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    Design Department Cinco's Avatar
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    Quote Originally Posted by Fearrr View Post
    @Cinco Good Afternoon if you would take the time to listen, I would like to propose a Concept Idea. A Rough Draft: Stacking Mechanic Rework for 81 Mythic Weapons.


    Rework: While keeping the Basic and Charged Attack Mechanic the same to start the first part of Proc, instead of the current Mechanic which is based on a percentage chance on hit. If possible could we test a Stacking Mechanic to replace the current one?

    Stacking Mechanic: Example Polaris Aegis. While equipped and in combat a Icon Shadow in the form of the shield part will be scaled down to an acceptable visible size above the player’s head. Every registered basic attack will highlight the Icon Shadow like a puzzle piece being filled in until X Amount of Max Stack is achieved. Once Max Stack is achieved the Icon will be glowing for the duration of Vortex. Once duration is over Icon Shadow stacks will be reset to repeat process again. Same rules would apply to all Mythic Weapons that require Basic and Charged Attacks to start the first part of Proc.

    Balance: 3 Options. Option 1 if damage output of Mythic Weapon is to high increase the amount of Max Stack. Option 2 if damage output of Mythic Weapon is to high leave Max Stack the same and reduce the Proc Damage. Option 3 if damage output of Mythic Weapon is to high increase Max Stack and reduce Proc Damage.

    Conclusion: Thank you for reading. Could this work? Is this Proc Mechanic worth testing? Thoughts if any?
    This approach might be appropriate for something else. The mechanics for 81 Mythics were designed on purpose (and with the knowledge of how often players 'charge' under normal circumstances, and the general sentiment about the value of 'charge' as a common weapon activation strategy) and in context with our plans for future gear.
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