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Thread: What Has To Happen Next For 81 Myths

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    Default What Has To Happen Next For 81 Myths

    So Iíve gone around and asked many people on feedback regarding new myths and I will list the changes that I think should be made if anyone disagrees I completely understand please leave any comments below

    Bow:
    The only issue Iíve heard with bow is not being able to see when you proc and that it is very laggy when you do proc other then that most people see the bow is pretty good I also think it has decent boss damage and mob control I donít see any need to change bow anymore in pve just minor visual change please

    As for pvp I think the bow is quite op being able to one shot in aoe is a game changer and not a good one I think bow should be nerfed in pvp so that you will atleast not be able to completely one shot someone

    Daggers:
    I for one think the daggers are a good concept in a whole and I think they are in a good place rn I havnt heard any complaints on them so far and that is good

    Sword:
    So I literally had to spend about 20 minutes teaching someone how to use proc on sword because of one minor visual glitch people also thought sword didnít work in pvp for this reason when you proc eel shock with basic the eels do come but you can barely notice them there need to be a worded text on proc added like the other myths other then that sword is really good has nice boss damage and for pvp I donít think itís to broken you canít one shot on charge proc so thatís good sword seems fine to me

    Aegis:
    I think aegis is really good for pve has very nice mob control and can get really good boss damage off when used with the right combos in pvp I donít know what you were really going for cinco I think huge aoe slow is cool maybe add small dot not to big but small dot to the proc give it a little more use for pvp

    Staff:
    Well Iíve been running the staff for a bit and after nerf it think itís still good I mean itís like dugg daggers for mage imo idk maybe I would want a little more damage but Iím probably asking for to much other then that itís pretty good maybe if someone has good stats itíll be more effective

    GUN:
    I really really REALLY think gun should be reverted back to original state nothing was wrong with it it was only good for boss damage the aoe damage on proc wasnít so good to kill multiple enemies maybe like 2 so I didnít even use it on mobs what was the point in nerfing the damage so much I guess I could say the proc chance is fine now but please buff damage on gun that is all I ask and many other players who have gun are very upset because Iím gonna be honest it was actually fun to use when got nerfed felt boring but all in all cinco I think you should rethink this one revert gun nerf keep proc as is and for pvp well if you ask me I think gun needs nerf can also one shot like bow which is unfair so nerf damage on charge shot damage in pvp so you will have to use basic shots for damage

    With that this is all I have to say if you actually decided to read all of this thank you youíre a soldier I talk to much anyways good day


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    Have used both rog weapons and i agree with you on both
    +1


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    i suggest the mythic gun process is like skratch gun will process without charging or increase charging process chance + increase damage wise it is quite bad should comparable to Bow

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    Tbh, myth aeg is hard to proc after update and with the removal of procing while just spamming normal attacks makes it more unsatisfying. I hope if they could revert back that mechanic, coz some early/old legendary weaps could proc while just spamming normal or charged attacks.

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    Quote Originally Posted by will0 View Post
    i suggest the mythic gun process is like skratch gun will process without charging or increase charging process chance + increase damage wise it is quite bad should comparable to Bow
    Agreed
    The idea that one weapon should suffer that loss of effectiveness (to charge in order to proc)
    while others don’t, can make an unnecessary class imbalance

    Staffs have been better than guns for some time- for no reason
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    Quote Originally Posted by Stephencobear View Post
    Agreed
    The idea that one weapon should suffer that loss of effectiveness (to charge in order to proc)
    while others donít, can make an unnecessary class imbalance

    Staffs have been better than guns for some time- for no reason
    I like the idea of charge to proc charge has been used in pvp for so long I have no issue transferring it to pve


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    Quote Originally Posted by Stephencobear View Post
    Agreed
    The idea that one weapon should suffer that loss of effectiveness (to charge in order to proc)
    while others donít, can make an unnecessary class imbalance

    Staffs have been better than guns for some time- for no reason
    Explain why force charge was implemented in these weapons?

    because there is a reason. im just curious if you know and understand why ?





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    Quote Originally Posted by Potofgreed View Post
    Explain why force charge was implemented in these weapons?

    because there is a reason. im just curious if you know and understand why ?





