I see this is not a big deal to you PvE-ers, but people like Apollo (and myself) are very passionate PvP-ers.
In PvE OP gear on any char always helps clearing faster, but if you had some experience with PvP mechainics you would see why this is such a big deal to him.
I agree fully.
Speaking with 55k+ PvP/Ctf kills across my chars. From the gear I have seen in cs so far it looks like the lvl70 equip is very unbalanced favouring Int mages (who get even more crit, dodge, hit and armor), and Str bears (80+ dodge, high crit, added hit), while the dex gear gets the very short end of the stick once again...
Well, that's what it looks like on paper so far.
I couldn't really experiment with the agel stuff myself in PvP so far since the messed up UI makes it pretty much unplayable.
I'll wait until that get's fixed and I experienced some actual endgame PvP action, but if I have to quit my beloved Dexbird that would really hurt...
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