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    CTO asommers's Avatar
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    From a design perspective, adding an aura toggle is not a simple request. You have control of what you look like on other clients (equipment, vanities, titles, badges, Show Helmet option, Show Vanity Helmet option, Show Vanity Armor option, etc.). We don't allow player A to control what player B looks like on player A's client. These players have essentially paid for what their avatar looks like to others (through time/skill/money).

    We've discussed it internally many times, but for now, we're not planning on adding the option.

    -ALS

    PS: I'll start another thread about the target indicator (red zone) issue. We will soon have a new solution for that.

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    Senior Member Stephencobear's Avatar
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    Quote Originally Posted by asommers View Post
    From a design perspective, adding an aura toggle is not a simple request. You have control of what you look like on other clients (equipment, vanities, titles, badges, Show Helmet option, Show Vanity Helmet option, Show Vanity Armor option, etc.). We don't allow player A to control what player B looks like on player A's client. These players have essentially paid for what their avatar looks like to others (through time/skill/money).

    We've discussed it internally many times, but for now, we're not planning on adding the option.

    -ALS

    PS: I'll start another thread about the target indicator (red zone) issue. We will soon have a new solution for that.
    Ty for your response but it’s not consistent with the game currently as I can control how another player looks on my screen, you have already built that into the game
    I can disable badges names and titles currently, I don’t see this being any different
    except that auras do cover game mechanics and ruin game play

    Please reconsider as your customers are asking for this
    Ty

    Here’s some more threads asking for this
    https://www.spacetimestudios.com/sho...t=Disable+aura

    https://www.spacetimestudios.com/sho...-these-effects

    https://www.spacetimestudios.com/sho...ction-Menu-etc
    Last edited by Stephencobear; 11-20-2021 at 08:45 PM.
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    Quote Originally Posted by asommers View Post
    From a design perspective, adding an aura toggle is not a simple request. You have control of what you look like on other clients (equipment, vanities, titles, badges, Show Helmet option, Show Vanity Helmet option, Show Vanity Armor option, etc.). We don't allow player A to control what player B looks like on player A's client. These players have essentially paid for what their avatar looks like to others (through time/skill/money).

    We've discussed it internally many times, but for now, we're not planning on adding the option.

    -ALS

    PS: I'll start another thread about the target indicator (red zone) issue. We will soon have a new solution for that.
    Hmm what about a Toggle Setting similar to how Hotbar works, like how we can make it more or less transparent? Is there a way we can do that for the Aura Slot and Vanity Set Aura's X/X in maps we run? 🤔

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