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  Click here to go to the first Dev post in this thread.   Thread: Skill Discussion - Humania Skill Ranks go to 7

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    Senior Member Blind's Avatar
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    Friggin drain...
    It was fun while it lasted.

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    Member Charmstrange's Avatar
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    I really like the idea of adding passive skills. I think in PL there is room for more subtlety in creating builds than in DL, simply based on the way stats are broken down in PL. To take advantage of this variation, one skill point could be spent to "buy" 3 (or 5 or 10) passive points that could then be divided among the passive abilities for more highly individualized builds.

    This would be like breaking a dollar into quarters or dimes so you could buy smaller items and not just spend a whole dollar on one thing.
    Chiieshatie Subclavius

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    Member Vuvuzaylor's Avatar
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    Well, there are two possibilities: - Im a
    totally blind gamer (i'm not feeling like one...)
    or dodged debuffs are Super rare! I'll try to catch a Screenshot of this if ist Works lol...

    Si if it is dodged (Expacially with rank 7) its a serious Problem and an advantage for bears then...
    Last edited by Vuvuzaylor; 06-18-2012 at 05:01 PM.

  4. #44
    Senior Member Late's Avatar
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    7rage for a 10

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    Guardian of Alterra JaytB's Avatar
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    Quote Originally Posted by Late View Post
    7rage for a 10
    [QUOTE=Samhayne;680170]Additionally, you will need to be level 65 in order to be able to rank any skill up to 7.


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    U rok, thanks!

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    Sounds good, I think there should be minimum level for each skill rank

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    Quote Originally Posted by Snakespeare View Post
    So a debuff can be dodged... But can a skill be critically successful and therefore un-dodge-able? If not, perhaps this is what is needed to enhance our skills. After level 5, for instance, a skill's chance of crit could increase dramatically to compensate for the incredible dodges and evasions.
    Not quite what you are getting at, but if a skill can be dodge, a skill should have a chance at a crit. Chance of double debuffs might put defense back into pvp.

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    Quote Originally Posted by Samhayne View Post
    The current plan is to change the cost for respecs to be free for several days so people can experiment. I believe there will also be a limit to keep people from respecing while in a PvP area to remove a potential abuse.
    Yay! Some testing!

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    Senior Member Fao's Avatar
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    Default Skill Discussion - Humania Skill Ranks go to 7

    More powerful skills? I think yes! But Sam, I am going to have to give a big fat NO to the skill tree, I love PL the way it is and making it more like another game will most likely make it less unique!
     
    PL: Faoeskekie L76 Enchantress(0.5k/300k), Faouskekie L71 Bird, Faoiskekie L45 Bear, Tvrtle L50 Fox, Rhinasaurus L38 Rhino
     
    SL: Bizilia L45 Engineer, DL: Faoeskekie L36 Vampire, AL: Faoeskekie L20 Mage

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    Quote Originally Posted by TANKKAAR View Post
    Lol... You speak as if classes were already balanced.
    Well sorry about that then -.- Never meant that. Point being it's going to be far worse.
    Xazic -- That random warbird.

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    Quote Originally Posted by Fao:680433
    More powerful skills? I think yes! But Sam, I am going to have to give a big fat NO to the skill tree, I love PL the way it is and making it more like another game will most likely make it less unique!
    Amen to that brotha!
    Nobody can screw up like americans

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    Senior Member Jcyee's Avatar
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    Not A big fan of skill trees. But passive skils sound cool
    Jcyee: 76 PL Bear | 41 AL Warrior | 36 DL Vampire

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    Holy &*%#$ That is A LOT of damage.


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    At least its lv65+ for the 7 skill points. Wont effect pvp too much.
    PL:Xxkoopyxx~Xpertfarmer~Avianftw~Ithepvptwink~ Expertfarmer~Gratuity~Theaviantwink~Bearocalypsed~ Tehmagetwink~Tehbeartwink~Koopymerch+more AL:Thepvptwink~Xxkoopyxx~Ithepvptwink SL: Thepvptwink DL: Thepvptwink

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    My idea of skill trees was always
    mage- paladin tree : a lot of buffs and DOT for defensive mages
    Elemental+arcane tree: a lot of aoe skills focused in pure damage for nukes
    Dark/blood magic Mage: a lot of dot and single damage skills that boost self
    bird- assassin: a lot of sneaky close range dot with high crit
    Sniper: a lot of long ranged fast skills
    Blaster: a lot of strong semi long range skills
    bear- tank: a lot of armor and dodge buffs and crowd controlling abilities
    Slayer: a lot of damage buffs and strong melee skills
    Magic blade: a lot of dot semi long range and fast skills (like elemental swords with fire swings and what not)
    When there is too much

    Don't forget

  16. #56
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    Quote Originally Posted by TANKKAAR View Post
    I can second and third Apollo

    Any buff and debuff can be dodged and or can miss.. Same goes for rev... It all boils down to hit% vs dodge vs luck..
    Hit and dodge arent related at all you have a chance to hit and if it isn't a miss then they have a chance to dodge
    When there is too much

    Don't forget

  17. #57
    Senior Member Gaunab's Avatar
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    I'll wait to see how the new gear balances things out, but it looks like classes really need a revamp to make PvP enjoyable again...
    OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub

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    Forum Adept Elf-Orc-Naga's Avatar
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    Quote Originally Posted by Apollo View Post
    I'll repost my thoughts here:

    Hey guys, Apollo here!

    Soooo, just wanted to bring this quote to attention from our wonderful Samhayne! Sam, I thank thee for all that you do! It's truly amazing.





    Does anybody get the meaning of this quote? You PvPers should especially understand.

    DODGE = evading an attack completely.

    Bears currently have 74-76 dodge. With the new stat increase, it should put them off at 80+ dodge with THE OUTDATED MT. FANG GEAR!

    What does this mean for y'all PvPers? GL hitting that tank, even after roots.

    Birds are also affected, just not as drastically, IMO.

    Elves, with these new buffs in stats, the role of elves seemed to change from "The Support Class" to "The Everything Class".

    Devs, I commend you for doing such a great job with Humania, but please take into consideration the possible consequences with skill raises. Dodge enhanced classes will be the ones effected the most, because their ability to completely avoid damage will increase.

    Possible Consequences:

    * You might see bears running around as gods in PvP.

    * Bears have one skill to get in range, if you keep increasing dodge on birds, how are they ever expected to land that skill and get within range? It just contributes to the already unbalanced nature of PvP.

    * As defensive buffs like evade and taunt increase, the need for 4x elixirs decreases. Why? Survivability increases without elixirs, so more players won't need to buy them except for the purposes of leveling, which can be detrimental to STS's business

    * Elves running around hitting 600+ in PvP with one spell: Drain


    Just some food for thought,

    ~Apollo
    nice points apollo, just reminder that we still do not know what would be the items stat for each class?

    Life is a game, boy. Life is a game that one plays according to the rules. J. D. Salinger The Catcher in the Rye
    Primary IGN: Elfwarden

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    Forum Adept Elf-Orc-Naga's Avatar
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    summoning effect please!

    Life is a game, boy. Life is a game that one plays according to the rules. J. D. Salinger The Catcher in the Rye
    Primary IGN: Elfwarden

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    Thought of getting 7 rage for my lv10-17 Dexbear Twinks Not after Sam said you will need to be level 65 in order to be able to rank any skill up to 7. :3

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