toward dedicated classes then why do all classes have heals? dont you find that interesting?

    o yeah i forgot to add that we have Pet aa's that heal.

    glow,arie, dagon , and more .

    in the end if you guys want to be locked to dedicated classes so be it. but idk from my perspective the game doesn't have to be like that.

    anyways ill repeat " its a concept video "

    i highly doubt this would actually be applied to the game.

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    Last edited by Potofgreed; 10-12-2021 at 05:53 AM.

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    Quote Originally Posted by Potofgreed View Post
    i think the games you guys looking for are

    EverQuest, w.o.w, order and chaos,guild wars, and new world.
    those games have more then 3 classes

    you guys want

    tanks tank
    healer heals or in this case mage cc's and
    damage dealer deals damage

    if this was true then why does rog have 2 heals being s.p and packs, mage has a heal, and war has jugg and a heal?

    so if this game was suppose to be aggressive toward dedicated classes then why do all classes have heals? dont you find that interesting?

    o yeah i forgot to add that we have Pet aa's that heal.

    glow,arie, dagon , and more .

    in the end if you guys want to be locked to dedicated classes so be it. but idk from my perspective the game doesn't have to be like that.

    anyways ill repeat " its a concept video "

    i highly doubt this would actually be applied to the game.

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    All 3 classes can heal themselves for pvp reasons, idk any rogs or decent mages that use heal on pve runs.

    Every rpg I've ever played tanks role has been the same, absorb dmg / pull aggro.

    What you are suggesting turns warriors into dps, i highly doubt it will be implemented as well.

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    Quote Originally Posted by Msrobinsonal View Post
    All 3 classes can heal themselves for pvp reasons, idk any rogs or decent mages that use heal on pve runs.

    Every rpg I've ever played tanks role has been the same, absorb dmg / pull aggro.

    What you are suggesting turns warriors into dps, i highly doubt it will be implemented as well.
    im not suggesting anything this is a concept video.

    if i was suggesting this then i would have presented this a lot differently.



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