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    Force charge is obviously them trying to add more mechanics to the game this is great idk why people want the same repetitive thing over and over itís time for new


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    Quote Originally Posted by Vqnities View Post
    Force charge is obviously them trying to add more mechanics to the game this is great idk why people want the same repetitive thing over and over itís time for new


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    respectfully

    i didnt ask you i asked mr cobear.
    your also missing some details.

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    Having "charge" as a must requirement to proc isn't too adequate, a mechanic similar to terror blade is perfect, you can proc while doing non-charged attacks but by charging attack you get a higher proc rate, nonetheless, having non-utility procs require charge can cause further disadvantages since basic attacks are likely to miss due to dodge % on other players and hit reduce debuff from mobs/boss/arcane abilities/pet passives, utility procs such as Terror blade don't get as affected to this fact since their main use is to speed up the farming process whilst procs made to deal massive amounts of dmg can't fulfill their purpose efficiently.
    Hope the sts team take this into consideration for future gear proc system, charging should serve as a way to improve skills/Dmg, not as a requirement that slows the farm.
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    This proc system is funny at first but get boring very fast, take too much time to proc, and many time we cant even charge proc cuz we get stun or hit, and many time boss get kill even before we can apply a charge proc hit, so after using sword for 1 week and now aegis for about the same time i can say that i dont find any of those weapon fun to use on the long term, increase proc rate alot for all myth would help to make it much more satisfying imo

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    Quote Originally Posted by PatD View Post
    This proc system is funny at first but get boring very fast, take too much time to proc, and many time we cant even charge proc cuz we get stun or hit, and many time boss get kill even before we can apply a charge proc hit, so after using sword for 1 week and now aegis for about the same time i can say that i dont find any of those weapon fun to use on the long term, increase proc rate alot for all myth would help to make it much more satisfying imo
    Yes that's' what happen to hyperon gun same methodology, sometime mages died without shield when charging the gun for process and it is very slow in charging. mythic gun process now only after 3-4 x charging unlike before nerf as they do not have high hp like warrior.

    To use on the process on the bosses at level 81 (zodiac boss) the process chance of the gun is literally low % due to the limitation of nerf and charging of the gun
    Last edited by will0; 10-31-2021 at 05:05 PM.

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    Quote Originally Posted by will0 View Post
    Yes that's' what happen to hyperon gun same methodology, sometime mages died without shield when charging the gun for process and it is very slow in charging. mythic gun process now only after 3-4 x charging unlike before nerf as they do not have high hp like warrior.

    To use on the process on the bosses at level 81 (zodiac boss) the process chance of the gun is literally low % due to the limitation of nerf and charging of the gun
    Haste exists guys


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    Quote Originally Posted by dangibg View Post
    Haste exists guys


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    Haste doesn't affect charging speeds. Only basic attacks.

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    I'm pretty sure they won't be changing the charge mechanics of the new weaps. Sometimes it takes too many charged attacks just to get the mark (only tried the gun), then another extra charge to start the proc. I just wish they decrease the charging time to make it a bit more useful.

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    Quote Originally Posted by dangibg View Post
    Haste exists guys


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    Shall u test before typing non sense.



    On mage side is definitely no reason to buy new gun , compare to skratch gun is still way better.
    Last edited by Nexior; 11-01-2021 at 02:55 AM.
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    Quote Originally Posted by Ilove_Poopoo View Post
    Haste doesn't affect charging speeds. Only basic attacks.

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    It does


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    Quote Originally Posted by dangibg View Post
    It does


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    Doesnt

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    Default What Has To Happen Next For 81 Myths

    Quote Originally Posted by Nexior View Post
    Shall u test before typing non sense.



    On mage side is definitely no reason to buy new gun , compare to skratch gun is still way better.
    Ima test with mage r rn

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    Last edited by dangibg; 11-01-2021 at 03:02 AM.

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    Quote Originally Posted by dangibg View Post
    No shall you test, or is arc senti h tad and 76 amu too expensive for u


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    XD how u want charge faster basic skill when its not effected of any AA , HB or other sheet ? XD
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