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  Click here to go to the first Dev post in this thread.   Thread: A letter to Spacetime Studios and the Community (Truthful criticism)

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    Forum Adept Alome's Avatar
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    This is so true....

    Also, Although I still think that the game is still unfriendly to new players, I do notice the little changes such as...more gold drop from chests (not locked crates), Heroic egg/ Aura drops for the new map (Was highly requested), and the addition of legend 3/3 6/6 sets (Which I think is for new players to catch up on stats) .

    Come on I mean like Arcane Legend is getting better...slowly but surely...the Devs are trying their best not to break the game (especially the in-game currency system because damn free ig trade is a mess.

    Personally, I'd like for the new Elite 81 maps to be a bit harder than the current 81 Portal maps...not based on stats but rather Mechanics...

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    Quote Originally Posted by Alome View Post
    This is so true....

    Also, Although I still think that the game is still unfriendly to new players, I do notice the little changes such as...more gold drop from chests (not locked crates), Heroic egg/ Aura drops for the new map (Was highly requested), and the addition of legend 3/3 6/6 sets (Which I think is for new players to catch up on stats) .

    Come on I mean like Arcane Legend is getting better...slowly but surely...the Devs are trying their best not to break the game (especially the in-game currency system because damn free ig trade is a mess.

    Personally, I'd like for the new Elite 81 maps to be a bit harder than the current 81 Portal maps...not based on stats but rather Mechanics...
    The only mechanic they can think of is a red zone, a second to move, or instant death, totally ignoring your stats, pets, skilles, etc.
    Instakills are garbage, what sense does it make to improve if they kill you with 1 hit.
    Then you cannot go back to battle.
    Your solution: buy 1 weapon that will banished the boss in 1 sec.

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    Forum Adept Alome's Avatar
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    Quote Originally Posted by Nocturnus View Post
    The only mechanic they can think of is a red zone, a second to move, or instant death, totally ignoring your stats, pets, skilles, etc.
    Instakills are garbage, what sense does it make to improve if they kill you with 1 hit.
    Then you cannot go back to battle.
    Your solution: buy 1 weapon that will banished the boss in 1 sec.
    Come on bro...it's not like War heal/Mage shield/ War Immortality Ult doesn't exist.
    Also you can literally count the time it take s for a red zone to appear and expect it.
    Took me like a few runs to get used to it.

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    Quote Originally Posted by Alome View Post
    Come on bro...it's not like War heal/Mage shield/ War Immortality Ult doesn't exist.
    Also you can literally count the time it take s for a red zone to appear and expect it.
    Took me like a few runs to get used to it.
    It was just an example, every boss attack ended in instakill.
    On the other hand, in war the immortality lasts 3 seconds and the skill must be charged, in the case of the mage shield it lasts 2 seconds and it must also be charged, you must be quite precise to use it or you end up as a cheerleader behind a fence.
    Even that, there is no teamwork, it is playing to save whoever can.
    The above weapons are completely useless, that's why I say if you want to skip all instakill, you just buy a new mythic weapon and kill boss in a sec.
    If you know the game, compared to other game mechanics from previous expansions, the current mechanics are quite lazy and poor.
    Even Valley had more strategies and game modes, and I was never a fan of that map.

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