Results 1 to 11 of 11

Thread: No need for mages!

  1. #1
    Senior Member Necrobane's Avatar
    Join Date
    May 2010
    Location
    Australia
    Posts
    1,135
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    9
    Thanked in
    9 Posts

    Exclamation No need for mages!

    As I'm sure you guys all know, the most effective farming group is all bears. This just doesn't make sense! Enchantresses should be a necessity with their buffs and heals. So what I propose is this.......A 3 second timer on potions. I think the game would still run well except that there would be a need for at least one mage to be in the group as the other classes would not be able to keep themselves alive against bosses and stronger monsters without their heals. perhaps a small damage buff when an archer is in your group to promote dex archers too.....

    like? dislike?
    [ENG] Cyronius - 30 [OP] Cyronios - 25 [COM] Cyronias - 11
    Yes, I'm a ninja

  2. #2
    Guardian of Alterra FluffNStuff's Avatar
    Join Date
    May 2010
    Location
    Hundred Acre Woods
    Posts
    6,314
    Thanks Thanks Given 
    699
    Thanks Thanks Received 
    919
    Thanked in
    551 Posts

    Default

    A) If you never played a mage, you might not know how much they are actually helping. One of their buffs is giving you 5 h/s which is keeping you alive. And their nightmare and lightning are debuffing the Djinns / bosses is making them possible to kill.
    B) When you miss the timing on your buff or heal and take a critical hit, you will really wish that mage was there to revive you.

    The Hundred Acre Legends:
    HunnySniper - HunnyStorm
    Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?

  3. #3
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    Yup mages are needed in this game in general. They are as much a needed class in an effective party as a tank is. The problem is that rush farming is not natural play, and requires unnatural group compositions, and all you really need is bears (though paladins can be quite effective too). I would love to see the rush get nerfed, but if it doesn't your best bet is to build a tank or respec to paladin if you want to participate. I agree that a cooldown on pots would be nice, but it's been suggested several times, so I don't think you should expect to see it any time soon.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  4. #4
    Senior Member Yardsalez's Avatar
    Join Date
    Jul 2010
    Location
    Pennsylvania
    Posts
    495
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    It should not be all bears >< My pally can buff heal them debuff so they cant hurt you as much and have weaker armor we can rev and we can do some nice dps if bears have aggro
    Badass

  5. #5
    Senior Member
    Join Date
    Jun 2010
    Location
    Hampshire, UK
    Posts
    764
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Potions need a good hard thwack with the nerf stick, if I had my way, they'd heal over 3 seconds with a 5 sec reuse timer.

    The way you can spam them adds a ridiculous boost to PvE survivability.

  6. #6
    Forum Adept Kurlz's Avatar
    Join Date
    Jul 2010
    Location
    Michigan, USA
    Posts
    410
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    actually, a group of all mages is MUCH better for farming than all bears because mages have aoe type skills so you can easily run right through a lvl with all mages with good gear on...i have mine set up to be more attack based but able to heal well if nessesary, and i have like 4m/s so i dont use pots as often as i used to...so glad...they get so expensive...

    flaw in your plan i just noticed, if pots had a 3sec cooldown time, what would happen when the only mage in the group runs out of mana and just used a pot, thus, not being able to heal anyone till A. the gain enough mana from regen, or B. the pot cools and they are able to use a pot again...boss fights would be hell even with mages involved
    Quote Originally Posted by Balonia View Post
    I just want to kill Santa. Can that be arranged?

  7. #7
    Forum Adept Kurlz's Avatar
    Join Date
    Jul 2010
    Location
    Michigan, USA
    Posts
    410
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    jus tryin to help work somethin out cuz that does sound good...maybe the devs could find a way to implement something like that
    Quote Originally Posted by Balonia View Post
    I just want to kill Santa. Can that be arranged?

  8. #8
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    Quote Originally Posted by Kurlz View Post
    actually, a group of all mages is MUCH better for farming than all bears because mages have aoe type skills so you can easily run right through a lvl with all mages with good gear on...i have mine set up to be more attack based but able to heal well if nessesary, and i have like 4m/s so i dont use pots as often as i used to...so glad...they get so expensive...

    flaw in your plan i just noticed, if pots had a 3sec cooldown time, what would happen when the only mage in the group runs out of mana and just used a pot, thus, not being able to heal anyone till A. the gain enough mana from regen, or B. the pot cools and they are able to use a pot again...boss fights would be hell even with mages involved
    Mages die way to fast for rush farming. Unless you mean paladins, which can be effective, but still not as effective as bears because they lack stun skills. Anyway the problem you list at the end there is not really a problem at all. If you have 5 points in heal as every mage should, then you will regain enough mana to cast a heal faster than it can even cool down, even with only average regen. Any mage should be able to cast heal every 5 seconds if necessary.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  9. #9
    Senior Member Yardsalez's Avatar
    Join Date
    Jul 2010
    Location
    Pennsylvania
    Posts
    495
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    um yeaaaaaa haha group of 4 mages and one bear is best you buff and heal bear he will stomp we will icestorm/firestorm grrr
    Badass

  10. #10
    Senior Member Buddyf97's Avatar
    Join Date
    Jun 2010
    Location
    Sitting on my router... Reduces lag!
    Posts
    1,182
    Thanks Thanks Given 
    79
    Thanks Thanks Received 
    84
    Thanked in
    57 Posts

    Default

    The answer I'd paladin!! It has all the buffs and heals as a Mage but has the armor of a tank! I usually have all bears but 1 or 2 paladins

  11. #11
    Forum Adept Kurlz's Avatar
    Join Date
    Jul 2010
    Location
    Michigan, USA
    Posts
    410
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    ive been in a group of all mages, (regular mages, not pallys) and done great rush farming, because mages working together using AoE skills can basically keep moving and kill everything in their path...tho u do have a good point about my last point...lol, especialy with my mage as i have great mana regen (8m/s)...but i tend to keep my chars balanced a bit by putting at least 15 points in each category (int/str/dex) and then raising just my main one, so all my chars have at least one health and mana regen...

    p.s. for some reason, my mage tends to die less than others even when i tank with it, and its not a paladin, jus a normal mage with normal mage armor and weaponry
    Last edited by Kurlz; 08-25-2010 at 01:03 AM.
    Quote Originally Posted by Balonia View Post
    I just want to kill Santa. Can that be arranged?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •